Nakanishi & Tei on Alear’s Insecurities and Development in Fire Emblem Engage
“We were worried that players would give up on the protagonist before they could get emotionally attached to them.”
“We were worried that players would give up on the protagonist before they could get emotionally attached to them.”
“In this title, we wanted to simplify the story structure by having one major goal.”
“I was nervous at the start of development because I felt a great responsibility.”
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