Category Archives: Personal Views

Nindie Preview: Rocket Fist


While I began getting acquainted with Rocket Fist I wasn’t quite sure what to make of it. The controls were simple to understand, and the action was intense and frantic. Yet, underneath that simplicity, there was plenty of room for skill and even strategy. In the back of my mind there was a thought that was clawing to get out, a realization it took some reflection to finally put into words: In many ways this is what Bomberman used to feel like to me when it got its most intense.

Multi-Player Action

I’m not sure that even videos can properly convey the very fast-paced experience you get with this title. Find a fist, look for your shot, point and fire, retreat, try to stun someone with a fist so you can have it, look for a power-up, or maybe even look for an opportunity to throw your fist at one another player is trying to pick up to create some glorious chaos! If you’re feeling really daring you may even be able to time it so you can catch someone else’s punch… but you’d better have that timing nailed to get away with it! That’s just the bare basics, but once you layer in various obstacles that create a variety of angles for your shots, elements like walls that raise or lower on the press of a button, or moving conveyor belts that can speed you up or slow you down, it makes for quite a challenge to both your skills and your ingenuity!

The single-player Adventure mode is actually not so different from playing the multiplayer Versus mode, you just are progressing through various challenges until you get to a Boss fight, then move onto the next sector. That said, it does do a pretty good job of introducing concepts to you little by little, so you’re not just thrown into the mix and expected to understand everything while you’re busy dying. You can also rock Versus mode by yourself against bots and I was happy so far to find them challenging without also being cheap, though the dead “ghosts” did seem to try to team up on me from the sides.

Meet Uncle Knuckle… He doesn’t like you

While the space for local multiplayer gaming on the Switch is about to get pretty crowded in the coming months I’m thinking Rocket Punch has a shot at capturing a safe chunk of people looking for some fast and crazy fun. It has a cartoony and colorful look, it brings the action to you in a hurry, and at least for me it inspires a nostalgia for local multiplayer games I enjoyed with friends on the SNES. Will check out the final version once it makes its way to the Switch and give you the full details then!

This preview is based off of the current PC build of the game, there is no known date for its debut on the Switch at this time.

Cross-Posted from Nindie Spotlight

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Nindie Preview: Death Squared


If Snipperclips would be considered the cute and quirky puzzle game in the Nintendo Switch family, 30 levels into Death Squared I’m thinking it would be the drunk uncle. It has a pretty offbeat sense of humor (flashes of Portal’s GLaDOS quickly come to mind), is a bit weird, but then will turn on a dime and get downright mean. If you like a challenge, though, I’d say that in this case it’s a good thing!

Learn to be very wary of those spikes!

The game is all about puzzling, conquering levels composed of a variety of obstacles and death traps (sooo many ways to die), in order to progress and move on to the next of the Story mode’s 80 levels. If you’re inclined to step up the level of insane coordination the game also offers a 40-level Party mode that will double the number of robots you’ll have to weave through a tangle of even more devious challenges.

What’s really great about the Story mode is that since each robot on the screen only requires a single joystick to control you can easily choose to play through it by yourself. It does require quite a bit of mental dexterity, at times, to remember which joystick is controlling which robot. That said, it is far less clumsy than having to press a button to switch control back and forth, also allowing for challenges that require both robots to move at once. You can obviously choose to play this mode with a friend as well, and whether having another person makes the game easier or harder will likely vary.

That moment you realize you may need to start over

What this also means is that the game’s Party mode can be played with only 2 people, each controlling 2 of the robots. Only having briefly tried this I will say that as hard as it can be to play Story mode by yourself, having 2 people each manage 2 robots at once steps up the difficulty quite a bit more.

Robot stacking, you’ll need to do it in a number of ways and often

There’s still a lot of content left for me to check out in the game but even within the fraction of the content I’ve unlocked I’ve seen some great mind-bending and patience-testing puzzles. Every few levels there’s typically yet another element added to the pile of things you have to contend with so there’s not been an opportunity to get comfortable, and that suits me just fine.

This preview is based off the current release version of the game for the Nintendo Switch (barring a Day-1 patch). Its current release date is July 13th!

Cross-Posted from Nindie Spotlight

Nindie Preview: Rocket League


Of all the upcoming Indie titles coming to the Nintendo Switch there’s none that I’m more genuinely excited for than Rocket League. Not so much for the opportunity to play it, my current logged game time for it on Steam stands at 491 hours, but for the opportunity for more people to be able to share in what I consider to be my favorite competitive “sports” game ever.

Ooooh yeah…

At it simplest level the game sounds a bit silly: Rocket-powered cars, playing soccer (or some variant) in a closed arena. Uhm… yeah. Well, I’m here to tell you that once you get your first goal off the wall or manage to make a daring last-second save you may just get hooked in. Getting started can be a challenge. Figuring out whether you want to play with your eyes ahead or on the ball (though it is confusing at first this view is highly recommended), learning to “feel” where the goal is, and working to develop your aerial skills are all important but there’s one thing probably more important than any other: Learning to figure out and play to where the ball is or will be going instead of simply chasing it (Damn you crowders and ball chasers, don’t be one of these people!).

Getting past technique there are a pretty crazy variety of ways to play, and the great news is that on a periodic basis Psyonix has continued to add new modes. Not all of them are great or popular, but I appreciate the continued effort they’ve put into the game a good 2 years in and there’s no sign of them stopping. First you have the standard matches, whether played casually or ranked, going from 1 v 1 up to 3 v 3. These are the bread and butter matches and where I personally (in ranked, typically 3 v 3) spend the majority of my time. In addition there’s a 4 v 4 and aptly-named Chaos mode, Hoops mode (somewhat as silly as the one in ARMS and I’ve never had much fun with it), Snow Day mode (replace the ball with a hockey puck), Rumble mode (my favorite alternative mode with a variety of ridiculous power-ups to spice the game up), and the newest mode called Dropshot (the arena floor for either team can be damaged by the ball, eventually falling away, the holes then become “goals”). Bottom line, there’s probably something for everyone and you can keep things from getting stale pretty easily.

Boots, boxing gloves, spikes… anything goes in Rumble Mode

There is a also a single-player Season mode, assuming it would come to the Switch as well, and it does do a fair job of putting you up against Bots that can play a generally good game. This is the place to hone your skills a bit after hitting the basic Training Mode that will cover fundamentals. Online play, as always, can be a “dangerous” place when your skills are lacking, though thankfully as a whole I consider the Rocket League community about the most consistently polite among the online games I’ve played. If you don’t have ready access to online play this mode can serve you well enough but you’d really be missing out on the best the game has to offer.

Dropshot is a game spent mostly in the air

I can (and probably would) talk all day about the game but in the end you’ll have to check things out for yourself to make up your mind. Even with all the hours I’ve put in, and with the skills I’ve developed, there is still a significant amount of technique the people who are very good at the game have over me. Some of the aerial goals you’ll see will simply blow you away and the good news is that if you get up your courage and refine your skills you’ll find that you can pull those moves off as well. It’s when you connect on those crazy impulses and score or block that the game makes you a fan, you just need to have the nerve to try.

This preview is based off of the current PC version of the game. There is no announced date or final list of features for the Switch version but cross-platform play has been confirmed so it should be comparable in what it offers.

Nindie Preview: Flat Heroes


I know this is just meant to be a preview but the Early Access version of the game I’ve already played on PC is enough to make me say it here: This is absolutely a game people should be paying attention to. As a single-player reaction/puzzler it is devious and brilliant, as an exhilarating exercise in testing your ability to use a tight moveset to survive it is inspired, and with a group of friends there is a great mix of both simplicity and nuance driving fast-paced multiplayer fun. Screen shots and even video can’t quite do justice to the experience I’ve had checking the game out, but I fear because of its minimalist appearance people will mistakenly pass it by.

4-Player Chaotic Action in Versus Mode

Flat Heroes is precisely what I am looking for in an indie title, and that so often is missing in mainstream offerings: the purity of a great idea impeccably executed. What looks to have begun as an exercise in working control mechanics to an extremely satisfying level of quality has been turned into a gauntlet of maddening challenges.

While the campaign starts out feeling more like a simple-ish puzzle game you’ll quickly begin to see signs of what’s to come. It very effectively begins to nudge you towards learning the control mechanics like double-jumping and sticking to walls, as well as the various enemies you’ll need to contend with. With each level new combinations of enemies and level designs will push you to further refine your skills and then each world culminates in a boss fight to test what you’ve learned. Perhaps it is the years of playing too many games with underwhelming boss battles talking but every boss battle is a challenge and several of them are downright brutal to take out.

On top of the single-player campaign (that can optionally be played in multiplayer as well) there’s also then a Survival Mode and a multiplayer-focused Versus Mode. Survival mode requires little explanation, it is a gauntlet of challenges on a single level that will test all of those evasion skills you’ve mastered. Though the enemies and placements will remain the same for each round every match will inevitably play out differently the moment you begin moving. Through persistence and a bit of luck you’ll then unlock additional levels to further test your skills. Versus mode offers a variety of relatively simple game modes that will pit you against up to 3 friends or CPU opponents. Gameplay is fast and chaotic, seemingly perfectly suited to a raucous time with your friends locally.

Boss Fights (That Are Actually Hard)!!!

As the game, at this point, is still not finished there may be additional additions and/or changes made but I’m very eager to see how the game ends up, it is already a very compelling and challenging package!

This preview is based on the Early Access version of the game currently available on Steam. If you’d like to sample the gameplay there is an available demo you can check out of Survival Mode here or on Steam.

Cross-posted from MAMEiac Gaming

Not Yet Nindies: Indie Titles I’d Love to see on Switch [Part 1]


The goal of this exercise is to shed light on independent games out there that I’ve had a great time playing and that would seem to be well-suited to playing portably on the Nintendo Switch. Nothing is listed here because of any special insights and there’s no “wink wink” to any of it. It is purely a listing of indie games I enjoy, that perhaps you should check out if you’d like where they’re available currently, and that would be awesome on the Switch.


Rocket League

OK, so the pitch sounds absolutely ridiculous to anyone who isn’t familiar with the game. For the uninformed you just need to imagine 3-on-3 soccer played with rocket-powered cars. Completely crazy, yes, but in execution it is a game that is slowly inching towards my all-time most played game second only to the hat simulator also known as Team Fortress 2. 


Rocket League is a legitimate eSport, it is fast, it is fun, and it is the only “sports” game I’ve ever stuck with for any significant amount of time. Even now, though the game has been out for quite some time, there are still new modes and enhancements being made to the game on a regular basis. Nintendo, please make this happen!


Flinthook

This one just came out and I’ve only just begun to play it but it is a roguelike with style and fun to burn, the only pain is it would be even better in portable form. You’re roughly a bounty hunter using your grappling hook, your gun, and some skilled execution to bring down your targets. A really good time, it is the newest big indie roguelike darling for a reason.


Nuclear Throne

OK, so this one is getting pretty old, and I’m also aware the toolset it was made in isn’t currently supported by the Switch. But when the details on the system were announced this was the first game I really got into wanting to see in a portable form!


Another rogue-like the itch for this will be scratched somewhat when Enter the Gungeon hits but, overall, I still prefer Nuclear Throne and the characters you get to choose from. Their play styles can be quite radically different and it is a whole lot of aggravating fun!


Super Mega Baseball

While I’d seen it available in the nVidia store for the Shield TV and had also heard some positive buzz it wasn’t until I took it for a spin that I began to understand why people like it. I suppose it has just been such a long time since I’ve played a fun arcade-style baseball title that I’d practically forgotten they could be made.

Stylistically distinct it can look a bit goofy but make no mistake, there’s both accessibility and depth to be had in this game, a combination that can sometimes be tough to put together in balance. Until Nintendo would decide to make their own baseball title this may be the most ideal option in the current market for making a splash on the Switch.


ClusterTruck

What an odd but engaging title this one is. Imagine a speed-runner mixed heavily with platforming elements, but that your platforms are actual tractor trailers crashing into things and each other. As it progresses there get to be even more diabolical puzzle elements that will force you to use your brains as well as your reflexes to control your flying through the air and hopefully not crash and burn. The quick round nature of the game would be especially well-suited on the Switch.

Is Nintendo Teasing Miitopia With Miitomo?


I am sure all of you Miitomo users have seen the latests series of clothing “Swords & Sorcery! Miitomo RPG” to be won in the Miitomo Drop Games. These costumes range from Warrior To Mage and are available in all sorts of colours like most costumes that are available to win or purchase in Miitomo. It does make me wonder if these costumes have been introduced to gauge players reactions and interests for Miitopia. Miitopia is currently only coming to Japan but it wouldn’t surprise me if Nintendo are using Miitomo to see if it would be beneficial to bring Miitopia to the west. Continue reading Is Nintendo Teasing Miitopia With Miitomo?

Let’s Talk About: The Nintendo Switch (Part 1 of 2)


Hello and welcome to the 15th edition of Let’s Talk About, a series of discussion posts and videos dedicated to all things Nintendo! Be it a singular game, a series in general, consoles or even just Nintendo’s latest actions. In today’s video we are of course talking about the newly revealed Nintendo Switch! Catch our full thoughts and madness with the video below:

And there we are, at the end of Part 1 of our Nintendo Switch related Let’s Talk About Video. We hope you enjoyed the issues we addressed and the talking points we covered. Should there be a game, a series, a character or anything else you would like us to discuss in a future instalment, be sure to mention it in the comments because as far as Let’s Talk About goes, nothing is off limits, but there’s a great chance the next Let’s Talk About will be Part 2 to our Nintendo Switch Let’s Talk About!

 

Zelda You: Our Stories Issue #9 (18th of September 2016)


Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin!

Continue reading Zelda You: Our Stories Issue #9 (18th of September 2016)

Zelda You: Our Stories Issue #8 (4th of September 2016)


Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin!

Continue reading Zelda You: Our Stories Issue #8 (4th of September 2016)

Let’s Talk About: The NES Mini (Nintendo Classic Mini: Nintendo Entertainment System)


Hello and welcome to the 13th edition of Let’s Talk About, a series of discussion posts and videos dedicated to all things Nintendo! Be it a singular game, a series in general, consoles or even just Nintendo’s latest actions. In today’s video we talk about the NES Mini and let our excitement get the best of us: Continue reading Let’s Talk About: The NES Mini (Nintendo Classic Mini: Nintendo Entertainment System)

Zelda You: Our Stories Issue #7 (21st of August 2016)


*As promised, here is the 7th issue releasing on the date we always intended it to.

Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin! Continue reading Zelda You: Our Stories Issue #7 (21st of August 2016)

Zelda You: Our Stories Issue #6 (14th of August 2016)


*We apologise for the tardiness of this instalment. We had intended to post it last week on the 7th but due to a heavy workload, it fell by the wayside.

 

Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin! Continue reading Zelda You: Our Stories Issue #6 (14th of August 2016)

Hands On With Pokemon Go: First Impressions (Mike Scorpio)


The All Popular Pokémon Go is now officially out in 26 countries around the world and I have managed to have a go on it myself. I can see why it is popular but it is not without its faults which I have discovered one by one whilst playing. A lot of the problems could be linked to my phone itself as it is not a top of the range smartphone and has a poor battery anyway. Anyhow I shall leave the critiques for just a moment start off with the good stuff.

Continue reading Hands On With Pokemon Go: First Impressions (Mike Scorpio)

Zelda You: Our Stories Issue #3 (26th of June 2016)


Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin! Continue reading Zelda You: Our Stories Issue #3 (26th of June 2016)

Zelda You: Our Stories Issue #2 (12th of June 2016)


Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin! Continue reading Zelda You: Our Stories Issue #2 (12th of June 2016)