Category Archives: Super Mario Run

[Event] Super Mario Takes his Odyssey to Super Mario Run


While a Nintendo Switch is necessary to properly enjoy all the delights of the Nintendo Switch exclusive title, Super Mario Odyssey, provided you have a mobile device or tablet, you can now bring some Odyssey into your life! Continue reading [Event] Super Mario Takes his Odyssey to Super Mario Run

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Kimishima on the Continued Success and Popularity of Super Mario Run & Fire Emblem Heroes and Animal Crossing: Pocket Camp’s Release Plans


Once again the time has come for Nintendo to be in the spotlight and undergo a financial briefing and as such, once again there is a lot to cover!

 

Only, because we are not a site desperate for views, instead of turning every little thing Kimishima said into a separate article, we’re going to be sticking certain things together and to start us off, we’re dedicating this article to everything the Nintendo President had to say about Nintendo’s mobile games:

Continue reading Kimishima on the Continued Success and Popularity of Super Mario Run & Fire Emblem Heroes and Animal Crossing: Pocket Camp’s Release Plans

An iOS 11 Exclusive: Power Up with Super Mario Run when Princess Daisy and New Content Make their Debut September 29th


Remember the recent Super Mario Run rumour we had recently about new content and Daisy being a playable character? Well the rumour is true.

 

Revealed as part of a news article viewable for any Apple device operating on iOS 11, in the App Store, a new update is on its way for Super Mario Run and it is the mother of all updates as it comes so content packed it’s untrue and since not everyone can see it as not everyone has an Apple device, here it all is: Continue reading An iOS 11 Exclusive: Power Up with Super Mario Run when Princess Daisy and New Content Make their Debut September 29th

Super Mario Run’s Super Mario Odyssey Tie-in Has Begun


So remember that tie-in we posted about for Super Mario Run and Super Mario Odyssey? Well it seems we won’t have to wait long after all.

Only instead of it being an event where we can earn the Super Mario Odyssey themed statues, we can just buy them instead, only each item has a different time it will become available All statues vary in price and below the official notification can be seen detailing the costs of each one, plus their availability date:

Will you be picking up any of these new rewards? The Cappy Statue is available right now!

Source: Super Mario Run (Mobile Application)

Super Mario Run E3 2017 Press Assets Tease Super Mario Odyssey Tie-In


Remember the Mario Kart 8 Deluxe tie-in event Super Mario Run had in celebration of the game’s release? Well looks like we can expect to see a similar thing kick off for Super Mario Odyssey.

 

 Having seen the Super Mario Run file among the others shown as part of Nintendo’s E3 press site, I thought nothing of it as its conclusion must have been a mistake, but it seems there is more to the folder than meets the eye as the file has provided the following assets: Continue reading Super Mario Run E3 2017 Press Assets Tease Super Mario Odyssey Tie-In

Super Mario Run’s Mario Kart 8 Deluxe Event Has Run its Course!


The Race is Over and the spoils are ours!!

 

When Mario Kart 8 Deluxe released last month, a new event for Super Mario Run got underway on the same day to celebrate the release and so for the last couple of weeks, in order for players to earn a couple of Super Mario Run prizes pertaining to Mario Kart 8 Deluxe, players were required to play Toad Rally 50 million times collectively to earn every prize and achieve that goal they did! Continue reading Super Mario Run’s Mario Kart 8 Deluxe Event Has Run its Course!

Super Mario Run- Mario Kart 8 Deluxe Mega Event Reaches Switch Goal!


Well done to all you Super Mario Run players out there that dedicated your time, your hard earned Toad Rally Tickets and a large chunk of your data plan in participating in the Mario Kart 8 Deluxe Mega Event. After 8 days, the Maximum stretch goal has been reached of 50,000,000 times of Toad Rally played. This means what we can all be looking forward to receiving some new Statues coming to the Mobile app including the Banana statue, the Blooper Statue, the Mario Kart Statue and the Nintendo Switch Statue when they become available on May 11th when the event ends (unless Nintendo want to release them now, I won’t complain).

You will no doubt, already have seen the In-game Notification that announces that the Mega Event has reached it’s goal but jut in case a few of you have yet to log into Super Mario Run, here it is below.

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Source: Super Mario Run In-Game Notification

Super Mario Run MK8D Mega Event Progress Announcement #2


Yesterday, Super Mario Run players received a notification about the progress of the Mario Kart 8 Deluxe Mega Event and how many times Toad Rally had been played which was just over 7 million times. Today another notification graces our screens to say that Toad Rally has been played an incredible 15,351,688 times. That’s not bad going for on three days but we only have until May 11th to reach the goal of 50,000,000 times played. Below is the in-game notification released today and a reminder of the rewards you can win after reaching certain milestones. (Note: the amount of times played is collectively of course. It would be pretty tough going trying to reach 50,000,000 all on your own).Screenshot_2017-05-01-09-09-10.png

Source: Super Mario Run In-Game Notification

Super Mario Run MK8 Deluxe Mega Event Progress Announcement #1


Super Mario Run has released an announcement to show the progress of how many times Toad Rally has been played. Up to today, Toad Rally has been played 7,157,808 times which is not bad going since the event started yesterday. However there is still a long way to go if you want to add the Mario Kart Statue & Nintendo Swtich Statue to your kingdom as the are set at a goal of 40,000,000 & 50,000,000 respectively.

We have until May 11th to reach that goal so if all Super Mario Run Players were to keep playing Toad Rally or if even all 150 Million people that downloaded it played it once, We could easily reach that goal in a matter of minutes (but that’s not going to happen, so I guess the those that ARE willing to still play the game will have to do it for everyone else, myself included). You can check out the In-game notification below. Continue reading Super Mario Run MK8 Deluxe Mega Event Progress Announcement #1

[Event] Super Mario Run’s Mario Kart 8 Deluxe Event has hit the Ground Running


After first being revealed two days ago, the Mario Kart 8 Deluxe Release Mega Event has begun and the Deluxe prizes are everything we thought they would be!

From today until o8:59 CEST on the 11th of May, players all across the globe will have to work together if we all wish to earn every Deluxe building going since collectively we’ll have to play the Toad Rally 10 million times just to get the first of 2 Banana Statues. (20 million will get us the second one.) Whereas the rarest and hardest building to acquire is the Nintendo Switch Statue as it requires a total of 50 million World Rally plays and on the off chance we do pull it off, all Deluxe gifts will be sent out on the 12th of May at 09:00 CEST, along with the results.

For full details on the event and every winnable Deluxe Building, console the image below:

Continue reading [Event] Super Mario Run’s Mario Kart 8 Deluxe Event has hit the Ground Running

Downloads vs Revenue (Super Mario Run & Fire Emblem Heroes)


And just like that, Gacha has proven its worth once more!

Earlier on today it was revealed that Super Mario Run has nearly been downloaded 150 million times (around 78 million of which had happened before the end of January) and that’s great, but just because it has been downloaded that many times, it doesn’t mean that is also the number of times players have opted to purchase the game’s entire content outright. Continue reading Downloads vs Revenue (Super Mario Run & Fire Emblem Heroes)

Super Mario Run Has Been Downloaded Nearly 150 Million Times


According to Takashi Mochizuki of The Wall Street Journal, Nintendo’s Mobile Game Super Mario Run has been downloaded almost 150 million times on Android & iOS devices. That is not bad going since it was at 78 Million downloads end of January when it was only available for iOS devices. It seems that it’s release on the Android market have almost doubled its download figures.

 

Source: Takashi Mochizuki (Twitter)

 

Super Mario Run Updated To Version 2.1.0 Brings With It New Buildings, Acheivements & More


Super Mario Run has been updated to version 2.1.0 on Android & iOS today and brings with it some new features including more buildings & statues, Game Center/Google Play Acheivements have been added as well and you can even display your customized Mii as seen in Miitomo (in different outfits) and the ability to add friends via Nintendo account has been added as well. You can check out the full patch notes below. Continue reading Super Mario Run Updated To Version 2.1.0 Brings With It New Buildings, Acheivements & More

Super Mario Run: Nintendo Apologies For Issue In “Loads Of Coins” Event


This is a bit late in coming (this post not the apology) but Nintendo have issued a formal apology via in-game notification in Super Mario Run. There was an issue that affected the “Loads Of Coins” event for a short period of time but has now been resolved. We have included the notification below if you have yet to see it yourself.

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Were you affected by this issue? Feel free to let us know in the comments below

Source: Super Mario Run In-Game Notification

[Event] Super Mario Run’s Loads of Coins Event Returns Yet Again


Twice now in the past, a Loads of Coins event has come to Super Mario Run, but for the first time ever, this is the first time such an event has happened since Super Mario Run launched on android devices. Continue reading [Event] Super Mario Run’s Loads of Coins Event Returns Yet Again