Category Archives: Pokemon Go

[Event] Niantic Chooses You! The Global Catch Challenge has Begun!


For the Trainers looking for a good enough reason to get back into Pokémon GO, one such reason has arrived, for the Global Catch Challenge has arrived and is already underway. But what does it entail? Well, it’s time to put your Pokémon Master skills on the line, because the time to catch ‘em all has gone, for now is the time for catch everything you possibly see, if you are to benefit from some great rewards that you can read all about, right here:

 

 

Continue reading [Event] Niantic Chooses You! The Global Catch Challenge has Begun!

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Enjoy the Festive Delights of Halloween with an All-new Pokémon GO Event that Brings with it Some Gen III Ghost Types


Remember the recent datamine regarding Pokémon GO? Well the findings are true and Niantic are indeed bringing Gen III Ghost types to Pokemon GO this month, with the rest of them starting to make an appearance in December and we’ve got all the information of everything above, right here:

 

Continue reading Enjoy the Festive Delights of Halloween with an All-new Pokémon GO Event that Brings with it Some Gen III Ghost Types

[Rumour] Gen III is Coming to Pokémon GO this Halloween (But it Might be Ghost Types Only)


It’s been quite some time since we had a good rumour to chew on, see here one is!

 

Just recently during an interview with Business Wire, Niantic’s John Hanke confirmed a new way to battle is coming in 2018, but Gen III will be out before then, only he failed to give us a release window. Well dataminers from Pokémon GO Hub have inspected the new update which is rolling out now (0.79.2 for android and 1.49.2 for iOS devices,) and what they have discovered is something of a game changer. Continue reading [Rumour] Gen III is Coming to Pokémon GO this Halloween (But it Might be Ghost Types Only)

Pokémon GO Will See Suicine, Entei & Raikou As Raid Bosses


Pokemon GO Hunters around the world, get ready for the next round of Legendaries as Suicine, Entei & Raikou will be making appearances as Raid bosses. Starting from today, These 3 Pokémon will be rotating around the globe. Raikou will be available in the Americas, Entei will be making its home in Europe & Africa and Suicine will be present in the Asia-Pacific region. They will stay in each region until September 30th where they will then change region until October 31st, where they will make the final move to the last region they have yet to visit.

Here is the official Announcement from Niantic:

Over the last several weeks, we’ve heard so many incredible stories of Trainers teaming up together around the world to catch Pokémon GO’s first Legendary Pokémon. We’re excited to keep the legendary adventures going!

Starting August 31, the Legendary Pokémon Raikou, Entei, and Suicune will begin appearing in Pokémon GO. Trainers worldwide can look forward to battling these Pokémon together with friends in Raid Battles for the chance to catch the trio of Legendary Pokémon originally from the Johto region. Raikou, Entei, and Suicune will be traveling the world throughout the coming months. From August 31 to September 30, you can find these Legendary Pokémon in the following areas of the world:

Raikou, an Electric-type Legendary Pokémon, can be battled throughout the Americas.
Entei, a Fire-type Legendary Pokémon, can be battled throughout Europe and Africa.
Suicune, a Water-type Legendary Pokémon, can be battled throughout the Asia-Pacific region.

On September 30, all three of these Legendary Pokémon will move to a different location and will be available for Trainers to battle with friends until October 31. They will make their final stop in the last remaining location on October 31. Raikou, Entei, and Suicune will be available for this limited time period, so make sure to battle against them when they arrive at Gyms near you!

While these Legendary Pokémon are traveling the world, we’ll also begin an EX Raid Battle (formerly Exclusive Raid Battle) field-testing phase at select Gyms before the feature is made available globally. We have collected some valuable early feedback on the new EX Raid Battle feature and will look to further test and hone the experience through the feedback of the dedicated global Trainer community. During the field test, we’ll be making periodic adjustments to EX Raid eligibility requirements, frequency, times, locations, and durations with the goal of making the EX Raid Battle feature engaging, rewarding, and most importantly, fun for Trainers who regularly participate in Raid Battles.

The first EX Raid Passes will be sent out soon, and those invited will have an opportunity to try out the new system as early as September 6. Stay tuned for more updates as we launch the EX Raid Battle field test to more Gyms in the weeks ahead. We look forward to reading all your constructive feedback on our social media channels and encourage you to continue share your thoughts throughout the EX Raid Battle field test!

Source: Pokemon Go Live (Official Blog)

[Rumour] Pokémon GO Could Be Getting Gen III Monsters


It seems that Niantic has been working on bringing Generation III Pocket Monsters to Pokémon GO. A new update is in the works that some fans have found data for 135 Pokémon in the APK metadata.

This doesn’t meant that they will be coming right away, as Gen II Pokémon took their time to emerge after news broke out that they were in bound and even then, they were introduced in drips and drabs so we could see a similar pattern happening here.

A new item was also found in the files and points towards a “Super Incubator”, it is apparently purple in colour but it is not known what kind of effect it will have on eggs, whether it will hatch them quicker or hold more than one egg, nor whether it is a purchasable item or reward.

Anyhow, back on the subject of the Gen III Pokémon Here is the list of them found in the Metadata:

V0252_POKEMON_TREECKO = 252;
V0253_POKEMON_GROVYLE = 253;
V0254_POKEMON_SCEPTILE = 254;
V0255_POKEMON_TORCHIC = 255;
V0256_POKEMON_COMBUSKEN = 256;
V0257_POKEMON_BLAZIKEN = 257;
V0258_POKEMON_MUDKIP = 258;
V0259_POKEMON_MARSHTOMP = 259;
V0260_POKEMON_SWAMPERT = 260;
V0261_POKEMON_POOCHYENA = 261;
V0262_POKEMON_MIGHTYENA = 262;
V0263_POKEMON_ZIGZAGOON = 263;
V0264_POKEMON_LINOONE = 264;
V0265_POKEMON_WURMPLE = 265;
V0266_POKEMON_SILCOON = 266;
V0267_POKEMON_BEAUTIFLY = 267;
V0268_POKEMON_CASCOON = 268;
V0269_POKEMON_DUSTOX = 269;
V0270_POKEMON_LOTAD = 270;
V0271_POKEMON_LOMBRE = 271;
V0272_POKEMON_LUDICOLO = 272;
V0273_POKEMON_SEEDOT = 273;
V0274_POKEMON_NUZLEAF = 274;
V0275_POKEMON_SHIFTRY = 275;
V0276_POKEMON_TAILLOW = 276;
V0277_POKEMON_SWELLOW = 277;
V0278_POKEMON_WINGULL = 278;
V0279_POKEMON_PELIPPER = 279;
V0280_POKEMON_RALTS = 280;
V0281_POKEMON_KIRLIA = 281;
V0282_POKEMON_GARDEVOIR = 282;
V0283_POKEMON_SURSKIT = 283;
V0284_POKEMON_MASQUERAIN = 284;
V0285_POKEMON_SHROOMISH = 285;
V0286_POKEMON_BRELOOM = 286;
V0287_POKEMON_SLAKOTH = 287;
V0288_POKEMON_VIGOROTH = 288;
V0289_POKEMON_SLAKING = 289;
V0290_POKEMON_NINCADA = 290;
V0291_POKEMON_NINJASK = 291;
V0292_POKEMON_SHEDINJA = 292;
V0293_POKEMON_WHISMUR = 293;
V0294_POKEMON_LOUDRED = 294;
V0295_POKEMON_EXPLOUD = 295;
V0296_POKEMON_MAKUHITA = 296;
V0297_POKEMON_HARIYAMA = 297;
V0298_POKEMON_AZURILL = 298;
V0299_POKEMON_NOSEPASS = 299;
V0300_POKEMON_SKITTY = 300;
V0301_POKEMON_DELCATTY = 301;
V0302_POKEMON_SABLEYE = 302;
V0303_POKEMON_MAWILE = 303;
V0304_POKEMON_ARON = 304;
V0305_POKEMON_LAIRON = 305;
V0306_POKEMON_AGGRON = 306;
V0307_POKEMON_MEDITITE = 307;
V0308_POKEMON_MEDICHAM = 308;
V0309_POKEMON_ELECTRIKE = 309;
V0310_POKEMON_MANECTRIC = 310;
V0311_POKEMON_PLUSLE = 311;
V0312_POKEMON_MINUN = 312;
V0313_POKEMON_VOLBEAT = 313;
V0314_POKEMON_ILLUMISE = 314;
V0315_POKEMON_ROSELIA = 315;
V0316_POKEMON_GULPIN = 316;
V0317_POKEMON_SWALOT = 317;
V0318_POKEMON_CARVANHA = 318;
V0319_POKEMON_SHARPEDO = 319;
V0320_POKEMON_WAILMER = 320;
V0321_POKEMON_WAILORD = 321;
V0322_POKEMON_NUMEL = 322;
V0323_POKEMON_CAMERUPT = 323;
V0324_POKEMON_TORKOAL = 324;
V0325_POKEMON_SPOINK = 325;
V0326_POKEMON_GRUMPIG = 326;
V0327_POKEMON_SPINDA = 327;
V0328_POKEMON_TRAPINCH = 328;
V0329_POKEMON_VIBRAVA = 329;
V0330_POKEMON_FLYGON = 330;
V0331_POKEMON_CACNEA = 331;
V0332_POKEMON_CACTURNE = 332;
V0333_POKEMON_SWABLU = 333;
V0334_POKEMON_ALTARIA = 334;
V0335_POKEMON_ZANGOOSE = 335;
V0336_POKEMON_SEVIPER = 336;
V0337_POKEMON_LUNATONE = 337;
V0338_POKEMON_SOLROCK = 338;
V0339_POKEMON_BARBOACH = 339;
V0340_POKEMON_WHISCASH = 340;
V0341_POKEMON_CORPHISH = 341;
V0342_POKEMON_CRAWDAUNT = 342;
V0343_POKEMON_BALTOY = 343;
V0344_POKEMON_CLAYDOL = 344;
V0345_POKEMON_LILEEP = 345;
V0346_POKEMON_CRADILY = 346;
V0347_POKEMON_ANORITH = 347;
V0348_POKEMON_ARMALDO = 348;
V0349_POKEMON_FEEBAS = 349;
V0350_POKEMON_MILOTIC = 350;
V0351_POKEMON_CASTFORM = 351;
V0352_POKEMON_KECLEON = 352;
V0353_POKEMON_SHUPPET = 353;
V0354_POKEMON_BANETTE = 354;
V0355_POKEMON_DUSKULL = 355;
V0356_POKEMON_DUSCLOPS = 356;
V0357_POKEMON_TROPIUS = 357;
V0358_POKEMON_CHIMECHO = 358;
V0359_POKEMON_ABSOL = 359;
V0360_POKEMON_WYNAUT = 360;
V0361_POKEMON_SNORUNT = 361;
V0362_POKEMON_GLALIE = 362;
V0363_POKEMON_SPHEAL = 363;
V0364_POKEMON_SEALEO = 364;
V0365_POKEMON_WALREIN = 365;
V0366_POKEMON_CLAMPERL = 366;
V0367_POKEMON_HUNTAIL = 367;
V0368_POKEMON_GOREBYSS = 368;
V0369_POKEMON_RELICANTH = 369;
V0370_POKEMON_LUVDISC = 370;
V0371_POKEMON_BAGON = 371;
V0372_POKEMON_SHELGON = 372;
V0373_POKEMON_SALAMENCE = 373;
V0374_POKEMON_BELDUM = 374;
V0375_POKEMON_METANG = 375;
V0376_POKEMON_METAGROSS = 376;
V0377_POKEMON_REGIROCK = 377;
V0378_POKEMON_REGICE = 378;
V0379_POKEMON_REGISTEEL = 379;
V0380_POKEMON_LATIAS = 380;
V0381_POKEMON_LATIOS = 381;
V0382_POKEMON_KYOGRE = 382;
V0383_POKEMON_GROUDON = 383;
V0384_POKEMON_RAYQUAZA = 384;
V0385_POKEMON_JIRACHI = 385;
V0386_POKEMON_DEOXYS = 386;

Source: The Silph Road

Niantic Detail the Return of all Previously Encountered Legendary Pokémon & Reveal Global Mewtwo Exclusive Raid Battles


Disappointed you couldn’t make it to the Pokémon GO Stadium event in Yohama, Japan and catch your very own Mewtwo? Not to worry, because Niantic have you back!

 

In a whole new blog post, Niantic detail Mewtwo exclusive Raid Battles that will take place all over the world, which players who met certain conditions, will be able to take part in and the likes of Lugia, Articuno, Moltes and Zapdos will also be making a return a little later on this month and we’ve got the full details right here: Continue reading Niantic Detail the Return of all Previously Encountered Legendary Pokémon & Reveal Global Mewtwo Exclusive Raid Battles

[Japan] Pokémon GO- Mewtwo Has Appeared As Raid Boss At Pokémon GO Stadium


The Legendary Mewtwo has at last made his appearance known in Pokémon GO albeit only in Japan for now at the Pokémon GO Stadium. In fact, he has completely taken over all of the PokéStops in the immediate as Raid Boss. It has NOT been officially announced on the Pokémon GO Live Blog, which is a bit strange as you would have thought Niantic would have announced it. Here is a Tweet from PokéJungle bringing us the Good news that the 150th Pokémon has finally came to Pokémon GO.

I do have a few thoughts on why Mewtwo has appeared now and why Niantic may not have announced anything. I think it may be that they know how tasking it could be on the servers if they released Mewtwo worldwide so they could just be testing the waters with a smaller release. Another thought of mine is that maybe Mewtwo was released too early and could be the result of hacking. It seems a bit random that Mewtwo would appear out of the blue without warning, especially when all of the Legendary Birds were officially announced.

Source: PokéJungle (Twitter)

Pokémon GO Players In Europe Will Get The Opportunity To Catch Previously “Region Exclusive” Pokémon


Pokémon that were previously unavailable out of certain regions (like Kangaskhan for US) will be available starting this weekend in Europe and running until August 21st with an increased rate in major cities. We have a list of where you can find these formally region exclusive Pokémon in the European cities below.

Vienna, Austria
Prague, Czech Republic
Copenhagen, Denmark
Helsinki, Finland
Dijon, France
Lille, France
Lyon, France
Marseille, France
Nice, France
Paris, France
Rennes, France
Berlin, Germany
Bochum, Germany
Gera, Germany
Leipzig, Germany
Mönchengladbach, Germany
Munich, Germany
Oberhausen, Germany
Recklinghausen, Germany
Milan, Italy
Naples, Italy
Rome, Italy
Oslo, Norway
Warsaw, Poland
Lisbon, Portugal
Bratislava, Slovakia
Badajoz, Spain
Barcelona, Spain
Cádiz, Spain
Madrid, Spain
Sevilla, Spain
San Sebastián, Spain
Valencia, Spain
Valladolid, Spain
Stockholm, Sweden
Zürich, Switzerland
Amsterdam, The Netherlands
Leidschendam, The Netherlands
Zoetermeer, The Netherlands
Belfast, United Kingdom
Birmingham, United Kingdom
Cardiff, United Kingdom
Glasgow, United Kingdom
London, United Kingdom
Manchester, United Kingdom

Source: Pokemon Go Live

Pokémon GO Fest Tech Issues Explained And Moltres & Zapdos Distribution Dated


While Pokémon GO Fest was nothing short of a disaster to some people that attended it, Niantic have made amends by extending the in-game rewards and refunding everyone who attended. Once the wrinkles were ironed out of the technical issues, Many players were still able to catch over 7.7 million Pokémon during the event and participate in 69,000 Raid Battles and the rest of the world managed to rack up 500 Million Pokémon Caught and 4.6 Million Raid Battles.

Moltres & Zapdos will also be coming to Pokémon GO with Moltres becoming available between July 31st and August 7th. Zapdos will be coming straight after between August 8th to August 14th. None of the Legendary birds will be available at the same time so if you have yet to get Articuno, you have until July 31st.

As regards to the technical issues experienced at the Pokémon GO Fest in Chicago, John Hanke has released a full statment on the Niantic Blog which we have an extract of below.

During Pokémon GO Fest 2017 in Chicago we encountered software and network problems that prevented many people from being able to connect to the game. Players were disappointed with their experience that morning, and we heard boos and shouts from the crowd. We’d like to update you on what caused these issues.

While our technical team worked diligently with our event vendor and telecommunications companies to attempt to resolve the issues, I spent nearly the entire day talking face to face with attendees. So did much of the team of Niantic staff who came to Chicago to support the event. During the hours I spent talking to attendees, I passed on the information we had and communicated our policy on refunds and game credits once we had them but mostly I listened to what our players had to say. Certainly many were upset and I did my best to listen and offer any assistance that I could. Some were able to play normally (more on that later) and more than a few Unown Pokémon were captured by those gathered around to talk.

Among those who came up to me, many shared stories of how important the game was to them. Some talked about losing weight, others about a path to recovery after serious illness, and some about repaired relationships with children, siblings and parents. Many groups of friends who had traveled together talked about the shared bond the game created for them. For those stories I am grateful because it was obviously an incredibly stressful and disappointing day for all of us. Both I personally and all of Niantic apologize for the inconvenience and frustration.

What happened? Technical issues with our game software caused client crashes and interfered with gameplay for some users. The gameplay issue was resolved with a server configuration change and the crashes were also addressed for many but not all users. A more protracted problem was caused by oversaturation of the mobile data networks of some network providers. This caused many attendees to be unable to access Pokémon GO or other Internet services. Network congestion also led to a login issue which affected some users able to access the Internet. This latency-related login issue was addressed with a second Niantic configuration change.

On the pure network access issue, we provided detailed estimates on attendance and required data throughput per user to our event partner who worked with the major carriers to allow them to plan for adequate coverage. Some carriers deployed Cellular on Wheels (COWs) to extend their capacity. In other cases the providers deemed them unnecessary based on other infrastructure already in place at the site. Users reported different levels of success with these providers. Wifi was enabled by one provider as a solution which helped some users but not all. Sprint was onsite as an official partner, deployed a COW, and their network was busy but held up well. Although many players were able to play normally for the majority of the day, many were not, and based on that we made a number of adjustments to the event plan.

Early in the afternoon we informed players that we would refund tickets to those who wanted it and would grant $100 USD in PokéCoins to all attendees due to the inconvenience. We also released the ‘unique’ Pokémon spawning at the event to the surrounding neighborhoods to give people a way to catch them where the mobile network was stronger.

Later in the afternoon we announced the winner of the challenge and let players know that all attendees would receive a Legendary Pokémon in their accounts.

In the early evening, as part of a planned gameplay update for all Trainers globally, we released the Legendary Pokémon Articuno and Lugia to spawn in a broader area around downtown Chicago and around the world.

That’s when Pokémon GO Trainers did something awesome. As people filed out of the event into surrounding areas where the cellular network was less overburdened, they were able to play together and to capture Legendary Pokémon ‘in the wild.’ It was inspiring to watch Trainers band together with their friends and to enjoy the beautiful evening together despite the struggles of the day. That spirit extended well into the night and resumed again the next day with clusters of Pokémon GO Trainers roaming the city battling Legendary Pokémon throughout the day Sunday. Together, from late Saturday to Sunday, Trainers in downtown Chicago participated in more than 69,000 Raid Battles and captured more than 7.7 million Pokémon, including more than 440,000 Legendary Pokémon. It was an amazing sight to behold and is a testament to the love of the game and to the bonds these Trainers share with one another.

Trainers from around the world joined in as well. During that same time period they participated in more than 4.6 million Raid Battles and caught more than 500 million Pokémon, including more than 1.9 million Legendary Pokémon.

At the same time we were struggling in Chicago, an amazing event was unfolding in Chester, UK, organized by our partner Big Heritage. More than 17,000 people visited that event over two days in one of England’s oldest and most historic settings. The combination of history and family-oriented Pokémon GO play was a hit.

We will be folding all of our learnings into the Pokémon GO events planned for later this summer in Yokohama, Japan and across Europe.

As these events unfold, Trainers all around the world will have a chance to capture even more Legendary Pokémon. Based on the efforts Saturday at Pokémon GO Fest, Lugia and Articuno were unlocked. In the weeks ahead, they will be joined by Moltres and Zapdos.

Articuno (Team Mystic) released on Saturday, July 22 and available through Monday, July 31.
Moltres (Team Valor) to be released on Monday, July 31 and available through Monday, August 7.
Zapdos (Team Instinct) to be released on Monday, August 8 and available through Monday, August 14.

Real-world events are core to the Niantic mission of exploration, exercise and social interaction. We’ve been doing events since the early days of Ingress in 2012. Those events grew progressively larger over time, starting with a few dozen attendees and growing to over 10,000 in Tokyo last summer. At each stage of growth, we encountered challenges and each time we overcame them, we gained new skills and pioneered new techniques for building real-world experiences that support our mission. Last Saturday was not a happy day for us but we are committed to listening to that feedback, however harsh, to improve what we do so that we can continue to build experiences that bring together people, technology, and the real-world in innovative ways.

Source: Niantic Labs Blog

Legendary Birds Now Up For Grabs In Pokémon GO, Articuno & Lugia Up First!


After the fiasco at the Pokémon Go Fest in Chicago, Niantic have been working hard to make up for the server problems but they have delivered on what people were most interested in, Legendary Pokémon. All those that attended the event in Chicago will be able to receive Lugia in their Pokémon GO accounts, everyone else around the world will be able to see Lugia appear in Raid Battles within the next 48 hours along with Articuno.

 

The reason for Articuno to come out alongside Lugia before Moltres & Zapdos was because Team Mystic beat off Team Valor & Instinct in catching the most Pokémon at Pokémon GO Fest. Zapdos & Moltres are still coming and will also “Make their way into the real world soon” says Niantic, so be sure to stay tuned for their next news update.

 

Just to get you back into the Pokémood, footage has been uploaded to YouTube by user BenTimm1 featuring Lugia & Articuno as the Legendary Raids are now in operation.

Source: Pokémon GO Live & BenTimm1 (YouTube)

The Great Pokémon GO Fest Disaster! (Connectivity issues, Refunds and Boos!)


Sometimes in life, things can go exactly as we want them to go and sometimes they couldn’t be any worse again and today for Niantic, the latter is most definitely the case. Continue reading The Great Pokémon GO Fest Disaster! (Connectivity issues, Refunds and Boos!)

[Video] Pokémon GO- Adventure Together For Legendary Pokémon Trailer


At Last! It has been well over a year but now devoted Pokémon GO players will now be able to get their hands on the Legendary Bird Pokémon Zapdos, Moltres and Articuno. They won’t be the only ones as Ho-oh and Lugia will also be coming with them so with 5 new Pokémon up for grabs, how do we get them? Well it seems that Niantic have been building up to this as you will have to compete in Raid battles to obtain them. You will not only need a strong team of Pokémon but a strong team of Pokémon GO players as well as they seem to come with a CP of over 35,000 which, will make them pretty tough to take down. Anyhow, here is the official Trailer from Niantic via their Pokémon GO YouTube Channel.

Source: Pokémon GO (YouTube)

[Update] Pokémon GO’s Latest Tweaks Includes letting Trainers send Berries to their Pokémon Defending Gyms


Once again an all-new and rather substantial update for Pokémon GO is rolling out this very minute and thanks to a new post by Niantic, we can share the complete patch notes right here:

Continue reading [Update] Pokémon GO’s Latest Tweaks Includes letting Trainers send Berries to their Pokémon Defending Gyms

Niantic Go All Out with Details for New and Upcoming Pokémon GO Events, including “Safari Zone!”


In 2016, Niantic took the world by storm with the release of Pokémon GO. It was the app that dominated the Summer and now one year on, the stage is set for Niantic to do it once again thanks to a series of events which you can read all about, right here: Continue reading Niantic Go All Out with Details for New and Upcoming Pokémon GO Events, including “Safari Zone!”

[Random] A Message for the Trainers from Niantic’s Tatsuo Nomura


It was has been a phenomenal 12 months, the video game industry has been booming and the popularity of The Legend of Zelda, Mario and Pokémon has soared, but so has the “King of Cool” called Pokémon GO.

 

Everyone knew Pokémon GO was going to take off and be big, but no one, not even Niantic and The Pokémon Company expect it to be as popular as it did become and while it may not be the global dominator it was a few months ago, Pokémon GO is still an app and a force to be reckoned with and because the app is now in its anniversary month, having been an actual thing released in the public for over a year, we wanted to do a little something for the players of the app. Continue reading [Random] A Message for the Trainers from Niantic’s Tatsuo Nomura