In case you missed it, earlier this week, Ratalaika Games announced a new title for both Steam and 3DS and that tile is 0000. Now given our history and relationship with Ratalaika, you wouldn’t be wrong to expect us to immediately get in touch and arrange an interview, which we’d then post in the same week the announcement came, only that didn’t happen. Only instead of interviewing Ratalaika once again, this time we’ve gone straight to the source and spoke and spoke directly with a member if the team, behind the game, so sit down and make yourselves comfortable, because this is our Alvarop Games with Sebastian Salvagno:
Last month the very awesome Inti Creates brought the delightful Blaster Master Zero to both Nintendo Switch and Nintendo 3DS and I loved it. So having my desire of interviewing Inti relit once more and eager to know more about Blaster Master Zero and learn if it’s going to get a sequel, I reached out to the company and not only did they hear me, they also answered the questions I had. So if you like me, want to know a little bit more on how Blaster Master Zero came to be, then sit down make yourselves comfortable, because this is our Inti Creates interview with Mata Papa: Continue reading [Interview] Bringing Back the 80’s with Blaster Master Zero
Revealed near the end of last month, Flipping Death is one fine looking indie game headed to the Nintendo Switch and it is developed by none other than Zoink Games. We knew they were developing something for the Switch and had even seen a few teasers on Twitter, but we didn’t know what it was until the reveal. But the cat is out the bag and there was even a playable demo at PAX East and GDC, so we took it upon ourselves to arrange a little Flipping Death interview and now that we’ve got all the responses back, here’s everything Zoink Games’ Mikael Forslind was able to say about the upcoming title: Continue reading [Interview] Visiting the Otherside for a Quick Flipping Death Q&A
If it’s one thing we pride ourselves on, other than trying to provide as much exclusive content that is different to everyone else’s, it is maintaining a positive and beneficial relationship with all those who we have contact with. One such relationship we have, is with Ratalaika Games, whom we first come into contact with last year and now that Plantera is available for Wii U and 3DS, we felt it was time to talk to Ratalaika’s Adrian Vega once again to see how the game is doing post-release. Here’s how we got on:
Disgaea 5 Complete may not be a launch title on Switch in Europe and North America, but it is coming to the West in May. So eager to know a little more about the forthcoming title and the localisation process behind it, we reached out to NIS America and were given the chance to ask some Toshi Beppu some quick fire questions and now that we’ve kept you waiting long enough, this is everything he had to say about the upcoming title: Continue reading [Interview] Talking Disgaea 5 Complete with Toshi Beppu
We’ve posted Part 1 and we have posted Part 2 of our interview with Raw Fury but now the time has come to post the final part of our 3 Part long interview that concerns Kingdom, GoNNER, Nintendo Switch and of course, Gordon Van Dyke. Let’s do this:
Added to the Switch launch line-up is of course Shovel Knight: Treasure Trove and the standalone first available on Switch, Specter of Torment campaign and Yacht Club Games couldn’t be any more excited, and neither can we, the fans. So in light of what is to come and the fact we’ve been eager to interview the ever popular Yacht Club Games, we actually got the chance to ask them a few very random questions and while the answers may have taken their time getting back to us, they were worth waiting for. Let’s dive right in shall we?
FDG Entertainment doesn’t just have one game planned for the Nintendo Switch, they have two and since we’ve already interviewed FDG Entertainment’s Thomas Kern about Oceanhorn, we fancied learning more about Monster Boy and the Cursed Kingdom. So after speaking with Philipp Döschl, this is everything he had to say about the upcoming title: Continue reading [Interview] Making Monster Boy and the Cursed Kingdom a Game to Remember
With the help of Tantalus Media, RiME is coming to the Nintendo Switch. We don’t know when it will be. We don’t know if there will be a retail release, but we do know how to get in touch with them, so last month, we did just that in the hopes of landing an interview. Because of IGN’s exclusive coverage of the title in January, we were unable to do so, but we were able to arrange something for this month instead and having spoken to them, we’ve now got plenty of answers for you to sync your teeth into. Join us as we hear from Tequila Work’s Raúl Rubio:
Hi Raúl, thank you for taking the time to do this. In typical interview fashion, would you mind introducing yourself to our readers?
Raúl Rubio: My name is Raúl Rubio and I’m the CEO & Creative Director at Tequila Works.
Thank you Raúl, and now with the introduction out of the way, we can begin the interview.
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RiME in a Nut Shell:
Miketendo64: Now you’re currently developing RiME for a number of consoles, but just what exactly is RiME and when did development on it first begin?
Raúl Rubio: RiME is an adventure about discovery, experienced through the eyes of a young boy shipwrecked on a mysterious island strewn with ancient secrets to discover. We started developing RiME in early 2013.
RiME and The Sexy Brutale:
Miketendo64: But RiME isn’t the only game you’re currently working on, as Tequila Works are also developing The Sexy Brutale, which is also to release this year. How have you found it developing the two games at the same time?
Raúl Rubio: It has been a really interesting experience, but the process has been really smooth since the people involved in the development of RiME and The Sexy Brutale have been different teams. The Sexy Brutale is a coproduction with Cavalier Game Studios, and here at Tequila Works we took care of the art and visual style of the game, as well as Production. We have learnt a good deal about project management in the last couple of years!
There are no Currently no Switch Release Plans for The Sexy Brutale:
Miketendo64: Is there any chance of Nintendo gamers seeing a Tequila Works double and have The Sexy Brutale also release on Switch?
Raúl Rubio: You can never say never, but currently we have no short term plans to release The Sexy Brutale on Switch.
8-10 Hours to Complete:
Miketendo64: And back to RiME, a game about a fox, and a boy trying to escape an island and a curse. As far as content goes, just how big is the game? Something large enough for fans to sink their teeth into, or something they can blast through in 10 hours or less?
Raúl Rubio: RiME is a game about curiosity and adventure, and thus has a lot of weight. Obviously depends on how you play but there are lots of rewards – not only collectibles – as reward for that curiosity. If you are asking for cold numbers, it is around 8-10 hours for the average person to complete their first playthough, though depending on your exact playstyle and desire to explore, it could take a couple hours fewer or a couple hours more.
A Game with Combat, but Lots of Puzzles:
Miketendo64: Well given how it is a game packed with puzzles, let’s talk about them shall we?
Raúl Rubio: As you know, since our protagonist is an 8 year old kid, there is no combat in RiME. That meant that we needed to add physicality to our puzzles, in order to give the main character a solid presence in the island.
Most puzzles involve physical actions like jumping, climbing, swimming/diving, carrying/throwing stuff, push & pull… while others are more surrealistic and exotic: after all, you can manipulate things with sound, mechanics based on light and shadow, you can manipulate time, play with perspective…
Miketendo64: Fair enough.
The Collectibles are Essential to Getting the Full Grasp of the Game’s Backstory:
Miketendo64: Since there are trophies, collectibles and achievements, any chance of a spoiler? What is something we can collect? And what is a fun achievement to do?
Raúl Rubio: We will keep this spoiler-free I’m afraid. But we can assure you that collectibles aren’t placed in the game without a meaning. Finding them rewards you with a better, more profound understanding about the background story of the game.
Fail to Uncover Everything in your First Playthrough, you Can always try again in your Second One:
Miketendo64: Since RiME is not a sandbox game, how do you feel this will affect fan interest as there are plenty of gamers out there who do enjoy going back to uncover certain secrets without having to start a new game?
Raúl Rubio: The game is not technically a sandbox, as there are points of no return during gameplay, but the areas you can explore are actually quite big. Taking in consideration what we have previously said about curiosity and the importance of collectibles, we are quite optimistic about people doing a second playthrough, for completion and a better understanding of the story.
Nothing to Reveal on the Switch Release Date at this Time:
Miketendo64: Now, were you were actually asked this already during IGN’s exclusive coverage of RiME, but since a month has passed since the question was asked, what’s the latest with the Switch release and are you any closer to a release date for it?
Raúl Rubio: That is something we will be confirming in the coming weeks. Stay tuned!
RiME Soundtrack Take Two:
Miketendo64: Something else you were asked about is a soundtrack for the game. Since it is a month later (again,) what’s the latest with regards to releasing a soundtrack? Are there any plans to make it a reality or is it still something you can’t commit to/talk about at this time?
Raúl Rubio: RiME’s music is one of the pillars of the Game. The work done by composer David García is a true masterpiece, in my opinion. We definitely want to do something special with the OST, but again we will give more information in the near future.
Working with Tantalus:
Miketendo64: And now onto the Switch port? Since you’re not handling the port yourself, but Tantalus Media is, how did such an arrangement come to pass? Did Nintendo introduce you to the Australian firm, or was the introduction arranged by some else/other means?
Raúl Rubio: We are really lucky to have Tantalus Media as our partner for the Nintendo Switch version, as their work on Zelda Twilight Princess HD was phenomenal. Grey Box and Six Foot, our publishers for RiME, put us in touch.
Miketendo64: And because we’re talking Tantalus, just how much involvement do you have with the Switch port and do you know if there are any plans for the game to take advantage of certain Switch features?
Raúl Rubio: We are supervising the Switch version, making sure they have all the support they need from the team who designed the game in the first place. As for the Nintendo Switch specific features, we’ll give you more details soon.
Nothing to Report On Retail Release (Yet):
Miketendo64: Something else you have said with regards to Switch, is that you and your publisher Grey Box, are looking into production prices for Switch cartridges. How is that going?
Raúl Rubio: Again, we’ll give you more information soon. Sorry!
A Work of Love:
Miketendo64: And since I’m nearly all out of questions, is there anything else you would like our readers and your fans to know about RiME at this time?
Raúl Rubio: We would like to say that making RiME has always been a work of love. We are a small team (the average number of people working on RiME has been 20 people), and we really poured our hearts and souls into it. Now that the game is about to come out, it really feels like a catharsis!
A Message for the Fans:
Miketendo64: Last call and final question, do you have anything you would like to say to your fans?
Raúl Rubio: We really want to say “THANK YOU” to all the people who have been following the game and didn’t lose faith on us during the years. We know it has been a long time coming, but we are almost there now.
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While you may not have been able to answer all of our questions Raúl, we sure appreciate the ones you were able to give. Besides it just means there are a lot of announcements for us to look forwards to in the coming weeks. Best of luck with all your gaming endeavours!
The Nintendo Switch doesn’t have one fabulous, futuristic-styled racing game launching on the new console this year, but two as Redout will also be making its Switch debut and while we may not have been able to secure a FAST RMX interview, we did land a Redout one! Join us as we hear from Giuseppe Franchi of 34BigThings, as he opens up on the upcoming title: Continue reading [Interview] Racing towards the Nintendo Switch (Redout)
While some large third party developers are bringing a ton of support to the Nintendo Switch, a lot of smaller developers are as well, and one such developer is of course Frozenyyte. In 2015 the Finnish developers brought us Trine 3: The Artifacts of Power and in 2017, they’re bringing us Has-Been Heroes. Filled with a desire to know more about the game, we reached out to the developers last month and now we’re ready to reveal what Kai Tuovinen had to say about the upcoming title: Continue reading [Interview] A Game That Stands out from the Crowd! (Has-Been Heroes)
While the majority of our interviews sees us chatting with devs to learn more about their games, sometimes we like to interview animators, writers and passionate fans and given the fact that a few of us at Miketendo64 are fans of James Farr, of course we just had to interview him as well! Here’s how we got on: Continue reading [Interview] The Talented Mr Farr!
Any game that features a caveman as its protagonist, is awesome in my book, but a game that does that and falls into the Multiplayer Platformer Arcade game genre is a sure fire winner and that is exactly what JanduSoft’s Caveman Warriors is bound to become when it releases later on this year!
The year was 1996 and Nintendo had just brought out Wave Race 64. I loved that game, I would play it a lot and it was one of the first videogames I actually saw my dad play with his actual real-life jet-skiing friends. Sadly though, even though it had a continuation on the GameCube, no jet-ski games could ever compare to Wave Race, let alone deserve the title of being a “Spiritual Successor,” until now.
As beautiful as Yooka-Laylee is, it isn’t the only game releasing this year that sees two animals paired together, as Sumo Digital’s original IP, Snake Pass is also set to release “Early 2017” and then last week, it was announced that the “unique take on the platforming genre,” will be coming to the Nintendo Switch as well.