“We hope our players will feel a sense of adventure as they travel across the continent of Elyos.

With another big release on the way, Nintendo has commenced a new series of interviews as part of their Ask the Developer interview series. In this eight instalment, this time around Nintendo has been been speaking to four of the developers involved with Fire Emblem Engage.

From Intelligent Systems, we have producer, Masahiro Higuchi, and director, Tsutomu Tei. Then from Nintendo’s Entertainment Planning & Development Department, Production Group No.2, we have Kenta Nakanishi and Genki Yokota.

Together the four developers have been answering a variety of worthwhile questions and we’re on hand to pick out the most notable excerpts. In this piece, we’re hearing from Genki Yokota and Tsutomu Tei on the story of Fire Emblem Engage:

Genki & Tei on the Story of Fire Emblem Engage:

Genki Yokota: “Having multiple story paths makes the game interesting, but some may find the idea of playing all of them a bit overwhelming. But we have a world map in this title, so we hope our players will feel a sense of adventure as they travel across the continent of Elyos.”

Tsutomu Tei: “Four royal families collaborated with the Divine Dragon to destroy the Fell Dragon in the past, and Alear will travel to the kingdoms where the descendants of these royal families live. The “Emblems,” who fought with the kingdoms in the past, reside in the Emblem Rings, and the four kingdoms have carefully preserved them. However, a lot of things have happened in the thousand years Alear slept. While some kingdoms have kept the Emblem Rings safe, others have made suspicious military moves or started worshipping the Fell Dragon rather than the Divine Dragon… The adventure is not as simple as it seems. We made the residents’ personalities, their designs and music different across these kingdoms so that players can feel as if they are adventuring together with Alear.”

For anyone who is keen to know more about Fire Emblem Engage, feel free to check out Part 1 of the complete interview here.

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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