It’s #SwitchWeek and like we promised, after coming together to compile a list of the collective 7 games we’re looking forwards to most on Switch, by submitting five choices of our own, we are ready to reveal on a daily basis our least anticipated game, to our most excited title! (I wonder what number 1 will be?) Continue reading The Miketendo64 #SwitchWeek Most Wanted Countdown! (In at #6, it’s Splatoon 2)
The cat is out of the bag and there is no putting it back in, SteamWorld Dig 2 exists and it’s coming to the Switch and while most articles on the internet would lead you to believe you have heard everything there is to know about it right now, they’re wrong! Continue reading The Truth Behind SteamWorld Quest and a SteamWorld Dig 2 Q&A
I guess the losing streak is well and truly over!
The “Earn BP from the Battle Tree” Global Mission only started today and already players have surpassed 550,946 Battle Points! So not only have players earned enough to get the 2,000/4,000 Festival Coins, but they surpassed the second goal as well, meaning we all get a Heavy Ball as well. Now if you’re thinking, “I didn’t even sign up to participate, so am I eligible for the prizes?” the answer is yes. Provided you register to participate while the event is still running, you can still win the completion rewards provided you get 3 BP of your own, and you will also get 5 pieces of Rare Candy.
But way to go Trainers, you really knocked it out of the ball park on this one!
Source: @SerebiiNet (Twitter)
If there were fears there wouldn’t be enough indie content on the Switch, those fears can be laid to rest as plenty titles are on their way and we have a whole list of them, plus an official announcement from Nintendo: Continue reading More than 60 Indie Titles Confirmed for Nintendo Switch in 2017!
Today you all got to learn something we already knew, the names to all three titles Raw Fury are bringing to the Nintendo Switch!
Why would we say something like that, other than it being true? Well we actually interviewed Raw Fury earlier this month and while they did tell us about Dandara, we omitted it from the full written draft of our 3 Part long Raw Fury Interview, but now the cat is out the bag and Raw Fury have put out an announcement on each title, so naturally we’ve rounded them all up and have them right here for you:
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IGF-nominated GoNNER Coming to Nintendo Switch:
February 28, 2017
We love GoNNER. We love its creator, Ditto, who is the most lovable guy we know. Fans love GoNNER to the tune of a 93% positive rating on Steam. The Independent Games Festival 2017 committee of judges loves GoNNER so they nominated it for the Best Audio award (and maybe it’ll win on Wednesday). And now, GoNNER will have the chance to be loved by all Nintendo Switch owners when it launches on the platform later this summer.
New content for GoNNER will appear exclusively on Switch, with that same content rolling out to the PC version afterward. We’ll have more info on GoNNER for Switch later this year, so don’t lose your head just yet!
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Enter the Directionless World of Dandara:
February 28, 2017
Allow us to introduce you to Dandara—a Metroidvania-inspired adventure featuring a bold heroine trying to bring direction to a directionless world in a bizarre, gravity bending place teeming with beauty. We tip our hats to the developers Long Hat House for creating such a wondrous, curious universe, one we fell in love with the moment we were allowed to enter its portals.
Dandara is being developed for PC, consoles, mobile, and specifically with the Nintendo Switch in mind.
Dandara is a natural fit for the Nintendo Switch because Dandara supports both touch controls and controller, and both types of controls are unique from one another. Touch control for Dandara is not a virtual d-pad with buttons on-screen, it’s a carefully thought-out input scheme that was created specifically with touch in mind so that it feels intuitive and not combative or frustrating. Only the Nintendo Switch can accommodate both styles of play, and what we’ve been able to achieve with the console so far punches above our expectations. You can count on Switch exclusive features and functionality when Dandara launches later this year.
Dandara will be playable on Switch at GDC and on PC at PAX East! Let us know if you’re at either show so you can experience the fascination only a directionless world can bring.
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Kingdom: Two Crowns Introduces Co-op in Next Kingdom Expansion:
February 28, 2017
Since the original Kingdom debuted on PC in 2015, its fans worldwide have asked for one major feature above all others—the ability to rule their domains side by side with another monarch in split screen co-op mode. Kingdom creator Noio is answering their call with Kingdom: Two Crowns, the next expansion due later this year for the ever-growing Kingdom series.
Kingdom: Two Crowns will also be the series’ debut on Nintendo Switch, utilizing Joy-Con for a couch (or on the go) co-op experience that is a perfect for monarchs who want help ridding their kingdom of the Greed. Kingdom: Two Crowns will also come with additional content for veterans familiar with the trials and tribulations of Kingdom. Kingdom: Two Crowns will be coming to Nintendo Switch alongside PC and console later this year.
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For more information on Kingdom and Gonner, we insist you follow our site as we will be posting two instalments of our Raw Fury interview this very week!
Source: Raw Fury (Blog)
A whole ton of not so great and great indie titles are coming to the Nintendo Switch this year and now that the Nintendo Switch Nindies Showcase, is well and truly over, Nintendo have uploaded 10 trailers showcasing some of the best indie games coming to the console and we’ve gone ahead and rounded them all up for you!
Shovel Knight: Specter of Torment:
SteamWorld Dig 2:
Blaster Master Zero:
Graceful Explosion Machine:
And for anyone who missed the actual showcase and wants to watch it, you can see it right here:
Source: Nintendo (YouTube)
The Nintendo Switch Nindies Showcase is underway and for anyone who was wondering what SteamWorld title Image & Form have been working on, it is of course SteamWorld Dig 2!
Rusty may not be the Hero in this instalment, but it does seem as though he is the one our chosen protagonist is looking for and going by the footage shown today, in quite a few ways it is like the SteamWorld Dig we know and love, as it is yet another platform mining game and has a bit of past meets future, but it is a full on sequel and it looks incredible!
SteamWorld Dig 2 releases in the eShop on Switch, this Summer.
Here is an official announcement from Image & Form:
Grab your pickaxe and dig into this sequel to the award-winning SteamWorld Dig, a platform mining adventure forged in Metroidvania flames. In search of her lost friend, a lone steambot and her unlikely companion must dig deep, gain riches and explore an underworld riddled with danger. But time is running short…
Adventure awaits this summer when SteamWorld Dig 2 debuts on Nintendo Switch. We can’t wait to show our fans how we’ve incorporated the Nintendo Switch system’s unique technologies, like the Joy-Con and HD Rumble.
Stay up-to-date with the latest news and platform announcements by following us on Twitter and Facebook! For those of you attending GDC or PAX East we have prepared a special demo version of SteamWorld Dig 2. Email us at email@example.com to book a slot.
Source: Nintendo (YouTube)
Just when you think you’ve seen it all, something like this gets shared!
No you are not seeing things, you really are looking at a Skateboarding Jellyfish and this little bit of craziness is something we can hope to encounter in Splatoon 2 and the official tumblr blog has something to say about it:
That’s called a 360 Big Spin. And this is a backside manual into a kickflip. Skateboard tricks are incredible, but they don’t always turn out the way you’d like. That’s part of their magic. Unlike the battle-busy Inklings, the jellyfish kids are as chill and relaxed as ever.
So I think the first thing I do after I buy Splatoon 2 later on this year, is hunt down this Jellyfish. What about you?
Source: Splatoonus (tumblr)
If the title isn’t enough of a giveaway, the 4th Global Mission for Pokémon Sun & Moon is now underway and it’s time to battle!
Whilst participating players of the International Challenge for February, are awaiting the results and the distribution of the offered Mawilite and Beedrillite Mega Stones, details on 2 more Mega Stones for Sun & Moon has come to light.
By participating in the Kanto X Alola: Regional Rumble competition, players will be able to earn themselves the Pigeotite and Steelixite Mega Stone, provided they battle at least three times to get their names in the rankings. Given the name of the competition, you would be right to assume that only Pokémon available from Kanto and the Alola region are eligible to be used, with the exception of Mewtwo, Mew, Zygarde, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, and Magearna.
Below you can find the official Competition Information that comes directly from the Pokémon Global Link website:
–Sign-Up Period: Thursday, March 9, 2017, at 00:00 UTC, through Thursday, March 16, 2017, at 23:59 UTC
- You must sign up during this period to participate in the competition.
- You may sign up for the competition once per game registered to your PGL account.
–Competition Period: Friday, March 17, 2017, at 00:00 UTC, through Sunday, March 19, 2017, at 23:59 UTC
–Participant Limit: 50,000 (limit subject to change; first come, first served)
–Participation Gift: Qualified participants in the Kanto x Alola Regional Rumble Online Competition will receive the Mega Stones Pidgeotite and Steelixite. To qualify, players must earn a place in the rankings by completing at least three battles.
-Age Divisions: Junior/Senior Division: Born 2002 or later & Masters Division: Born 2001 or earlier
- Junior/Senior Division players are limited to playing between 6 A.M. and 11 P.M., based on the easternmost time zone in each player’s country.
-Ranking Results Announcement: April 2017 (announcement time subject to change)
-Compatible Games: Pokémon Sun and Pokémon Moon
- This competition uses Single Battle format.
- Players may use only Pokémon from the Kanto and Alola region Pokédexes.
- Mewtwo, Mew, Zygarde, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, and Magearna cannot be used.
- Mega Stones are not allowed.
- Items are allowed, but Trainers may not have duplicate items in their Battle Team.
- Register three to six of your Pokémon to your Battle Team.
- All Pokémon in this competition will automatically become Lv. 50 for the duration of each match.
- Three of the Pokémon you register to your Battle Team will be chosen to battle in each match.
- A 10-minute time limit for each player will automatically be enforced in-game, beginning at the start of each battle. When a player’s time limit expires, that player will lose the game.
- At the beginning of each battle, players have 90 seconds to select three Pokémon with which to battle.
- At the beginning of each turn, players have 45 seconds to select a move or change the Pokémon in battle. If a player has not made their selections at the end of this period, the game will automatically make selections for the player.
- Players may battle up to 15 games per day of the competition. Any unplayed games will carry over to the following day. A new day begins at 00:00 UTC.
- For additional details, please come back to check the competition’s regulations page when registration opens.
- A Pokémon Trainer Club membership
- A wireless Internet connection
- A Pokémon Sun or Pokémon Moon game with a Game Sync ID registered in the Pokémon Global Link (PGL)
- The birth date you have registered in your Pokémon Trainer Club account will determine the age division in which you play. If it’s discovered during the competition that your birthdate information is incorrect, you may be disqualified from the competition and future competitions.
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But for those of you who choose to skip the competition next month, the Pidgeotite and Steelixite Mega Stones will be distributed via Serial Code later on this year and just as soon as we know when, we’ll be back to provide an update.
With the help of Tantalus Media, RiME is coming to the Nintendo Switch. We don’t know when it will be. We don’t know if there will be a retail release, but we do know how to get in touch with them, so last month, we did just that in the hopes of landing an interview. Because of IGN’s exclusive coverage of the title in January, we were unable to do so, but we were able to arrange something for this month instead and having spoken to them, we’ve now got plenty of answers for you to sync your teeth into. Join us as we hear from Tequila Work’s Raúl Rubio:
Hi Raúl, thank you for taking the time to do this. In typical interview fashion, would you mind introducing yourself to our readers?
Raúl Rubio: My name is Raúl Rubio and I’m the CEO & Creative Director at Tequila Works.
Thank you Raúl, and now with the introduction out of the way, we can begin the interview.
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RiME in a Nut Shell:
Miketendo64: Now you’re currently developing RiME for a number of consoles, but just what exactly is RiME and when did development on it first begin?
Raúl Rubio: RiME is an adventure about discovery, experienced through the eyes of a young boy shipwrecked on a mysterious island strewn with ancient secrets to discover. We started developing RiME in early 2013.
RiME and The Sexy Brutale:
Miketendo64: But RiME isn’t the only game you’re currently working on, as Tequila Works are also developing The Sexy Brutale, which is also to release this year. How have you found it developing the two games at the same time?
Raúl Rubio: It has been a really interesting experience, but the process has been really smooth since the people involved in the development of RiME and The Sexy Brutale have been different teams. The Sexy Brutale is a coproduction with Cavalier Game Studios, and here at Tequila Works we took care of the art and visual style of the game, as well as Production. We have learnt a good deal about project management in the last couple of years!
There are no Currently no Switch Release Plans for The Sexy Brutale:
Miketendo64: Is there any chance of Nintendo gamers seeing a Tequila Works double and have The Sexy Brutale also release on Switch?
Raúl Rubio: You can never say never, but currently we have no short term plans to release The Sexy Brutale on Switch.
8-10 Hours to Complete:
Miketendo64: And back to RiME, a game about a fox, and a boy trying to escape an island and a curse. As far as content goes, just how big is the game? Something large enough for fans to sink their teeth into, or something they can blast through in 10 hours or less?
Raúl Rubio: RiME is a game about curiosity and adventure, and thus has a lot of weight. Obviously depends on how you play but there are lots of rewards – not only collectibles – as reward for that curiosity. If you are asking for cold numbers, it is around 8-10 hours for the average person to complete their first playthough, though depending on your exact playstyle and desire to explore, it could take a couple hours fewer or a couple hours more.
A Game with Combat, but Lots of Puzzles:
Miketendo64: Well given how it is a game packed with puzzles, let’s talk about them shall we?
Raúl Rubio: As you know, since our protagonist is an 8 year old kid, there is no combat in RiME. That meant that we needed to add physicality to our puzzles, in order to give the main character a solid presence in the island.
Most puzzles involve physical actions like jumping, climbing, swimming/diving, carrying/throwing stuff, push & pull… while others are more surrealistic and exotic: after all, you can manipulate things with sound, mechanics based on light and shadow, you can manipulate time, play with perspective…
Miketendo64: Fair enough.
The Collectibles are Essential to Getting the Full Grasp of the Game’s Backstory:
Miketendo64: Since there are trophies, collectibles and achievements, any chance of a spoiler? What is something we can collect? And what is a fun achievement to do?
Raúl Rubio: We will keep this spoiler-free I’m afraid. But we can assure you that collectibles aren’t placed in the game without a meaning. Finding them rewards you with a better, more profound understanding about the background story of the game.
Fail to Uncover Everything in your First Playthrough, you Can always try again in your Second One:
Miketendo64: Since RiME is not a sandbox game, how do you feel this will affect fan interest as there are plenty of gamers out there who do enjoy going back to uncover certain secrets without having to start a new game?
Raúl Rubio: The game is not technically a sandbox, as there are points of no return during gameplay, but the areas you can explore are actually quite big. Taking in consideration what we have previously said about curiosity and the importance of collectibles, we are quite optimistic about people doing a second playthrough, for completion and a better understanding of the story.
Nothing to Reveal on the Switch Release Date at this Time:
Miketendo64: Now, were you were actually asked this already during IGN’s exclusive coverage of RiME, but since a month has passed since the question was asked, what’s the latest with the Switch release and are you any closer to a release date for it?
Raúl Rubio: That is something we will be confirming in the coming weeks. Stay tuned!
RiME Soundtrack Take Two:
Miketendo64: Something else you were asked about is a soundtrack for the game. Since it is a month later (again,) what’s the latest with regards to releasing a soundtrack? Are there any plans to make it a reality or is it still something you can’t commit to/talk about at this time?
Raúl Rubio: RiME’s music is one of the pillars of the Game. The work done by composer David García is a true masterpiece, in my opinion. We definitely want to do something special with the OST, but again we will give more information in the near future.
Working with Tantalus:
Miketendo64: And now onto the Switch port? Since you’re not handling the port yourself, but Tantalus Media is, how did such an arrangement come to pass? Did Nintendo introduce you to the Australian firm, or was the introduction arranged by some else/other means?
Raúl Rubio: We are really lucky to have Tantalus Media as our partner for the Nintendo Switch version, as their work on Zelda Twilight Princess HD was phenomenal. Grey Box and Six Foot, our publishers for RiME, put us in touch.
Miketendo64: And because we’re talking Tantalus, just how much involvement do you have with the Switch port and do you know if there are any plans for the game to take advantage of certain Switch features?
Raúl Rubio: We are supervising the Switch version, making sure they have all the support they need from the team who designed the game in the first place. As for the Nintendo Switch specific features, we’ll give you more details soon.
Nothing to Report On Retail Release (Yet):
Miketendo64: Something else you have said with regards to Switch, is that you and your publisher Grey Box, are looking into production prices for Switch cartridges. How is that going?
Raúl Rubio: Again, we’ll give you more information soon. Sorry!
A Work of Love:
Miketendo64: And since I’m nearly all out of questions, is there anything else you would like our readers and your fans to know about RiME at this time?
Raúl Rubio: We would like to say that making RiME has always been a work of love. We are a small team (the average number of people working on RiME has been 20 people), and we really poured our hearts and souls into it. Now that the game is about to come out, it really feels like a catharsis!
A Message for the Fans:
Miketendo64: Last call and final question, do you have anything you would like to say to your fans?
Raúl Rubio: We really want to say “THANK YOU” to all the people who have been following the game and didn’t lose faith on us during the years. We know it has been a long time coming, but we are almost there now.
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While you may not have been able to answer all of our questions Raúl, we sure appreciate the ones you were able to give. Besides it just means there are a lot of announcements for us to look forwards to in the coming weeks. Best of luck with all your gaming endeavours!
If you’ve come here seeking a laugh, you’ve come to the right place. I am avlongman9 and I am the illustrator of The Miketendo Strip! and today we have a new instalment for you to enjoy! Continue reading The Miketendo Strip: Issue #15: The Legend of Aonuma
The Mobile App and worldwide sensation that is Pokémon GO has been downloaded over 650 million times. This was announced by Niantic Labs during Google Developer Day at GDC 2017 (Game Developers Conference).
The numbers, as high as they are have slackened somewhat seeing that Niantic had stated that they reached just under 500 million last September, just two month after launch so the app has only gained another 150 million since but it is still quite an astounding feat nonetheless.
It is worth that this figure is only how many times it has been downloaded, that doesn’t necessarily mean that there are 650 million people still playing it though the latest update that has included 80 new Pokémon from Gen 2 may have coaxed a fair few that had put the game down for a while.