All posts by Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

SteamWorld Heist Review

By transforming technological ships in outer space into saloons of the wild west and replacing human cowboys with metallic heroes, SteamWorld Heist manages to be a fantastic mixture of genres and styles.


By transforming technological ships in outer space into saloons of the wild west and replacing human cowboys with metallic heroes, SteamWorld Heist manages to be a fantastic mixture of genres and styles

steamworld_heist4While some gaming franchises are perpetually stuck inside the confines of the same genre, something that is certainly not inherently negative, SteamWorld has built its reputation on a series of titles that are completely different from one another. The self-explanatory SteamWorld Tower Defense introduced the world to a desolated future Earth inhabited by steam-powered bots that tried to protect their loot from a degenerated and zombie-like species of humans, while SteamWorld Dig sent players towards the core of the planet as they uncovered the secrets of a deep mine that was set up like a big maze. Appropriately, and keeping such tradition intact, SteamWorld Heist ditches all elements from its predecessors – save for their universe and robots –…

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SteamWorld Dig Review

SteamWorld Dig has, since its release, garnered numerous comparisons to the Metroid saga, and such parallels do make some sense. Like Samus, the protagonist is roaming through hostile dark caves that hide a secret and that exhale an air of ominous danger and mystery; moreover, the deeper Rusty digs – and he will indeed do a whole lot of digging – the sturdier his equipment needs to be in order to deal with the threats that lurk in the dark and with the obstacles that stand in his way. However, the similarities end there, as SteamWorld Dig – much to its benefit and to the delight of gamers that decide to jump into these mines – lifts itself from that familiar launchpad to build its own character with a good degree of success.


SteamWorld Dig turns a concept that could have been repetitive into a kind of grind that is hard to abandon

steamworld_dig2In a world where humans have devolved into brainless creatures whose intelligence lies well below the level of that of a caveman, steam-powered robots have risen as the dominating sentient beings. Rusty is one of those bots. Sporting a look that matches wild-west attire with steampunk motifs, he receives the deeds to his uncle’s mine and heads to where his new property is located: Tumbleton, a decaying town in the middle of a vicious desert. Looking not only to explore the place, but also to discover what has happened to his uncle, Rusty climbs down the entry shaft and starts digging towards treasure and the mine’s distant depths. And dig he will until Tumbleton recovers some of its glory and he finds out what his uncle has left behind for…

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Mario and Luigi: Superstar Saga Review

Superstar Saga, though, is not satisfied with one victorious idea. Although simultaneously controlling Mario and Luigi as they explore the overworld and tackle turn-based battles is indeed the main component of its fuel, the game is packed with clever concepts and engaging elements that either derive from that central pillar or adorn it. It is a powerful combination that still makes this Game Boy Advance gem feel fresh and unique, even if various sequels have built upon its central mechanic with some success.


Populated by numerous unforgettable characters and carried by an incredible combination of action-based battles and clever exploration, Superstar Saga is a classic

mlss2Simple ingenious ideas often go a long way towards building a fantastic game, and Mario and Luigi: Superstar Saga is one of the proofs that turn that hypothesis into scientific truth. It is not that the brothers had never set out on an adventure together; numerous Mario platformers had, before Superstar Saga, given gamers the chance to alternate between both characters, as if they were on a joint venture to rescue Peach from the clutches of that day’s villain. However, the first installment of the Mario and Luigi series was a pioneer in the materialization of that partnership on the screen, with the two characters truly cooperating with one another and walking as a two-men evil-banishing platoon.

Superstar Saga, though, is not satisfied with one victorious idea. Although simultaneously…

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Pokémon Sun and Moon Review

Like all installments that preceded them, Pokémon Sun and Moon are excellent titles and mandatory additions to the collections of newcomers and veterans alike. They may not be the best versions the property has ever produced, but their technical updates, gameplay enhancements, and online features are more than sufficient to turn them into the definitive games of the saga, at least until their successors come out in a few years.


Sun and Moon may not be the best Pokémon versions ever produced, but technical updates, a relaxed aura, and gameplay enhancements make them quite unique

sun_moon3With two decades marked by record-setting sales and supported by an armada of fans of all ages and backgrounds, the Pokémon franchise reaches its seventh generation with the arrival of Sun and Moon. Like all versions that preceded them, the two installments embrace the philosophy that states things which are not broken do not require any sort of fixing. Therefore, they preserve the series’ universally known trope of assembling a Pokémon team, and catching as many monsters as possible, in order to become the top trainer of a specific region. At the same time, though, Sun and Moon take some noticeable steps towards the elimination, or the improvement, of some of the franchise’s established quirks.

The games’ most considerable trait, perhaps due to the fact…

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Wario Ware Inc.: Mega Microgames Review

Wario Ware Inc.: Mega Microgames is a game of such great insanity that it is not surprising it came out from where it did: a minor studio quickly put together by Wario and his peers.


A game of such great insanity that it is not surprising it came out from where it did: a minor studio quickly put together by Wario and his peers

wario_ware5One can rightfully accuse Wario of being a man of many sins. He gets angry for petty reasons, hates losing to the point of resorting to cheating in order to avoid defeat, and needs little to no motivation to come up with schemes to trip his rivals. Most of all, though, he is greedy. Laziness, however, has never been part of his persona; his love for gold runs so deep that, in fact, it has sent him – more than once – crashing towards adventures packing high degrees of danger, including meetings with pirates, encounters with powerful curses, a battle against a murderous clown of nightmarish look, and more.

Perhaps tired of life-threatening undertakings, and alerted by a television commercial that…

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Diddy Kong Racing Review

Diddy Kong Racing is able to lift itself above the generic building blocks it uses. Differently from most kart-racing games, it may not be stacked with recognizable brands, characters, and assets, a reality that is slightly harmful to the overall experience. However, Rare – in the midst of a breathtaking streak of creativity – was able to infuse the title with enough content, genuine challenge, and refreshing ideas to transform it into the Nintendo 64’s most fun racing effort and one of the few games of its genre that rightfully deserves to be placed alongside the best entries of the Mario Kart franchise.


Diddy Kong Racing is able to, with a great deal of charm and creativity, lift itself above the generic building blocks it uses

dkr3According to the norms established by Mario Kart, the franchise that invented the kart-racing genre and showed the world how successful and fun it could be, games of the sort should follow a specific recipe. Companies should get a group of recognizable characters that inhabit one or more universes in which racing is not a highlight, put them aboard simple karts with metal frames, place them in a bunch of courses of outlandish design and that are inspired by the games of origin of the racers, and allow competitors to break all fair-play rules by arming them with items that – in the real world – would cause brutal injuries, uncontrollable brawls, and arguments packed with inappropriate vocabulary.

With the discovery of such goldmine, many were the…

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Paper Mario: The Thousand-Year Door Review

A playable storybook in the form of an RPG that reveals outstanding characters, sharp writing, inventive story scenarios, and fantastic humor with every page that is turned


A playable storybook in the form of an RPG that reveals outstanding characters, sharp writing, inventive story scenarios, and fantastic humor with every page that is turned

ttyd2Paper Mario: The Thousand-Year Door is one of those games that understands what fans want, and then proceeds to give them exactly what is expected. Acknowledging the overwhelming success with which the original Paper Mario was met, Intelligent Systems and Nintendo set out not to reinvent the wheel, but to replicate that experience with punctual improvements and the ambition to make it bigger; goals that are certainly not as straightforward as they sound given how Paper Mario often flirted with perfection and, in the process, came off as Mario’s most epic adventure up to that point and also one of the very best.

Paper Mario: The Thousand-Year Door, then, is a game with a whole lot to live up to. However, it is…

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Paper Mario Review

With Intelligent Systems by its side, Nintendo does the impossible: it uses the same source material the RPG masters of Square had at their disposal in the building of Super Mario RPG, and finds a way to topple that legendary adventure on its own playing field.


Supported by creative writing, engaging exploration, and simple yet deep RPG elements, Paper Mario topples its legendary predecessor 

paper_mario2Before Paper Mario, the titular plumber had already gone through quite an experience in the role-playing realm, albeit in a much less flat state. By the hands of Squaresoft, masters of the genre, Super Mario RPG: Legend of the Seven Stars transformed the Mushroom Kingdom from the curious background scenario of platforming antics into a fully explorable place packed with talking characters, towns, turn-based battles, stats, and leveling up opportunities. Still, even if Paper Mario did not set out to navigate through uncharted waters, it was a challenge; after all, without Squaresoft to take the reins of the project, it was up to Nintendo and Intelligent Systems to jump into the RPG format – a new undertaking for both companies – and produce a worthy successor to the Super Nintendo classic.

As beginners…

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Donkey Kong 64 Review

After mastering 3-D platforming in Banjo-Kazooie, Rare tried to push the genre to its extreme limits in Donkey Kong 64. The result is nothing but the biggest and most expansive collectathon ever produced, and a game that uses its sheer size to implement an astounding amount of ideas and elements.


Donkey Kong 64 does not aim for immensity for the sake of being big; it does so to make room for the insurmountable amount of ideas it explores

donkeykong648By late 1999, more than one year after the release of Banjo-Kazooie, Rare had already perfected the gameplay focused on item collection that dominated early tridimensional platformers. The bear and the bird had covered a considerable amount of terrain with great success, tackling everything from mini-games and tight jumping challenges to quests whose structure bordered on what would regularly be found in role-playing titles. As a company that was not looking to perform the same trick twice, as it is evidenced by the surprisingly varied lineup of excellent software that it put out during that era, when Rare had as its task Donkey Kong’s transition from his sidescrolling universe to the newfound freedom of the big worlds of the Nintendo 64, it did…

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Advance Wars Review

Advance Wars is a strategy title that absolutely excels in all areas that truly matter, offering gameplay that is astonishingly complex presented in a way that is accessible and charming.


Led by gameplay that is astonishingly complex but presented in a way that is accessible and charming, Advance Wars is a masterpiece of game design

advancewarsAdvance Wars was not Nintendo and Intelligent Systems’ first venture into the world of tactical warfare. Before the game’s release on the Game Boy Advance, the two companies had already joined forces in three titles of the kind: Famicom Wars, Super Famicom Wars, and Game Boy Wars, which – as their titles indicate – could be played on the NES, SNES, and Game Boy, respectively. Advance Wars was, however, a debut of sorts, as never had the franchise been released out of Japanese borders given Nintendo felt the series’ complexity would not be universally accepted by American gamers. Wisely, due to the existing cultural differences between both gaming markets, developers understood that taking a leap towards the West could only be done successfully if sensible…

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Paper Mario: Color Splash Review

Where Sticker Star was the downfall, Color Splash is the fair shot at redemption: a game that tries to reconnect itself with what its prequel lost. However, it is visible its heart is not quite fully dedicated to that honorable quest. While it does, to an astounding degree, recover the spectacular funny writing over which the glory of Mario’s role-playing outings has been constructed, it holds onto failed ideas that were introduced by Sticker Star and that ended up receiving the universal panning they deserved


Color Splash shows Nintendo working at the peak of its creative powers, and at the lowest depths of its unshakable stubborn nature

color_splash3Paper Mario: Sticker Star was, as far as all existing evidence suggests, a game made by people who were utterly oblivious to the components that were essential to the saga on which they were working. The Paper Mario games had, since the franchise’s inception on the Nintendo 64, been built around clever storytelling drenched in unusual wacky humor, as our brave hero was placed in situations that were in equal measures odd and entertaining; and light RPG elements that were implemented in accessible ways. Sticker Star tried to move towards new places, but – displaying a level of forgetfulness that would have been comical if it had not been tragic – simply left behind everything that had made its predecessors so special.

Where Sticker Star was the downfall…

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Drill Dozer Review

In the midst of their constant work on Pokémon games, Game Freak found the time to give the Game Boy Advance a rather unique take on the platforming genre with a title that allows players to drill like an angry girl inside a mean machine.


Drill Dozer’s plan to replace the platforming centerpiece of jumping with the thrill and might of drilling like an angry girl inside a mean machine is a success

dd1Game Freak is, understandably so, known as the company that churns out Pokémon installments at an uncanny pace. However, while the projects of the lucrative pocket monster saga are certainly constant, the developer has also found enough time and resources to devote to endeavors that give its teams room to stretch their creativity. Drill Dozer, released in 2006 for the Game Boy Advance, is one of those games; a title embedded with the kind of wacky charming creativity that could only come out of Japan, and an adventure that, despite its occasional missteps, manages to be one of the system’s most unique and universally appealing efforts.

The Red Dozers are a band of thieves led by Doug. One day, he is attacked by…

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Metroid: Zero Mission Review

None of Nintendo’s great franchises had as rough of a start as Metroid did with its NES installment. In Zero Mission, the company was able to unearth the brilliant game that hid beneath all of the flaws caused by either poor design choices or hardware limitations. Along the way, they showed how a remake is properly done and highlighted the invaluable contributions the title made to the industry as a whole.


Zero Mission gives the original Metroid the biggest gift it possibly could: it makes that title’s legacy reverberate loud and clear through the gaming universe

zm1There is little to no doubt that the original Metroid is a classic. Its revered status, however, is far more closely related to the masterful series it would spawn and to its concept than to its execution. Like its generational peer – The Legend of Zelda, also released in 1986 – it was a game that carried an intriguing and wall-tumbling idea: in its case, taking the left-to-right sidescrolling gameplay and placing it inside a maze that had to be traversed back and forth numerous times in order to be cleared. As it was the case with Link’s first quest, Samus’ debut mission had ambition whose weight could not be handled by the available hardware at the time; unlike it, though, Metroid, due to the incompatibility between its overwhelming…

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Rainbows and Dark Clouds

An early take on Paper Mario: Color Splash, a game that rights many of the wrongs of Sticker Star, but that still presents some of that title’s baffling flaws.


color_splash1From the moment of its announcement, it was pretty obvious Paper Mario: Color Splash walked on a tightrope between dark disastrous stormy clouds and bright rainbows of success, with high chances of being struck by lightning. Coming on the heels of the dreadful Sticker Star, which in one swift stroke was able to strip the Paper Mario franchise off all elements that made it great, early signs indicated Color Splash was heavily leaning towards being a sequel to that game. The cards that turned all of Mario’s attacks into disposable one-time-use items were back, and so were the stage-selection map that transformed what was a fully connected world in the previous installments into an assortment of levels harking back to Mario platformers and the lack of experience points that turned battles into pointless encounters that were there to merely waste players’ time.

If it were taken to court and placed…

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The Great Circus Mystery Starring Mickey & Minnie Review

Capcom may not have been able to do for Mickey the same it had done for some other Disney franchises such as Aladdin and The Lion King. However, The Great Circus Mystery remains a fun adventure for children and Disney fans alike.


Oozing with charm and packing a great atmosphere, The Great Circus Mystery can be a good experience for youngsters and Disney aficionados

tgmc2Nowadays, Disney often struggles to transport the quality of their animated properties into their playable versions. In fact, the company’s efforts in that translation seem frequently more focused on making money solely on the famous names attached to the software than delivering an engaging product. Regardless of the causes behind that phenomenon – sheer laziness, the comfort of knowing the titles will yield good profit no matter what, or the fact that the complexity of game-development has skyrocketed – one thing is undeniable: Disney has dropped a long way down from its glorious gaming days, which lasted through the first half of the 90s.

The Great Circus Mystery Starring Mickey & Minnie, the second installment of Disney’s Magical Quest series, is the product of the successful partnership between Disney and…

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