Category Archives: Metroid

[Editorial] Metroid Missions (Musings on What a Mobile Metroid Game Could be Like!)


Hey guy! Welcome back to yet another Editorial penned by me, “Miketendo64’s Maniacal OverlordJack Longman, aka Jacktendo92!

 

This week, due to how things are going as far as Nintendo’s mobile games are concerned, being the resident theorist, I was tasked with coming up with what a mobile Metroid game could be like and after doing some thinking, “Metroid Missions” makes the most sense. Continue reading [Editorial] Metroid Missions (Musings on What a Mobile Metroid Game Could be Like!)

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[Review] Rocket League (Nintendo Switch)


Developer: Psyonix & Panic Button Games

Publisher: Psyonix

Platform: Nintendo Switch  (eShop)

Category: Sports, Racing & Action

Release Date: 14th of November, 2017 (Worldwide)

Continue reading [Review] Rocket League (Nintendo Switch)

[Review] Metroid: Samus Returns (Nintendo 3DS)


Developer: MercurySteam & Nintendo EPD

Publisher: Nintendo

Platform: Nintendo 3DS Family Systems

Category: Action & Platformer

Release Date: 15th of September, 2017 (Worldwide)

Continue reading [Review] Metroid: Samus Returns (Nintendo 3DS)

[Random] Special Edition Physical Version of Metroid: Samus Returns houses an Awesome Reversible Cover Secret!


If you own a 3DS and were planning on only purchasing the digital version of Metroid: Samus Returns, you might want to rethink that decision.

 

During a GameXplain unboxing video and then shared on Twitter, it has been revealed that the physical 3DS box of Metroid: Samus Returns actually has a reversible cover and while one side is all Metroid: Samus Returns, the other side is a throwback in time, as the art is that of the Metroid game that Samus Returns is a remake off. Continue reading [Random] Special Edition Physical Version of Metroid: Samus Returns houses an Awesome Reversible Cover Secret!

[Video] Metroid: Samus Returns Overview Trailer


Nintendo have uploaded an overview trailer for Metroid: Samus Returns. It shows you what you can expect from the game and how the new Aeion abilities work. How Amiibo work with the game is also detailed. You can check out the trailer below.

[Video] Rocket League Mario & Metroid Exclusive Vehicles


Psyonix have released a trailer and press release about some new, exclusive content coming to the Nintendo Switch. Mario, Luigi and Samus themed cars are coming to the game and have different variations depending in what colour team you choose (for example; Mario for Orange team and Luigi for Blue).

You can check out the trailer below.

And here is the official press release:

SAN DIEGO, CA – August 23, 2017 – Independent video game developer and publisher, Psyonix, revealed the Nintendo exclusive Battle-Cars coming to Rocket League in a new trailer. Available as special unlockables when Rocket League launches on Nintendo Switch™ in Holiday 2017, the first Battle-Cars named Mario NSR and Luigi NSR are based on the iconic Nintendo characters. Whether or not players use the Mario or Luigi NSR will depend on which team color they select before the match – Mario for the Orange team and Luigi for the Blue team. The second exclusive Battle-Car is Samus’ Gunship based on the protagonist of the beloved Metroid franchise. Samus’ Gunship also has two different variations based upon what team color a player chooses, and are styled after different Varia Suits. Both cars also have specialized boosts, called “Super Star” for the Mario and Luigi NSR and “Wave Beam” for Samus’ Gunship. The Nintendo Battle-Cars and other Nintendo Switch additions, including local wireless multiplayer and Mario and Luigi Toppers, will be available when Rocket League comes to Nintendo Switch, Holiday 2017.

Source: Psyonix PR

Super Mario Odyssey and Mario + Rabbids Kingdom Battle Have both been Nominated for 3 Gamescom 2017 Awards


Gamescom 2017 has arrived and with it, a complete list of nominees for the Gamescom 2017 awards have been revealed via email!

 

Nintendo may not have a large showing this time around, having released the likes of Splatoon 2 and ARMS before Gamescom, but the Big N does have two games in the running, with the infamous plumber named Mario also making another appearance thanks to Ubisoft’s Mario + Rabbids Kingdom Battle. Continue reading Super Mario Odyssey and Mario + Rabbids Kingdom Battle Have both been Nominated for 3 Gamescom 2017 Awards

Nintendo’s “Special” PAX West Panel is a Live Metroid: Samus Returns focused Episode of Nintendo Minute


We promised to provide an update on the special Nintendo PAX West 2017 panel, so here’s us doing just that.

 

According to the official site, which has been recently updated, the panel will be none other than a live episode of Nintendo Minute, with Kit and Krysta acting as the hosts. For a full description of what it entails, we have that info right here: Continue reading Nintendo’s “Special” PAX West Panel is a Live Metroid: Samus Returns focused Episode of Nintendo Minute

Metroid: Samus Returns Producer Wants To Make Another 2D Metroid Game If Opportunity Arises & Fans Are Still Interested


Metroid: Samus Returns Producer Yoshio Sakamoto has said in a recent interview with Game Informer that he would like to do another 2D Metroid game if an opportunity to do so pops up and if there is enough fan interest to warrant making another 2D Metroid. This does seem like it could be pointing to how well received Metroid: Samus Returns is when it releases next month and how many people bought the game.

 

This is what Sakamoto had to say to Game Informer:

“Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.”

Metroid: Samus Returns is a remake of the 1991 Gameboy Title Metroid: Return Of Samus. the last 2D title in the Metroid Series was Metroid: Zero Mission which released on the Gameboy Advance in 2004.

Source: Game Informer

Metroid: Samus Returns Will Have Standard Hard Mode After Beating The Game


Metroid: Samus Returns will come with a standard Hard Mode which can be unlocked after beating the game. This is not the same as the “Fusion Mode” which is locked behind the Metroid amiibo and also gives Samus the Fusion Suit. This is the only way to get the Fusion Mode which has quite a few fans pertubed but then again, who wouldn’t want the adorable little Metroid amiibo on their shelf anyway? Perhaps the implentation of the unlockable hard mode is Nintendo’s way of giving the fans some kind of compensation in regards to locking away exclusive content behind their amiibo figures.

Source: US Gamer

Metroid: Samus Returns Artwork Released By Nintendo Australia


Nintendo Australia have released two new artwork pieces to promote Metroid: Samus Returns. They depict just how badass Samau Aran can really be and look incredible, you can view them both below.

Source: Nintendo AUS & NZ (Twitter)

Nintendo Confirm that Fusion Mode In Metroid: Samus Returns Is Only Accessible Via Amiibo.


Whilst it was revealed a little while back that the Metroid series amiibo and the Smash Bros Samus & Zero Suit Samus amiibo will unlock certain features, one thing that particularly got fans bothered was Fusion Mode. Fusion Mode being a new level of difficulty which also includes the Fusion Suit from Metroid Fusion.

Well, Nintendo have officially confirmed that Fusion Mode is indeed only unlockable by scanning the new squishy Metroid amiibo. The other Samus’ amiibos also unlock features in the game both before and after completion. If you would like the full list, you can find it from our previous article here.

Source: EuroGamer

Metroid: Samus Returns Amiibo Functionality Revealed & Official Japanese Website Launched


For any of you Metroid fans out there, if you have the Samus & Zero Suit Samus amiibo and are going to be picking up Metroid: Samus Returns, then you might want to blow the dust off of them because they will be unlocking content for the 3DS title. The new Metroid Series amiibo along with the Smash Bros Samus’ amiibo will allow players to unlock different content before and after beating the game.

The Official Japanese website for Metroid: Samus Returns launched today and one of it’s pages is dedicated to just what each amiibo figure will unlock in game which has been translated below:

Samus Aran (Metroid series)

– Enables usage of the Aeon Reserve Tank; when the Aeon gauge is empty, the Aeon Reserve Tank will be consumed to refill it by a certain amount
– After beating the game, unlock Metroid II art at the art gallery for Metroid II: Return of Samus

Metroid (Metroid series)

– Place a “Metroid Marker” that tells you the location of the closest Metroid on the map
– After finishing the game once, when starting a new game, you can access the “Fusion” difficulty mode; more difficult, and can play with the Fusion Suit

Samus (Smash Bros. series)

– Enables usage of Missile Reserve Tank; when the player runs out of missiles, the tank will be consumed to replenish missiles by a certain amount
– After clearing the game once, unlock access to concept art; view concept art in the Gallery menu.

Zero Suit Samus (Smash Bros. series)

– Get an “Energy Reserve Tank”; when you lose all energy while playing, it will be automatically consumed to refill health by a certain amount
– Beat the game once to unlock Sound Test mode; listen to music

[Video] Metroid Wii U + 3DS Pitch – What Happened?


In a surprise that shocked Metroid fans across the globe, not one but two Metroid games were revealed earlier this month, only one game in particular sees involvement from MercurySteam. Continue reading [Video] Metroid Wii U + 3DS Pitch – What Happened?

Metroid: Samus Returns’ Producers Talk With GameSpot About Game Conception, Features & More


During E3 2017, GameSpot got the opportunity to talk with Metroid Producer Yoshio Sakamoto & MercurySteam’s Jose Luis Márquez about how Metroid: Samus Returns came into development, who approached who, and the features that have been integrated into the game. You can check out the highlights of the interview below.

GameSpot: How long has Metroid: Samus Returns been in development?

Yoshio Sakamoto: About two years.

 

Did Nintendo seek MercurySteam out for this project or was it the other way around?

There was a very fateful meeting, so we’ll tell you that to start off with.

I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.

Then I heard of MercurySteam and they were looking to take on the challenge of remaking a Metroid game. It wasn’t Metroid II, but again I’d heard about this desire from the MercurySteam team.

I knew MercurySteam from their development work on Castelvania. I thought, “We’ve got to meet with these guys,” and so we flew out to Spain [where MercurySteam is located]. Over the course of that meeting, obviously we had a great time. It seemed like, wow, there’s a lot of potential here, and basically that’s really how it got started.

Jose Luis Márquez: Like Sakamoto-san said, we approached Nintendo to make a remake of a classic game. We are also a fan of the series, so we were happy to know that they wanted to collaborate with us.

How challenging has it been to revisit that game? It’s fairly old by today’s standards, and there are a lot of features that have been added into later Metroids that weren’t available in that title. Has a lot of it been redesigned around the more modern features?

As you said, of course, there’s a lot of new elements that we felt that we needed to add, things that were core to Metroid gameplay, so that would be some of these new abilities that we’re looking at.

Thanks to that collaboration with MercurySteam we were able to incorporate new stuff that is in line with what the series would expect, but on top of that, brand new stuff that is above and beyond that, and we were able to create what I think is a really wonderful installment in this series, and a large part of that is in thanks to this collaboration that we have.

What was the reason you went with polygonal visuals for this game as opposed to the traditional pixel style of older 2D Metroids?

For myself, my answer would be, of course, we wanted to incorporate a lot of varied animation. We wanted to make it look as good as we could and we thought really the polygonal art style was much more suited toward what we wanted to be the look of the game.

I think another merit of using polygons was that, because the games in 3D, we wanted to be able to look at things from a variety of different angles and we wanted to create what we think are these very dramatic and cool cut scenes.

If you would like to read the whole interview, you can find it here.

Source: GameSpot