Category Archives: A Miketendo64 Interview

[Interview] Fabraz on the Continuing Slime-san Saga for Switch & No Plans for a 3DS Port


It’s been a while since we’ve gone and done a double, but after posting one interview with Fabraz today, concerning their news of them becoming publishers and bringing SpiritSphere DX to the Nintendo Switch, it’s time to post our second interview with them. They do after all have a fantastic title available on Nintendo’s latest platform, so without further ado, it’s time to talk about Slime-san:

Continue reading [Interview] Fabraz on the Continuing Slime-san Saga for Switch & No Plans for a 3DS Port

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[Interview] Fabraz on Moving into Publishing & Bringing SpiritSphere DX to the Nintendo Switch


Whether you’re a big fan of Fabraz, or have just been on Twitter today and saw the Nintendo news concerning them, then you might have heard the news that the developer is becoming a publisher. Their first game they’ll publish on the Nintendo Switch be SpiritSphere DX and having learned the news last Friday, we actually had the chance to conduct an interview with Fabraz’s Fabian, to talk about the new direction and their epic news, which we’ll be sharing with you right now: Continue reading [Interview] Fabraz on Moving into Publishing & Bringing SpiritSphere DX to the Nintendo Switch

[Interview] Keisuke Kikuchi and Nights of Azure 2: Bride of the New Moon


In case you didn’t hear, Nights of Azure 2: Bride of the New Moon became available worldwide on multiple platforms back in October and in a similar case with Panic Button, we got the chance to do an interview with Nights of Azure 2 Series Producer Keisuke Kikuchi. It took a bit of time to get our responses back and translated, but we have them now and we can’t wait to share them with you:

 

*All questions viewed below were written and penned two weeks prior to the October release of Nights of Azure 2

 

Continue reading [Interview] Keisuke Kikuchi and Nights of Azure 2: Bride of the New Moon

[Interview] Panic Button and Our Disastrously Tardy Interview of DOOM


Before the release of DOOM, we actually got the chance to interview Panic Buttons Games via email, only due to emails getting lost and everything completely snowballing as the month of November got extremely hectic, our interview never went live. It’s a shame I know, but what was lost is now found and it is time to see how we got on when Panic Button Games took the time to answer our questions:

 

*All questions viewed below were written and penned two weeks prior to the release of DOOM

Continue reading [Interview] Panic Button and Our Disastrously Tardy Interview of DOOM

[Interview] Preparing for War with ACORN Tactics


For the players looking to spruce up their Switch library with a strategy game where you can go on the offensive and blow them away, ACORN Tactics is now out on Switch in Europe and while our review is in the works, we felt it was best to do a little interview first. Here’s how we got on:
Continue reading [Interview] Preparing for War with ACORN Tactics

[Interview] 10tons Talks Switch (Releases, Feelings and a Little bit of Tesla!)


With more and more games coming to the Switch eShop every week, it really can be a hassle to keep up with them all, but one name that keeps appearing is 10tons!

10tons are a video game publisher from Finland that just today released Crimsonland on Switch and with them having so much to offer the Nintendo platform, we felt it was best to have a nice little chat and talk all about their games for Switch, which includes the planned Tesla vs Lovecraft. Here’s how we got on: Continue reading [Interview] 10tons Talks Switch (Releases, Feelings and a Little bit of Tesla!)

[Interview] Diving Headfirst into the Creation of Semispheres


For a console that has “no games,” new indie titles are constantly flooding the eShop inbetween first and third party releases and pretty soon, Semisheres will be able to count itself among those games. So in light of that, we caught up with the game’s developer and here’s everything he had to say as part of our Semispheres Miketendo64 interview:

Continue reading [Interview] Diving Headfirst into the Creation of Semispheres

[Interview] Creating The Wondrous Yooka-Laylee Arcade Machine


Back in April of this year, Playtonic Games’ fabulous Yooka-Laylee made its PC and console debut, except it also debuted on another platform as well, the arcade machine variety.

P1230288 Continue reading [Interview] Creating The Wondrous Yooka-Laylee Arcade Machine

[Interview] The Tale of a Squareboy who Squared off Against his Bullies


While more and more indie games are finding their way to the Nintendo Switch, there are plenty of other games making a beeline to the 3DS and with the mobile title Squareboy vs Bullies, having been recently revealed for 3DS and PlayStation Vita, we felt like catching up with its developer to see what we can learn about it and here is how we got on:

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[Interview] From Mobile to Nintendo Switch (The Re-imagining of Piczle Lines DX)


When Piczle Lines DX was first revealed for the Nintendo Switch, it came as bit of a surprise, but one that was well received and now as its release is vastly approaching, we at Miketendo64 wanted to know about it. So via the assistance of publisher Rainy Frog Games, we got the chance to interview one of the developers behind the game and with Piczle Lines DX set to release worldwide on the 24th of August, now is the perfect time to share what was said in response:
Continue reading [Interview] From Mobile to Nintendo Switch (The Re-imagining of Piczle Lines DX)

[Interview] The No Longer Untold Booty Diver for Wii U Story!


Time and time again we have heard devs speak about the difficulty of brining games to the Wii U. So difficult in fact that they often gave up with the port, but Xavier Orion Games did no such thing. Development of the Wii U port of Booty Diver was constantly met with one issue straight after the other and yet it was still brought to the Wii U eventually and yes the released version did have plenty of issues, but those issues have been rectified. But because Booty Diver is a game that was met with so much trouble and strife, we fancied learning the full story. So we reached out to Xavier Orion Games and now we’ll be sharing that story with you! Continue reading [Interview] The No Longer Untold Booty Diver for Wii U Story!

[Interview] The Voice of Camilla (Misty Lee)


While the majority of our interviews sees us talking to various devs and publishers, every now and then we like to throw a curveball, like we did when we interviewed James Farr and this time around our curveball is Misty Lee! For those of you who do not recognise the name, shame on you for Misty Lee is the voice of Fire Emblem’s Camilla and Ursula and she’s also a talented magician as well, so because that’s enough to get us interested in knowing more, naturally we interviewed her and you can see the results right here! Continue reading [Interview] The Voice of Camilla (Misty Lee)

[Interview] Bringing Greatness to the Wii U and the Nintendo Switch (Tantalus Media)


While the Wii U may not have been the most popular console, what with the lack of third party games, one developer saw to it that the console would have some top quality games in the form of their Mass Effect 3 and The Legend of Zelda: Twilight Princess ports and now for the year of 2017, Tantalus Media are bringing 2 great games to the Nintendo Switch! So eager to learn more about Twilight Princess HD and a few of their other projects, we contacted Tantalus Media CEO, Tom Crago, asking for an interview and he said yes! So brace yourselves because that interview happened and today we’re sharing the answers, which cover everything from Mass Effect 3 to the upcoming RiME and Sonic Mania! I hope you’re comfortable, because there is a lot to read! Continue reading [Interview] Bringing Greatness to the Wii U and the Nintendo Switch (Tantalus Media)

[Interview] Crouching Tiger, Sneaky Ninja!


Believe it or not, while Nintendo themselves have turned their backs on the Wii U and refuse to bring any more games to the platform, with many indie devs doing the same, there is still some devs out there who refuse to let the Wii U go quietly out into the night and one such dev is Starfall Studios’ Michael Sullivan. Not only is he a fan of the console, but he’s still brining the upcoming Sneaky Ninja to it, so out of our own love for the Wii U, we got in touch, sent over a few questions and an all-new Wii U interview happened and today, you get to see how it turned out! Continue reading [Interview] Crouching Tiger, Sneaky Ninja!

[Interview] The Beginning of a Legacy (Breath of the NES)


If you consider yourself to be a Zelda fan, or an avid Nintendo news reader than there is every bit of a chance that you heard about the Breath of the NES fan project that was in the making. Sadly that particular project had to be shit down to due Nintendo issuing developer WinterDrake a shut-down notice, but the story of Breath of the NES is far from over. WinterDrake plans to take his initial creation and make is something so much more and hungry to know more about what it will become and what it was, naturally we just had to interview him about! Continue reading [Interview] The Beginning of a Legacy (Breath of the NES)