Once again, our esteemed Hero Link, has found himself with the opportunity to ride a motorcycle once again (Mario Kart 8 and Mario Kart 8 Deluxe being the previous instances,) and having earned it myself, I knew what I must do! Continue reading [Video] Master Cycle Zero Extreme Sports! (The Legend of Zelda: Breath of the Wild)
Hello! I’m jmac and this is my first article! I originally did the interview for another site but I’m bringing here so all can enjoy! Thanks for reading!
First of all, how did you come up with the concept of Rive?
At Two Tribes, we always wanted to make a 2D shooter. When the Nintendo DS came along, we tinkered with a prototype for an on-rails 3D shooter with a time-traveling story. Somehow these two ideas blended together when we started RIVE. The world and characters came from the desire to do something both dark and serious, as well as fun and over-the-top. We decided that the world RIVE takes place in is completely serious and real, it’s just that the characters are nuts.
How did overall development go?
It took way longer than planned! I think at first we wanted to do it in 9 months. But then we had to downsize the company after Toki Tori 2+ didn’t do as well as it should have. So we continued with a tiny team, which made development a bit slower, but also made it less expensive to keep going. When we decided that RIVE would be our last game (so we didn’t have to start a new project while finishing the last), this made it even easier to go on improving the game for probably way too long. We always remained enthusiastic about the game though, and ended up with something splendid!
The gameplay is something new we’ve never seen in a game (while feeling somewhat familiar) how did you get the idea?
Good question! It was clear really early on that RIVE would be a platformer combined with twin-stick shooting. There are a few other games that do this, but not too many, and to be honest, I don’t know where the idea came from exactly. The hacking mechanism was added later, as we were trying to find a cherry to put on top of an already solid foundation. Like most game development, it was a very organic process.
Every Indie game company always brings their own touch to each game they make, what would you say is yours?
I think that over the last few games or so, we developed a really slick and polished style at Two Tribes, where both the graphics and gameplay are extremely smooth. We have a tendency towards elegance too: everything is as simple as it can be (but never too simple), and design elements are always communicated clearly. As we’re such a small company, you can trace this back directly to the developers: it’s just Martijn’s, Collin’s, Meinte’s and my own style. You can even see the fingerprints of some of the company’s earlier employees in the game, as they worked on the engine or the very first prototype, or helped finishing up parts of it.
Why is the Switch port “ the definitive version”?
It’s the Ultimate Edition both in the sense that this version of RIVE can hardly be improved upon, and that it’s probably the last major version of the game we’ll make. We also just wanted to make clear that the Switch version got a lot of love from us. It’s not just a plain port, we really looked for ways to make the game better on Switch. Besides a completely new mode (the 2P Copilot Mode, where you control the spider tank together), we added really good HD Rumble support and made our own in-game Achievements implementation. And that’s on top of all the little tweaks that make RIVE: Ultimate Edition the fastest, smoothest version on any platform.
Is the Switch, like Nintendo said, an easy platform to develop for? How does porting a game to Switch go, is it long, hard and requires some changes?
We created our own engine for Toki Tori 2 and RIVE, so it was a lot of work to get it running, with which our friends at Engine Software helped a ton. Luckily Nintendo’s game is really improving, so that helped. The development environment and hardware for the Switch are both much better than they were for Wii U. The Wii U had both modern parts (GPU) and older parts (CPU), while Switch only has modern standardized parts.
Are you Nintendo fans yourself?
For sure! And we have a long history with Nintendo, starting with our very first game being released on Game Boy Color back in 2001. That was the first version of Toki Tori! And our rebirth as an independent developer started with the remake of Toki Tori as a download game on the original Wii. We originally planned to release RIVE on Wii U, but that didn’t work out. So we’re super excited that we’ve been able to release RIVE: Ultimate Edition on Switch.
How did you first come into contact with Nintendo about porting the game? How did it feel? Were they supportive?
We’ve been in touch with Nintendo for years, and they’ve always been very supportive of our games and game development. As said, we’re super happy that RIVE is finally out on a Nintendo platform!
Finally, what’s your favorite aspect of Rive?
Personally, I love that this is a truly skill-based game. If you get good at RIVE, you’ll be jumping over your enemies, shooting in circles, launching special attack salvos like there’s no tomorrow. It almost becomes a choreography – a dance of destruction – and it feels super rewarding when you pull it off. Oh, and as I’m the writer of the game, I should say that I love that we were able to give the game some rather sharp writing and quirky humor. It’s really unique in that sense! And funny!
Big thanks to Niels ’t Hooft for the interview!
I hope you’re ready for some Detective Pikachu news that doesn’t concern the movie, because we’ve got some!
The European rating board for video games (PEGI,) has issued a rating for Detective Pikachu, (known as Great Detective Pikachu in the West,) which means after having released last year on 3DS in Japan, the likes of Europe could be getting the Pikachu Pokémon game after all! (Don’t worry North America, you’ll probably get it too, it just hasn’t been revealed yet.) Continue reading PEGI Issues 3DS Detective Pikachu Game a Rating (European Release Teased)
Developer: Andrew Gilmour & Stage Clear Studios
Publisher: Digerati Distribution
Platform: Nintendo Switch (eShop)
Category: Arcade, Action, Adventure & Platformer
Release Date: 7th of December, 2017 (EU & NA)
Get ready to get out there and catch some more Pokémon? A new update of the game that allows you to do just that is now available for Android and iOS devices and the patch notes for them can be seen here:
In case you missed it, or just live in a rock, last night was The Game Awards 2017 and among a few reveals of new games and more, there were also a lot of awards given out, so here is a list of every game that won, which games they beat and in which category:
Just a heads up for anyone who doesn’t want to pay scalper prices for amiibo. The Majora’s Mask Link amiibo is available again for pre-order on Amazon Spain for the reasonable price of €14.90 ($20.00 approximately) The relaunch date is labelled at December 14th but after you make your purchase, amazon may send you another email announcing that the amiibo can be sent before the relaunch date. Here is a screenshot from the website below.
It does seem to ship abroad as well but you will have to take shipping costs into account, afterall, what is the point of buying an amiibo for $20 if you have to spend more than $10 dollars to have it shipped. It may also be worth checking out your region’s Amazon webpage to see if it is also available at a more affordable cost. It has not been announced if the Twilight Princess Link or Skyward Sword Link will get a reprint but fingers crossed they do.
Source: Amazon Spain
Platform: Nintendo Switch (eShop)
Category: Action & Arcade
Release Date: 27th of September, 2017 (Worldwide) Continue reading [Review] Arcade Archives Mario Bros. (Nintendo Switch)
*Review based on Contra III: The Alien Wars’ release as part of the SNES Classic Edition*
Contra was one of the pioneers of the run-and-gun genre, made famous by its hectic action, steep challenge, and for popularizing the Konami Code. On the NES, Contra became one of the premiere third-party franchises for the console. It made perfect sense then, that Contra would make the jump to the Super NES, like so many other NES franchises did. But while the likes of Mario, Zelda and Mega Man found new life on Nintendo’s 16-bit machine, Contra’s leap to the SNES felt more like a continuation of the NES games, as opposed to their evolution. There’s still fun to be had with Contra III, though playing it today, it seems less impressive than many of its SNES peers.
The setup remains the same, with one or two players taking control of musclebound heroes…
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This may sound a bit hyperbolic, but Pokemon 3: The Movie felt like the end of an era. Now, Pokemon’s popularity hasn’t exactly waned at all in the years since the film’s 2001 release (it’s still the biggest merchandise seller of any franchise in any medium, and the games remain best-sellers to this day), but this seemed to mark the end of the world’s initial Pokemania, when Pokemon was an inescapable phenomenon. This was the last Pokemon movie to have a wide theatrical release in the United States (subsequent Pokemon features were relegated to select theaters, before receiving the straight-to-video treatment), and it also seemed to be the point when “pet monster” anime was dying down a bit (even Digimon – the closest thing Pokemon had to a rival – fell off the radar with its third season). Pokemon’s fading omnipresence could be seen in Pokemon 3: The Movie…
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The reviews on NintendoFigures.com aren’t slowing down for the holidays. In this review, we take a look at the new “Open Hands” Luigi to see if this version of the character is the one to buy or not.
I don’t think it is an understatement to say that the Open Hands Mario that I reviewed relatively recently was a revelation for World of Nintendo figures. Open Hands Mario felt much more poseable and easy to display with the new hands. So when I saw that Open Hands Luigi was coming out, I was definitely excited. When looking over my collection, I was surprised that I only have the Cat Luigi figure so getting another Luigi seemed very worthwhile. Is this Luigi’s chance to shine or will his brother get all of the accolades and attention yet again!?
Box – While I’ve long said Jakks Pacific should come up with other Mario themed packaging art, when opening this figure, I realized that they really need to do a Luigi design. It can be green and Luigi can replace Mario’s picture on the front. That would be a nice way…
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Say Hadouken one more time! SAY HADOUKEN ONE MORE TIME!
*Review based on Street Fighter II Turbo: Hyper Fighting’s release as part of the SNES Classic*
There is no questioning that Street Fighter II is one of the most impactful and important video games ever made. It single-handedly created the fighting game genre, and it could be argued that multiplayer and competitive gaming was forever influenced by it. Street Fighter II was such a success that Capcom continued to re-release the game under various new guises (a trend that continues even today with Ultra Street Fighter II on the Switch). Some of these subsequent releases featured notable changes such as additional characters, others had more subtle gameplay and balancing tweaks. The first such re-release was Street Fighter II: Championship Edition, which turned the four boss characters playable and allowed two players to pick the same characters. After that came Turbo: Hyper Fighting which, although containing the same detailed mechanics as…
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Publisher: Bigben Interactive
Platform: Nintendo Switch
Category: Arcade & Racing
Release Date: 24th of November, 2017 (EU) Continue reading [Review] Aqua Moto Racing Utopia (Nintendo Switch)
The Punch-Out!! series is one that many Nintendo fans remember fondly from the big N’s golden age, and with good reason. Though it seemed simplistic, Punch-Out!! boasts the same level of intricacy and depth that Nintendo games are known for. But it also seems relegated to the lesser echelon of Nintendo titles, laying dormant once Nintendo made the jump to 3D up until the series made a triumphant return on the Wii in 2009; only to once again fall off the radar in the years since (but at least series’ hero Little Mac has made it into Smash Bros. now, though he probably should have made the cut a few entries earlier than he did). The series’ final entry in its heyday was Super Punch-Out!! on the SNES, which remains a stellar experience to this day…even if it can get frustratingly difficult at times.
In Super Punch-Out!!, players take control…
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Before the release of DOOM, we actually got the chance to interview Panic Buttons Games via email, only due to emails getting lost and everything completely snowballing as the month of November got extremely hectic, our interview never went live. It’s a shame I know, but what was lost is now found and it is time to see how we got on when Panic Button Games took the time to answer our questions:
*All questions viewed below were written and penned two weeks prior to the release of DOOM