Tag Archives: Wii

Online Services for Certain Ubisoft Titles on Wii U and Wii are Ending Today


As nice as it would be to have the online services for every game to remain intact and keep on going for as long as possible, it’s just not feasible, so today Ubisoft are ending the online services for a whole range of games on various platforms, including the Wii U and Wii.

For a detailed explanation as to how each game is affected and which games are affected, we have that information right here: Continue reading Online Services for Certain Ubisoft Titles on Wii U and Wii are Ending Today

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More on Just Dance 2018 Plus Nintendo Related Box Art


Care to know a little more about the newly revealed Just Dance 2018, we’ll we’ve got you covered!

 

At your own leisure, feel free to scroll to view both the official box art for Wii, Wii U and Nintendo Switch, as well as the official Ubisoft press release:

Continue reading More on Just Dance 2018 Plus Nintendo Related Box Art

Get Dragon Quest X On Switch For Free If You Already Own The Game On Wii


Square Enix have announced that owners of Dragon Quest X on the Wii will be able to have access to a free upgrade for the game on Nintendo Switch. Even though Dragon Quest X will be upgraded to version 4.0 in the Fall, services for the Wii version of the game will be discontinued. The Wii U version will still continue for now. Though this will no doubtedly affect Wii version players, Square Enix have stated that they will be providing everyone who owns a registered copy of the Wii version, a download code for the Switch version.

 

If you would rather have a physical version of the game, you will have to pay for it yourselve but this news may please some fans of the game who continue to play the Wii version of Dragon Quest X. More details about the upgrade program will be announced sometime in the future.

Source: Square Enix (hiroba.dqx.jp)

Miyamoto Talks Wii Motion Controls In Documentary Series “Unlocked: World Of Games, Revealed”


Creative Fellow and creator of Donkey Kong, Super Mario & Zelda, Shigeru Miyamoto spoke about how motion controls came to be for the Nintendo Wii in a documentary focused on videogames “Unlocked: World Of Games, Revealed”.

Unlocked: World Of Games, Revealed is a documentary series that behind and beyond the world of Videogames from the creative & Development stages, its effect on society and our mental state and more. It is an online series that can be purchased to watch on STEAM, Google Play, iTunes & Amazon. There are 8 episodes in the first season and can each be purchased for $2.99 or you can get the whole season for $19.99. Episode 3 of the series focuses on Nintendo, Game Journalism and violence and is where you can see Miyamoto talk to Alison Haislip about his work at Nintendo and the thought that went into the Wii Motion controls and why it came to be. You can check out a small clip below courtesy of a Tweet from Nintendo America.

Source: Nintendo Of America (Twitter)

Wraith Games: A Miketendo64 Interview Part 2 (A Lesson in Physix & More)


If you read Part 1 of our Wraith Games interview, you’ll be able to get your Collapsus Masters degree, but due to focusing on that one particular game, the other games we asked and the answered we got back, went unused, until now! Continue reading Wraith Games: A Miketendo64 Interview Part 2 (A Lesson in Physix & More)

Rumour: The Nintendo NX is the Perfect Blend of the Wii U, the Wii and the 3DS


It’s only been 24 hours since our last NX rumours post and already there’s been even more news, thanks to yet another report by Let’s Play Video Games!

Continue reading Rumour: The Nintendo NX is the Perfect Blend of the Wii U, the Wii and the 3DS

Unraveling Fun in Kirby’s Epic Yarn – Review


Written by Dan Ciocca of Dan’s Gaming News, Edited by Iris Tat

Nowadays, the only yarn-related game that comes to mind is Yoshi’s Woolly World, and for good reason. It is a shining example of a wonderful game with a beautiful art-style, and great controls. Today, however, we’re focusing on its forgotten cousin, Kirby’s Epic Yarn.

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In Epic Yarn, Kirby is tasked with taking down the evil sorcerer, Yin-Yarn, who is turning everyone and everything in Dream Land into yarn. Before he is able to stop him, Kirby gets sucked into his magic sock, and is transported to Patch Land, where everything is made of yarn. Kirby then befriends Prince Fluff, who becomes playable to Player 2. The story is delightfully bizarre, and the writing is at times nearly laugh-out-loud funny. The narrating is done excellently, with the narrator delivering the lines sublimely.

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Kirby’s Epic Yarn strays away from the regular Kirby formula, in that you are unable to suck in your foes and rob them of their abilities. Instead, you unravel them. There are also occasional sections where Yarn Kirby transforms into various things, including a dolphin and a snowboarding penguin. These transformations can completely switch up the game mechanically, even making it a side-scrolling shooter at times.

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Despite the fact that Kirby’s main gameplay element is missing, you still feel like you’re playing a Kirby game, whether it be due to the familiar enemies, or remastered music tracks (we’ll touch on those later). In Epic Yarn, you are unable to truly die. Whether you take damage or fall in an endless pit, the worst thing that happens is you lose some beads. Beads are essentially the coins from the Mario series; they serve no true purpose, except the fact that getting a gold medal on a stage requires a certain amount of them. Furthermore, each stage has 3 treasures that can be used to decorate Kirby’s home in Patch Land where people will visit from time to time. This section of the game is ultimately forgettable, but serves as a fun distraction.

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Kirby’s Epic Yarn is beautiful in every definition of the word; however, do note that I played it on the Wii U, through the Wii Menu. Everything on screen is as vibrant as most Nintendo games are, and the colours pop. The music is simply astounding. As I write this, I have a YouTube video playing the entire soundtrack, and I’m reminiscing on my adventure in Patch Land. The original music for each stage truly makes each one feel different from the next, even if they share a common theme. I truly cannot understate how much of a wonder this game is on all of your senses.

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In conclusion, Kirby’s Epic Yarn is a true delight to play. Whether it’s been collecting dust in your game collection, or you happen to see it on sale for $10 at your local GameStop, I implore you to try this magnificent game. As I mentioned, due to its age, it shouldn’t be too hard to find it for a good price.

PROS:

– Wonderful music

– Beautiful graphics

– Entertaining gameplay

– Good for all ages

Cons:

– Occasionally unfair, but low punishment for failure makes this more bearable.

 

Hey You, Pikachu! Why do we Love you So?


#Pokemon20

Written  by:  J.H.  Longman

Let’s be honest, the second you hear the word Pokémon, Pikachu is the first thing that jumps to mind, the mascot of a franchise known all across the globe.

From the very beginning of the TV show, Pikachu has been with Ash for the entire adventure. He’s the only Pokémon he takes with him when he heads to a new region. The Pokémon that’s been with him for every film and yet somehow in the beginning of every series, despite all of Pikachu’s moves and training, it still loses. If the TV show was anything like the games, surely Pikachu would be Lv.100 easy, and yet in the beginning of every series, despite everything the two have learned, it’s like it has all been forgotten the second they get off the boat, much like Ash’s beloved Pokémon he caught during his last adventure. The only “reason” we have for this is that since Hoenn, every time Ash arrives or is heading to a new region, Pikachu becomes exposed to high levels of electricity or magnetism, which causes the ‘chu to lose control of his own electricity, “resetting” him if you will.

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Now I can understand the love Ash has for his partner, they have been through a lot together, just like he does with all the others, it’s the same love any new gamer to the series has when they get their first Pokémon but Ash isn’t the only person to love Pikachu, almost all of us do. However some people take that love a little too far, the internet is notorious for destroying childhood memories and because of the internet, I’ve seen things, terrible things. Things that include using plush toys of Pikachu in inconventional ways in the bedroom. It really is a crazy old world we live in, but at least the people who do those things are merely members who make up a small minority of the Pikachu fan club.

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No matter what that little yellow rodent does, we continue to fall head over heels for him, if he’s face has appeared on a new pillow, we just have to buy it. Need a new keychain, we buy a Pikachu one. Without a doubt, Pikachu has been a great assets to both the Pokémon Company, the electric-type Pokémon is one of the greatest marketing tools in the world and after 20 years we still can’t get enough of him. Granted over the years he has undergone changes, the biggest being the diet he was put on, resulting in him becoming a lot slimmer.

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Also as far as Pikachu goes, there is hardly a game where he doesn’t make an appearance. Only in Black and White has Pikachu not been available to be caught in-game. Sticking to the games, after the likes of Red, Blue, Green, we also got a Yellow, in which Pikachu was the only starter available and just like its anime counterpart, the in-game Pikachu didn’t like being in a Poké Ball either and it could also learn to surf in the game, with its very own surfboard, which was just incredible to see whenever you made your Pikachu use Surf in Pokémon Stadium.

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Not only are we smothered with Pikachu in the main game and on most of the Pokémon merchandise, but there’s all the other games he’s been in too, such as every instalment of Super Smash Bros. Pokémon Snap, Hey You, Pikachu but he’s also being cast as a Detective in a whole new adventure. Pikachu really is everywhere and we just can’t get enough of the critter. Even football is no escape from the ‘chu as Pikachu and eleven other Pokémon were the chosen mascots for Japan during the 2014 FIFA World Cup.

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If the football fact wasn’t enough, here are a few more tidbits about this lovable character:

*In 1999 Pikachu was ranked the second best person of the year by TIME magazine.  

*In 2003 Forbes magazine ranked Pikachu as the eighth top-earning fictional character of the year with an income of $825 million dollars. Then in 2004, although Pikachu dropped two places, the little Pika still pulled in another $825 million dollars.

*Pikachu has been regularly been referred to as Japan’s answer to Disney’s Mickey Mouse. 

 

I’ve only just lightly touched on how much of an impact Pikachu has had on our world and the Pokémon’s hold really is as tight as ever, but just why do we love him so? He’s a Pokémon at when we first saw him, was disobedient in many ways. Granted he is cute and all, but not all Pikachu’s are that way, they’re not all Ash’s Pikachu, and there have been loads of other Pokémon since who have deserved similar praise, Ash’s Squirtle and Charizard being two of them. Both for starters would be great mascots, and so would so many others, and yet, all we ever see is Pikachu’s face over almost everything. Although he is a pretty cool Pokémon and a handy electric-type to have and even I like that adorable bugger.

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It’s not just the games and the gamers that made Pokémon what it is today, but the relationship between one Ash Ketchum and his Pikachu. Without them, the series and the films just wouldn’t be the same. Why do we love Pikachu? Because Pikachu made a game a franchise and we’ll never forget that.

Till next time folks. You’re never too old to get your GAME on!

 

 

Zelda Through The Ages


#ZeldaMonth

Written by: J.H. Longman

With such an iconic series hitting its thirties this month and the release of Twilight Princess HD next, I thought it was high time we had a run-down of all original canon games celebrating birthdays and anniversaries this year. Where else to begin then with the game that started it all? Turning 30 is of course The Legend of Zelda, first released in Japan, on the 21st of February, 1986 before over a year and a half, it released in North America. But we already know that, we want to know about the rest, so here they are:

Zelda II: Adventure of Link: First released on the 14th of January, 1987 – Turned 29 last month. Celebrates its 30th anniversary next year.

The Legend of Zelda: A Link to the Past: First released on the 21st of November, 1991 – Celebrates its 25th anniversary this year.

The Legend of Zelda: Link’s Awakening: First released on the 6th of June, 1993 – Turns 23 this year. Celebrates its 25th anniversary in 2018.

 

 

The Legend of Zelda: Ocarina of Time: First released on the 21st of November, 1998 – Turns 18 this year. Celebrates its 20th anniversary in 2018.

 

 

The Legend of Zelda: Majora’s Mask: First released on the 27th of April, 2000 – Turns 16 this year. Celebrates its 20th anniversary in 2020.

 

 

The Legend of Zelda: Oracle of Ages: First released on the 27th of February, 2001 – Celebrates its 15th anniversary this month.

The Legend of Zelda: Oracle of Seasons: First released on the 27th of February, 2001 – Celebrates its 15th anniversary this month.

The Legend of Zelda: Four Swords: First released on the 2nd of December, 2002 – Turns 14 this year. Celebrates its 15th anniversary in 2017.

 

The Legend of Zelda: The Wind Waker: First released on the 13th of December, 2003 – Turns 13 this year. Celebrates its 15th anniversary in 2018.

 

The Legend of Zelda: Four Swords Adventures: First released on the 18th of March, 2004 – Turns 12 next month. Celebrates its 15th anniversary in 2019.

 

 The Legend of Zelda: The Minish Cap: First released on the 4th of November, 2004 – Turns 12 this year. Celebrates its 15th anniversary in 2019.

 

 The Legend of Zelda: Twilight Princess: First released on the 19th of November, 2006 – Turns 10 this year. Celebrates its 10th anniversary this year.

 

 The Legend of Zelda: Phantom Hourglass: First released on the 23rd of June, 2007 – Turns 9 this year. Celebrates its 10th anniversary next year.

 

 The Legend of Zelda: Spirit Tracks: First released on the 7th of December, 2009 – Turns 7 this year. Celebrates its 10th anniversary in 2019.

 

 The Legend of Zelda: Skyward Sword: First released on the 18th of November, 2011 – Turns 5 this year. Celebrates its 5th anniversary this year.

 

 The Legend of Zelda: A Link Between Worlds: First released on the 22nd of November, 2013 – Turns 3 this year. Celebrates its 5th anniversary in 2018.

 

 The Legend of Zelda: Tri Force Heroes: First released on the 22nd of October, 2015 – Turns 1 this year. Celebrates its 5th anniversary in 2020.

 

The last 30 years have been a hell of a ride, for us and even the series’ iconic protagonist, Link. From soaring through the clouds on the back of a Loftwing, to riding the waves of the open sea. Then there’s also been trains, horses and a whole lot of time travelling. The Legend of Zelda is a series that continues to evolve and implements another touch of our modern down world, into its own. Yesterday it was selfies, today its fashion and who knows what tomorrow will bring, but I look forwards to finding out just what it could be.

 

 

May the series continue its reign so that we all can all enjoy Zelda50!

Biting The Bullet With The Wii-Wii U Transfer


Wow! What a palaver that was! Yesterday I helped my brother transfer his Wii Save Data over to his Wii U console and the whole process could not have been any more long-winded. Most Wii U owners have probably already done this when they first bought the Wii U but for those that haven’t yet, allow me to indulge you in the lengthy process that is the ‘Wii-Wii U Transfer.’ Not all Wii save files can be copied onto a SD card and transferred to another Wii Console or Wii U. Those that have online features are ‘locked’ to the console’s Nintendo Network, not like the Wii U that is connected to your online Nintendo ID. So in order to transfer these ‘Console Locked’ save files and other stuff like ‘Channels’ or Virtual Console games, you must do a Wii-Wii U Transfer. The only considerable drawback is that all data on the Wii will be erased once the transfer is being made, so there will be no going back from this point onward. Therefore it is not so much copying save data to store in another place but a permanent movement of information from one place to another. Anyway with that little disclaimer out of the way, here we go!

First, both consoles need to be connected to the Internet. You will also need a spare SD card with at least 512 mb of space that you will need to help with the transfer and of course a Wiimote to use on both the Wii & Wii U (2 is preferrable to minimize constant resyncing. For those that live in foreign regions be sure that both your consoles are adjusted to the same country as is the Wii Shop Channel and Wii Connect24. All done? let’s continue. On the Wii U, you must access the Wii Mode and then select the Wii-Wii U transfer channel. Read and follow the on screen instructions and then prepare the SD card by inserting it and press next. As most of you may already be aware, the Wii U can be very picky on what kind of SD card you use, even if it is an official ‘SD’ card. That took a while in itself to prepare the card to be ‘prepared.’ You must then turn of the Wii U console, eject the card and insert it into the Wii.

With me so far? Good. You must turn on your Wii and then download the ‘Wii U Transfer Channel’ on to your Wii and then follow the on-screen instructions. You will eventually get the option to save all your Wii data to the ‘Prepared’ SD card. once you are victorious to get this far you may then sit back and watch a special loading sequence with Pikmin picking up and carrying all your save data from the Wii Database, through various corridors and over narrow ominous platforms to a waiting Space Rocket to transport all your data across space from the Wii to the Wii U.

Once onboard the Rocket and on its way to the Wii U, you will be prompted to remove the SD card and then insert it into the Wii U. Turn the Wii U on again, go to Wii mode and enter the Wii- Wii U Transfer channel for the final time. Follow the on-screen instructions again and now prepare to watch another loading cut-scene of the Pikmin landing the rocket in the Wii U docking port and carrying the save data across more narrow passageways and corridors until finally reaching the heart of the Wii U Database and placing the data on the pad to be absorbed. At last! The ardous journey is over and leaves you feeling like you had literally made the journey yourself but low and behold, all of your Save Data, Wii shop points, purchased channels and more will now be loaded onto your Wii U. The transfer data on the SD card is no more and you can now enjoy your Wii games and purchases on your Wii U without haveing to repurchase or start them from the beginning again.

If you have not done the transfer yet and thinking of doing it, I hope you find this article useful and that it helps you prepare for the time-consuming task that lies ahead. If you would like to see the video of the Pikmin moving the save data from the Wii to Wii U, you can check it out in the embeded video below by Rodriguezjr.

Hail to the Queen: Why Twilight Princess should make a Return


Written  by:  J.H.  Longman

Rumours of a remake of Twilight Princess have been around since 2013, but when earlier this month a data miner found the listing for one Twilight Princess HD, well the rumour mill began turning once more and why wouldn’t it? Twilight Princess was a huge game for Nintendo and a great money earner, as well as being a game forever etched in our memory due to the experience it gave us, the opening sequence and mesmerizing characters such as the titled character, Midna, Twilight Princess.

One of the rumours that is currently taking flight is the belief that Twilight Princess HD might actually be 3D as part of celebrating the 30th anniversary of Zelda, but regardless of how great a game it would be on either home console or portable, should this be a reality, than Nintendo are making a huge mistake. Don’t get me wrong, it would sell pretty well, but with all the delays on Zelda U and more and more speculation believing that in 2016 we could actually be seeing the release of the NX, it would make better sense to make Zelda U, Zelda NX, which they could release straight away on the all new console, whilst given us something so much more better than Twilight Princess HD and that would be to give us Twilight Queen.

Think about it, Twilight Princess was huge, still is and everyone would lose their minds and give every penny they have for a sequel, to see Midna returned to us and what has become of her. It would benefit Nintendo far much more to make this possible HD remake a full on sequel, giving it the A Link Between Worlds effect by taking what is already there, renewing it into the style of the tech demo we saw back in 2011, but set the story a few years on, a story where the Twilight Princess has become the true Twilight Queen and we get to see what has become of Hyrule after the Twili invasion. It could be set a few years after, with Link just that little bit older, or it’s a couple of decades later and Link has long passed and in need of a Hero’s help and the Link she loved gone from the world, she befriends his son and teaches him all the things about his father that he never got to learn, whilst also helping him become his own Hero, as an ancient evil threatens to return and take back Hyrule, an ancient evil that dates back to the lost civilization of the Oocca.

If Nintendo were to go this route, given everything they have learned about what can and can’t be done with regards to gaming mechanics of a Zelda U, and half of the work already done thanks to the original Twilight Princess, released back in 2006, it is possible that they could make the game within eight months and given as how it’s quite possible this game, if it is happening, has most likely been undergoing development since Triforce Heroes was announced, which would mean we could be seeing Twilight Princess or Queen, a lot sooner than we thought.

Another reason why a continued story would work a lot better than just a remastered version is, a remastered version could bring in another 6-7 million sales, but a sequel would most definitely bring in 10 million, especially if they do ensure NX does not see a 2016 release date and that they bring out a Special Edition Twilight Wii U, a number of those who already have a Wii U would rush out to get it, thus increasing sales and despite how stunning Zelda U is and how exceptional it may be, we still know virtually nothing about it, and although sales of the home console will go up, they numbers will not be as good as the sales a Twilight Princess 2 would bring them, plus it’s exactly the type of game they can say nothing about, announce it one day and watch sales for Wii U’s go made and then the next week, announce a release date within a month and the sales just won’t stop until at least a month or two after the release of the game.

Don’t get me wrong, I want to see and play Zelda U so bad, but the same can be said about a remastered Twilight Princess but a continued story-line would not just amaze us, but it would have us all running around like headless cuccos, going completely out of our minds, after all 2016 isn’t just the 30th anniversary of the Zelda franchise, but also the 10th anniversary since the release of TP. Oh and as for the name, Twilight Queen, yes it may make a few of us cringe, but it wouldn’t be the first time we had two games in a single franchise, which had virtually the same name, Oracle of Ages and Seasons is proof of that and Queen would be both a logical step and a nice way to pay homage to the previous title and the Oracle games, but until we get confirmation from Nintendo, or any released news from them, right now, all we have is speculation and rumours. Either way, 2016 is a year to look forward to.

Till next time folks. Keep up the good fight and Keep on Gaming!