Tag Archives: snes

SNES Classic Mini To Come This Christmas Says Eurogamer’s Sources


Eurogamer have stated that their sources close to Nintendo have confirmed that the Big N will follow up the NES Classic Mini with a micro version of the original NES’ successor, the Super Nintendo. The SNES Classic Mini is currently scheduled for release over the Holiday Season of this year and development is well underway according to sources.

SNES

After the news of the NES Classic Mini being discontinued last week, it would make sense that the real reason behind it was for Nintendo to put focus on the production of the SNES Classic even though the NES Classic Mini is still quite a popular and sought out item. The success of the NES Classic Mini last year sold millions of units and it likely that Nintendo hopes a repeat success this year by releasing the SNES Mini in time for Christmas.

There are a number of ways that Nintendo can secure success, providing a larger library of games on the Plug & Play system will definitely help sales along with the option to play SNES Carts or more via even via Virtual Console by transferring from the Wii, Wii U or 3DS. Also, if last year’s sales are anything to go by, having more units available will definitely increase the profit margin.

We really hope this turns out to be true. It will be a great novelty item to follow up the NES Classic Mini and build up a collection of Nintendo Micro Consoles. What games would you like to see come to the SNES Classic Mini? Obviously Super Mario World, The Legend Of Zelda: A Link To The Past & Super Metroid are a given but what other titles do you think should come to it? Let us know in the comments below.

Source: Eurogamer

 

 

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(Random) The SNES To Receive A New Game, Unholy Night: The Darkness Hunter


The Super Nintendo Entertainment System first released over 26 years ago and has since been surpassed by many generations of game consoles since. However it seems that the SNES May be able to come out of retirement (or at least out of the dusty cardboard box it may be kept in) as a new game is coming to it called Unholy Night: The Darkness Hunter and is expected to see release later this year.

Unholy Night: The Darkness Hunter is a 2D beat-em-up created by former staff members of SNK. The game features Story, Versus , Survival, & Practice Modes and allows up to two people to play at the same time.

Unholy Night: The Darkness Hunter is currently up for pre-order on Amazon US and costs $49.99. If you are interested you can check it out via this link.  At this moment, the SNES title is listed with a release date of 19th June. It is not certain whether it is just a placeholder date or the actual release date. but either way, you can expect it to come out this year.

*Update: The game is already out in Japan since April 8th. Thank you Paul Dobson for the tip!

“Switch Anticipation, part 1: Top 20 Third-Party Games of the SNES”


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“The suspense is terrible! …I hope it’ll last.”
-Gene Wilder, Willy Wonka and the Chocolate Factory

 

Switch anticipation has reached a fever pitch. I’ve thrown out all of my throw pillows and replaced them with square cushions with embroidered Switch icons. I’ve taken down all of the lousy wall-art and pictures of my “family” to paint the walls Nintendo red. I’ve made up an excuse about having a head cold so I could get out of work on launch day. I’ve watched the Switch trailers so much I see them in my sleep. I’ve scoffed down every rebuttal and negative review the hacks on YouTube have conjured up against Nintendo’s victorious handheld-home console fusion. And lastly, I set fire to all my Sony and Microsoft consoles in a kind of funeral pyre, watching them turn to cinder and ash.

One of the things I’m looking forward to most with the Switch is the possibility of changing gears (see how I avoided using the word “switch” there?) for Nintendo and bringing us the third-party games that made some of their past consoles so great. Take the Super Nintendo for example, which I would consider to be the greatest console ever next to the NES. The Super NES was crowded with some of the best Nintendo titles of all-time but also some definitive and exemplary third-party titles.

If Nintendo can find the balance of delivering that kind of content again, I have no doubt that the Switch will usher in a new utopian era of world peace and global self-realization. Or at the very least, it could just be a way awesome console. They did it before. Hopefully they can do it again.

Since we’re all hoping for some solid third-party titles for the Switch, let’s remind ourselves of a time when Nintendo dominated in this arena. Here are my choices for the top 20 third-party games on the SNES neither developed nor published by Nintendo.

It was tough to pick just twenty…

evo#20. E.V.O.: Search for Eden (1993)
Almanic/Enix

Let’s start off this list of unique games with a bang, an eons-long, highly addictive, prehistoric bang. E.V.O. is notable for being so memorable and for being so fun that I completed it and still wanted more. Work your way up the evolutionary food chain from an ichthyoid predator to a thunderous lizard-monster and beyond, arming and “upgrading” your creature in true survival of the fittest fashion by devouring lesser animals for points. Finally, you can make that puppy-monkey-baby you’ve always wanted so you can rule the world and exterminate the dinosaurs. Finally.

maxresdefault#19. Contra III: the Alien Wars (1992)
Konami

So much dudebro fun and so little time. Contra III strips down the gruesome difficulty and adds in hideous monsters from outer space for one of the most enjoyable run and gun games on the SNES. We don’t really associate this macho image with Nintendo these days, but some of the Nindie titles they showcased resonate with old school games like Contra III, namely Shakedown Hawaii.

super_castlevania_iv_us_box_art#18. Super Castlevania IV (1991)
Konami

No listicle of the 8-bit and 16-bit eras would be complete without the mention of at least one Castlevania game. In this case, I went with Castlevania IV because it has the word “super” in front of it and because it’s a remake of the original from the NES. Nintendo has since distanced themselves from the dark and the supernatural, but things seem like they’re coming back around. Expect to see a lot more from Konami on this list. Now if only they could get it together and come out with another Castlevania for Nintendo’s newest console.

2363935-snes_lostvikings_2#17. The Lost Vikings (1993)
Silicon & Synapse/Interplay Entertainment

An innovative, multi-character, puzzle-platformer like this would be perfect for the Switch. Puzzle games especially have a pick up and play kind of feel to them which would feel right at home with Nintendo’s new baby. The Lost Vikings was awkwardly hip and presented a real challenge for players dedicated enough to solve its many stages. I’d snap up something like this in a heartbeat.

snes_out_of_this_world_p_8x486e#16. Out of this World/Another World (1992)
Delphine Software International/Interplay Entertainment

Eric Chahi’s pre-indie scene indie adventure was an early, early cinematic masterpiece that inspired Hideo Kojima and Fumito Ueda. That sentence alone should really make you want to hunt it down and play it for yourself, and furthermore wish for more games like it for the Switch. The modern artsy game (JourneyRime, AbzûBoundHyper Light Drifter) with its minimal dialogue and emphasis on surreal imagery owes a lot to the pioneering of Another World. It’s time for Nintendo to bring back the art!

snes_mortal_kombat_p_tsvlpu#15. Mortal Kombat (1993)
Sculptured Software/Acclaim Entertainment

Just one of several definitive fighting games from the SNES, Mortal Kombat had its violence and gore famously dialed down by Nintendo. Nobody is asking Nintendo to ditch their “family friendly” appeal. It’s what makes them Nintendo. It’s what gives them their charm. However, the inclusion of Mortal Kombat on the SNES and other more adult games on the Switch is a step in the right direction in terms of variety and marketing to a much more mature audience. The brilliance of the 16-bit era is that it did just that. You could play your innocent Super Mario World and then the very next minute uppercut someone into a pit of spikes.

2840359_orig#14. Teenage Mutant Ninja Turtles IV: Turtles In Time (1992)
Konami

TMNT4TIT is still one of the best side-scrolling beat ’em ups you can find, a great translation of a great arcade style game. If there’s anything the world needs more of, it’s beat ’em ups. Think of the Nintendo Switch’s capabilities in wireless local multiplayer and you’ve got the base foundation for a truly epic beat ’em up. Yeah, if some developer could get right on that, that’d be great. And no, Arms doesn’t count.

maxresdefault-1#13. Breath of Fire II (1995)
Capcom

This is what made the SNES so good: tons of RPGs. Breath of Fire II may not have been even close to the best RPG on the 16-bit system but it was Capcom’s and only Capcom’s. It wrestled with high ideas of philosophy, destiny and religion, heavy subjects for Nintendo’s console, though it suffered from an… inconsistent translation, let’s say. There are some fine looking RPGs on the horizon for the Switch. Is it too much to ask for a new Breath of Fire title, Capcom’s answer to Final Fantasy?

snes_final_fantasy_2_p_xfzkj6#12. Final Fantasy IV (1991)
Square

Speaking of which, Final Fantasy IV (then II) remains one of the most influential RPGs of all time. It relied heavily upon traditions yet paved the way with its innovative ATB system to fuse action gameplay with role-playing gameplay, which we’re still benefiting from today. Nintendo would do well to employ this winning formula of tradition fused with innovation, without sacrificing either for the sake of the other.

6960232_orig#11. Street Fighter II (1992)
Capcom

Who can forget the game that practically built the tournament fighting genre as we know it? Anyone who played it was hooked. Didn’t matter if you’d never played a fighting game before. It was fast-paced, relentless and addicting. It was so wildly popular you could find an opponent in nearly anyone, and that is something which Nintendo could monopolize on right now. Come out with a fighter so widely embraced that I can walk right up to another person, a perfect stranger, with a Switch of their own and fully expect them to be ready to face me in said fighter. That’s what it was like in the 90’s, except we couldn’t carry around our Super Nintendos or arcade cabinets…

2363865-snes_harvestmoon#10. Harvest Moon (1997)
Pack-In-Video/Natsume

We wouldn’t be talking about Stardew Valley and its brand new multiplayer features coming to the Switch if there was no original Harvest Moon. This addicting farming sim spawned generations of sequels, spin-offs, clones and copies all the way up to Nintendo’s newest console. I already know we’re getting the updated version of the latest and best homage to this classic game, so there’s not much to complain about. The Switch is absolutely built for Harvest Moon, to play it on the fly in short intervals.

maxresdefault-2#9. Soul Blazer (1992)
Quintet/Enix

I came across Soul Blazer almost accidentally and decided to pick it up. I enjoyed the heck out of it. It’s a hidden gem that’s both Zelda-esque and also evocative of Final Fantasy. A beautiful collision. Now that Square has picked up the suffix of Enix, the world awaits with bated breath at the possibilities in store for the Switch, like Octopath Traveler. That’s high on my list.

snes_super_ghouls_n_ghosts_p_w1m4u5#8. Super Ghouls ‘n Ghosts (1991)
Capcom

Capcom proved their love for all things ghoulish and spooky with one of the most recognizable games from the SNES. Super Ghouls ‘n Ghosts was a rock hard platformer with so much Gothic appeal, Vlad the Impaler was rolling in his coffin when this came out. Can the Switch return to a time when games were actually both fun AND bearably difficult? I hope so.

aladdin_snes_box#7. Disney’s Aladdin (1993)
Capcom

Am I going to get sued for using this image? See, that’s the point. Licensed games used to be Nintendo’s bread and butter. Nowadays, video games based on movies and cartoons have largely taken a dive in terms of quality, though there are a few exceptions out there. If the Switch can somehow get back to featuring solid, impressive licensed games like Disney’s Aladdin then, well, you’ve got all kinds of built in interest and hype right there. Give me a Moana platformer! Take my money!

2364727-snes_zombiesatemyneighbors#6. Zombies Ate My Neighbors (1993)
LucasArts/Konami

LucasArts was once the height of playful weirdness and nothing matches the beautiful oddity that is Zombies Ate My Neighbors. With an emphasis on two-player simultaneous play, fighting back hordes of the undead and pop culture references was never more delightful. A game like this which is built in sets of stages utilizing either split screen or wireless co-op would excel with the Switch’s design philosophy. Forget Ghoul Patrol, can we get something along the lines of Zombies Ate My Neighbors 2?

snes-earthwormjim1-vgo#5. Earthworm Jim (1994)
Shiny Entertainment/Playmates

“Off the wall.” No, it’s not wet paint. It’s the development platitude Nintendo needs right now. They’ve continued to churn out some of the great titles we’ve come to expect from them, but that’s just it, ain’t it? In some ways, Nintendo has become pretty predictable. Time has shown that we’re all waiting for the next Mario and the next Metroid. The world is drooling for Breath of the Wild. But Nintendo used to shock us. We already know making sequels for Earthworm Jim doesn’t work, so perhaps some of the more peculiar games to come could give Nintendo a little more of that magic word they call “variety”.

maxresdefault-3#4Secret of Mana (1993)
Square

Elegant, optimistic, and different, Secret of Mana remains one of the most beloved titles from its time. And no wonder. What other RPG included so much real-time action? What other RPG allowed you to bring a real life friend along for the journey? It’s this kind of innovation that pushed the Super Nintendo to the top. Secret of Mana was also an epic. Yes, the uniqueness of the Nindies is charming and most welcome but we’re all craving for the real RPG experiences with Nintendo again.

snes_mega_man_x_p_xky270#3. Mega Man X (1994)
Capcom

Capcom once ruled the day with so many awesome titles for the Super Nintendo but none of them was better than Mega Man X. This is how you reboot a franchise. One of the best games on the system was this third-party action side-scroller starring an edgier Blue Bomber in a more violent and dystopian world. The peachy hairs on the back of my neck stood up at the mere mention of my boy Mega Man during the Nindies Showcase, when they announced Blaster Master Zero. What happened with Mighty No.9 was a tragedy so I’m not necessarily asking for a new Mega Man, just a line of games which live up to the sheer integrity of Mega Man X.

snes_final_fantasy_3_p_wgtfw8#2. Final Fantasy VI (1994)
Square

Never forget that what is arguably the great Final Fantasy of all time found its home on a Nintendo console. Final Fantasy VII would’ve ended up with Nintendo as well, if not for cartridges. But VI proved that Nintendo’s hardware could support the highest standard of graphics, storytelling and RPG gameplay possible. Square was one of the biggest voices on Nintendo’s consoles once upon a time and nothing makes me happier than seeing them come alongside Nintendo again. Will we get a game as conclusive a FFVI on the Switch? Only time will tell but remember that this is the equivalent of a massive, non-Nintendo triple A game.

1255-1#1. Chrono Trigger (1995)
Square

There can be only one and that one for me will always be Chrono Trigger, no matter the list, no matter the subject, no matter the question. The answer is always Chrono Trigger. It’s not only the greatest Square game nor even the greatest SNES game… it’s the greatest game in existence, in my opinion. It’s everything the ultimate third-party game for Nintendo needs to be: beyond beautiful, musically inspired by dreams, open-ended, traditional and innovative, uniquely storied, and memorable to the point of being haunting. Nothing can ever top it. Or am I wrong? Ball’s in your court now, Switch.

Thank you to Miketendo64 for the invitation to contribute! And now, dear NPCs, I’m sure you can think of plenty others! What are some of your favorite third-party games from the Super Nintendo?

-The Well-Red Mage  rmage2
https://thewellredmage.wordpress.com/

Our Zelda Week YouTube Playlist


Hello to you all guys & girls! Seeing as everyone on my team has contributed in some way to our Zelda Week, I have realized that I have yet to contribute something. So I have put together a playlist of all of our Zelda themed videos on YouTube with an introduction video from Yours Truly. This playlist includes Let’s Plays, Gameplays, DLC Displays and lots more. I hope you all enjoy it as it was a lot of fun putting these videos together.

Well Guys & Girls, that’s all from me for now. Until next time, Keep On Gaming!

Miketendo64 Loves Zelda


Last month we saw a historic videogame accomplishment, the anniversary of one of the greatest series in the world, the Legend of Zelda and we honestly have nothing but love for this games!

But it isn’t February anymore, it’s March and while we’re left desperately hanging onto the ledge of a cliff, hoping Nintendo will pull us up by finally giving us Zelda U details we can truly sink our teeth into, the Zelda franchise saw its two latest releases. Sure Twilight Princess HD is a remaster and Hyrule Warriors Legends a port for 3DS, but they are pretty sweet games nonetheless and they’ve really given my something to write about these last couple of months.

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With that in mind we feel it is only fitting to completely update our very own Zelda Chart and share it below so you can see it for yourself and see just which games make it into our Top 5 by snagging themselves the highest score:

              The OFFICIAL Miketendo64 The Legend of Zelda Series & Hyrule Warriors Chart:                      by J.H. Longman

(Only includes those we have Played, Completed and intend to Play next)

(1986) The Legend of Zelda  9.0/10.0
(1988)  The Legend of Zelda: The Adventure of Link 7.6/10.0
(1992) The Legend of Zelda: A Link to the Past 9.0/10.0
(1993) The Legend of Zelda: Link’s Awakening 7.6/10.0
(1998) The Legend of Zelda: Ocarina of Time  9.9/10.0
(2000) The Legend of Zelda: Majora’s Mask  9.6/10.0
(2001) The Legend of Zelda: Oracle of Seasons  7.3/10.0
 (2001) The Legend of Zelda: Oracle of Ages 7.3/10.0
(2005) The Legend of Zelda: The Minish Cap  8.8/10.0
 (2006)  The Legend of Zelda: Twilight Princess  9.8/10.0
(2007) The Legend of Zelda: Phantom Hourglass  8.5/10.0
 (2009) The Legend of Zelda: Spirit Tracks  8.4/10.0
 (2011)  The Legend of Zelda: Ocarina of Time 3D  9.9/10.0
 (2011) The Legend of Zelda: Skyward Sword 9.4/10.0
(2013) The Legend of Zelda: The Wind Waker HD 9.1/10.0
(2013) The Legend of Zelda: A Link Between Worlds 9.3/10.0
(2014)  Hyrule Warriors 9.5/10.0
 (2015)  The Legend of Zelda: Majora’S Mask 3D  9.6/10.0 
(2015) The Legend of Zelda: Tri Force Heroes 7.3/10.0
 (2016)  The Legend of Zelda: Twilight Princess HD  9.8/10.0
 (2016)  Hyrule Warriors Legends 9.6/10.0
 (2016)  The Legend of Zelda: Zelda U  *TBD upon Review

And because that’s not enough and that we’ve really been throwing out the Zelda reviews, we thought we would include links to all of our Zelda reviews, so finding them all becomes much simpler. And regardless of not being canon, we’ve included the Hyrule Warriors games too and our very own game guide for Tri Force Heroes, the Miketendo64 Guide to Farming:

The Reviews

The Legend of Zelda (Virtual console on the Wii U)

The Legend of Zelda: Ocarina of Time 3D (3DS)

 The Legend of Zelda: A Link Between Worlds (3DS)

Hyrule Warriors (Wii U)

The Legend of Zelda: Majora’s Mask 3D (3DS)

The Legend of Zelda: Tri Force Heroes (3DS)

The Legend of Zelda: Twilight Princess HD (Wii U) 

Hyrule Warriors Legends (3DS)

The Guide

Tri Force Heroes: The Miketendo64 Guide to Farming

As we said already, we love the Legend of Zelda and are always writing about it, be it theories, features, reviews and news. There is always something Zelda related to be seen Miketendo64 on a regular basis, so if you don’t want to miss out, be sure to come back whenever you want!

Till next time folks. You’re never too old to get your GAME on!

Miketendo64 #ZeldaMonth Let’s Plays


#ZeldaMonth

To Celebrate the 30th Anniversary of The Legend Of Zelda, Jack & Mike play through the first dungeon of several The Legend Of Zelda games on the Wii U and Wii U Virtual Console. Our first episode takes them on a Journey through the first in the series The Legend Of Zelda. With No guides, No Map, Tempermental controls and only memory and persistence to go on, expect lots of fails, wrong directions and the eventual triumph.

In the second episode, Jack & Mike play through the first dungeon of The Legend Of Zelda: A Link To The Past SNES. They go searching for a princess calling for help and find a dying uncle in a dungeon. Expect a lot of Grass cutting, procrastination and the eventual Damsel Rescuing.

Manga & Zelda: A Link To The Past Graphic Novel (Review)


#ZeldaMonth

As part of our Zelda Month Celebration, I will be reviewing The Legend Of Zelda: A Link To The Past Manga created by Shotaro Ishinomori. It was originally a comic book miniseries based on the game with the same name and appeared in 12 issues of Nintendo Power Magazine and ran from January to December of 1992. It was later republished in 1993 as a graphic novel and again in May 2015 by Viz Media. The comic differed from the game with certain parts omitted from the comic and new story elements added to preserve the element of surprise and maintain a dramatic flow. New characters were introduced to the story including Roam, Epheremelda the fairy, The Kakariko Librarian and an unnamed boy who is friends with Sahasrahla.

revista-nintendo-power-legend-of-zelda-a-link-to-the-past-507901-mlm20439734195_102015-f

The Comic is often considered to be Manga but it was actually published in English originally in the United States by Nintendo Power. It was later released for a Japanese edition but retained the left-to-right format of the American edition as did the text (true Manga reads right-to-left). The sound effects were also left untranslated. The story itself is a pleasure to read with great illustrations that truly paint the world of Zelda in front of you. It starts with Link being beckoned by Princess Zelda by the use of telepathy. She pleas for him to rescue her from the clutches of an evil wizard called Agahnim. The Evil wizard takes Zelda to the Dark World, leaving Link to begin his quest to find the Master Sword so he can put an end to the Dark Wizard’s evil plans.

legendofzelda-linktopast-norma-02-636x426

I found is it a truly great read and easily engaging. It is a type of story you can pick up and leave at any time, though I must admit I only picked it up the once and the only time I put it down was when I had finished the last page. It is rather faithful to the original story of the game for the most part but the unique ‘alternate’ elements also help keep you entertained and is a great medium to share with younger generations that are not quite ready to pick up a controller and play a Zelda game but it will definitely begin sowing the seeds into their nuggets and put them onto the road of Zelda fandom.

A Must Read For Any Zelda Fan Looking To Expand Their Literary Horizons Or Wanting To Share Their Love Of Zelda With Their Young Ones.

 

An Interview With… Laura Kerger AKA “ArtistGamerGal”


AGGThrough my exploits with the internet and its ever growing connection with one another and the increasing popularity of Social Media like Facebook, Twitter, Pinterest etc. With the powers of the internet, Blogging is no longer a fad but a potential career choice and opens many doors to make relationships and connections to many people around the world.  In my search to talk to the Fans about their Nintendo inspired projects, including videos, videogames and other products of their creation, I have came up trumps today when I had the privilege to talk to Laura Kerger about her AGG Toons Series and her new original series Chroma Black. 

Mike – Thank you for joining me for this Interview Laura. It is a pleasure to talk to you and to be able talk about your fantastic animated series of Nintendo Parodies.

Laura Thanks for reaching out Mike!

Mike – So Laura, What inspired you to create the web series of Nintendo parodies?

Laura  I wouldn’t say it was an inspiration as much as it was a chain of events. The very first video game parody I ever worked on was “Zelda – Link and the Pig” back in 2009. It was based on a short comic I wrote in the back of a friend’s yearbook in junior high about The Legend of Zelda: The Wind Waker. I had just finished my first year of Art College in my animation program and was looking for a small project to practice with over the summer.

I really wanted to collaborate with others at the time too, so I reached out to several other emerging animators to try and do a team project. I ended up working with a small team of voice actors and other animators to do a video game parody collaboration video on YouTube, where everyone was assigned a super short segment of animation. The head of the team had seen a work in progress video of Link and the Pig and decided to assign me the short Zelda segment “Life with Navi”. Since the segment was so short, I was able to finish it before Link and the Pig and also decided to release it on my own YouTube channel.

The next summer in 2010, I finally finished up Link and the Pig and released it both on YouTube and Newgrounds (a popular website for animators) and it got a lot more attention than any other video I had submitted in the past four years to either site. This lead me to getting invitations from several other big collaborations (such as another Zelda segment in Nin10Doh 64) as well as sponsorship from Machinima, who at the time was looking to recruit animators to create video game parodies for their various channels on YouTube.

 I hadn’t really planned on making any more video game parodies, but once Machinima was offering to sponsor a series of them I jumped on board. I had only done small commissions with my art and animation before, so I thought this was a great opportunity to get a lot of paid experience in animation. So it really was working with Machinima that lead me to make so many video game parodies.

Mike – Are you the sole animator or do you have a team working with you?

Laura – I am the only one who works on the animation aspect of my videos; however I’ve worked with voice actors online for many years now as well as writers for script ideas. I didn’t get any help with the art side of things until “Mario’s Reward” in 2011. Then I started working with a close friend on my animations. He would color all the character art of the animation and has played that role ever since. I have also worked with digital composers for custom music in my animations as well. Recently, I have expanded my team even further and now have a background artist I’m working with for future animations. So it’s always growing!

 
Mike – Are you a fan of Nintendo or of Gaming in general? 

Laura – A fan of Nintendo is an understatement! I own every major Nintendo console and play them all regularly. I still buy old cartridges at mom and pop game shops pretty frequently and spend a lot of my free time playing video games with my friends. I do own a PS1 and PS2 as well as an Xbox 360, but I don’t own nearly as many games for those systems.

Since I live I the greater Seattle area, I’ve been to Nintendo headquarters several times growing up and would always get goosebumps every time I saw the giant Mario statue there. I’ve even been on the news for being the first in line to purchase a Wii at a local video game store! I could go on and on, but basically, I’m a total Nintendo Nerd.

Mike – What was your first Nintendo experience?

Laura – It’s really hard to pin-point my first experience being as Nintendo games were in my household before I was even born, so they’ve just always been there. My mom loved the NES and SNES so she would pick up games for me and my sister to play with her pretty frequently, so it was embedded in me at a very young age. We have several antique books and guides on video games because of my mother as well as the first issue of Nintendo Power. My mom was a regular on the Nintendo help line back when that was still around. My sister out grew it, but I just never did.

Mike – What type of console do you prefer, Home Console or Handheld?

Laura – I’ve had wonderful experiences on both, but it all started on consoles for me, so I have a little more of an emotional attachment to console games in general and my collection on console is much larger than handheld. A lot of the games I played on handheld were really just extensions of titles that were originally on console, so I always thought of the console as the main avenue of my games.

Mike – Where do you get your ideas from to create such rich comical material?

Laura – Most of the ideas came from playing the games and joking about them with my friends. We would be playing a game and find ourselves critically over analyzing them like: “don’t you think it’s weird how Link just walks into peoples’ houses and just breaks pots and no one seems to mind?” for example. Then we would take that idea and turn it into an animation.

Mike – In your AGG Toons series, you have brought to new light to memorable Nintendo characters such as Mario, Yoshi, Link and even the Pikmin. Your work shows no boundaries and that everything is accessible. Could we expect for example, a Metroid skit or a Starfox parody in the near future?

Laura – Most of the video game parodies I made were based on games that I was playing or more often re-playing at the time. I don’t really target specific games for popularity or make videos based on fan demand since it is hard to work on something you are just not inspired to make. I also don’t like to make parodies of games I’m not super familiar with or haven’t really played much. So it’s really all about what I’m feeling like working on or was inspired by at the time. The reason why so many of my videos are related to Zelda is simply because that is my personal favorite video game series.

Mike – Your Latest video is a crossover between Majora’s Mask and Sailor Moon where you have Young Link putting on the Fierce Diety Mask and transforming.  How did you come up with the idea for that and are you pleased with the final result?

Laura – The remake of Majora’s Mask for 3DS came out early this year and I started watching the re-mastered Sailor Moon DVDs around the same time. A friend and I were joking about the similarities of the two over text message after having watched it the night before and we realized how many parallels there were between the two and the idea for the animation was born! I jumped on it pretty quickly since I hadn’t been active on my YouTube channel for some time and was looking for a short but sweet animation to make between major projects. I was also learning some new animation software at the time and thought this could be a great chance to try out some new tools without a lot of production time.

I was pretty happy with the result and felt the quality was a lot better than my older animations in part because of the new tools I was using. Although I always find something to criticize about my work once it’s finished, so I’m always left feeling like I could have done something better… but I guess that’s part of striving to always improve!

Mike – Where did you learn to produce such amazing works of animated art? Is it through programs such as Adobe Photoshop or something even more sophisticated?

Laura – Tons and tons of practice. Many people think learning animation means learning software, but software has very little to do with it. The software is just a tool; much like a pencil- just learning how to use it won’t make you draw pretty pictures. That comes from countless hours of practice. 2D animation (specifically frame by frame animation like I do) is all about learning to draw and learning the principles of animation, which are not contingent on what software you use. In this industry, you have to learn new software constantly, but it is the skills you build when using the tools that really impact your work and carry over.

I’ve been drawing my whole life, but practicing animation since I was 15. Back then, I used things as crude as MS Paint and Movie Maker just to make my moving pictures! I got a lot of training in college courses and have a bachelor’s degree in animation, so that certainly helped me learn much faster than I did on my own, but it really is all about practice, practice, and more practice! A lot of people think that if you can create art it means you have this magical thing called “talent” that you were born with, but that is a myth and frankly an insult! That’s because it implies that the artist did nothing to earn the skills that they most assuredly spent countless hours perfecting to get to that point. Talent is a myth!

As far as specific software I use, I use a multitude of software for different parts of the process. Photoshop does have animation tools and some people do use it for that purpose, but I wouldn’t recommend it for that. I mainly use Photoshop to paint backgrounds for my animations or draw out concepts. For all my animations before this year, I was mainly using Flash for almost everything, but for all the animations I’ve made this year (including Zelda Sailor Majora’s Moon Mask) I used Toon Boom for my character animation. I also use After Effects to apply any effects like glows or sparkles and Premiere for final editing and rendering. Not to mention all the software for audio editing! It is a lot to learn, but once you get started learning some software, learning more software becomes easier.
Mike – Though your work is animated, brilliantly animated I must say, it is not generally for the eyes of children but more designed for a more mature audience, would you agree?

Laura – I certainly wouldn’t recommend my videos to young children, but I try to keep them tame enough that older children can feel comfortable watching them. I’ve always tried to make animations that appeal to me at whatever current age I am, so nearly all my animations were designed for teens or later, especially since they cover games that came out when the current kids weren’t even alive to play them! Most of the games I chose to parody came out in the N64 era, since I am especially partial to that era so I don’t imagine the kids today being as interested in videos about those old games. They are more for people who played those games as kids and can enjoy some adult humor about them now.

I personally think the stigma that animation has received as solely a form of children’s media is an outdated western concept that will likely change in the coming years. In fact, I am hoping to be a part of that change with the cartoons I produce!

Mike – I hear you are working on your own original series, Chroma Black which, the name itself sparks genuine interest. What is the concept of this new series? Is she a superhero or anti-hero? Is it a drama or comedy? Tell me more about it?

Laura – Thanks for your interest in it! I can’t really give a lot of details about it since I am still currently in the process of developing the series and a lot is in flux at this point, but I would say it is a sci-fi fantasy that takes place in a very unique and expansive world that the characters will explore.

I’m really trying to break as much new ground as possible with the concept so it can be challenging to find familiar terminology to describe it, but I can promise that there will be plenty of action and adventure! There will also be several mysteries in the world that the characters have to unlock in order to solve problems and I’m hoping viewers will be along for that ride and be wondering and formulating their own theories.

I have also been working hard to really flesh out several diverse characters that develop and grow throughout the story and their relationships also grow and change. Covering the spectrum from romance to betrayal, I am working hard to make these characters feel real and relatable for the audience. And I would be lying if I didn’t say video games were a huge inspiration with this series!
Mike – When can we expect a pilot or sneak peak of this new series?

Laura – I am hoping to release the first of a series of animated demos in the next few months. These would be short animation tests that I would conduct to figure out exactly how I want the production to look and would in no way be canon to the story- think of them as experiments and steps in the production’s pipeline. I’m hoping they will at least get people interested and talking about it! That is the same reason why I am being so open about visual development over social media- to get people talking about it before it even comes out!

As for an official preview, that will likely happen sometime next year when things are more ironed out in story and visual development. I am undecided on when or how I would release the pilot as I may pitch it privately to sponsors or I may create the show in seasons and thus have to create several episodes before releasing the first one on a production schedule. In short, it’s all still up in the air!

Mike – Will you be uploading the video to any other or do you have any other video hosting sites?

Laura – The current plan is to deliver the series via my ArtistGamerGal YouTube channel, but that may change depending on other factors (like getting picked up by a sponsor).

Laura– Certainly! My work is always a culmination of what I have learned in the past, so I will be applying all the techniques I know to this production to make it the best I can with the small team that I have.


Mike – Do you have a set episode list for your series or is it an open entity that you will keep adding to over time?

Laura – There will be a set episode list and the entire story will have been written from beginning to end before the first episode is released. However, the ending leaves an opening for continuation if we decide to do so.

Mike – Well Laura, thank you so much for participating in this interview and answering all these questions. It has been an absolute pleasure to talk with you today. I am a big fan of your work and have watched all your videos. I wish you well on your endeavors and look forward to seeing your next video.   

Laura – Thank you for having me! 😀

If you would like to know more about Laura Kerger’s works and videos including AGG Toons and Chroma Black please feel free to click on the links below.

Youtube: https://www.youtube.com/user/artistgamergal

Facebook: https://www.facebook.com/artistgamergal?fref=ts

Twitter: https://twitter.com/artistgamergal1

Newgrounds: http://artistgamergal.newgrounds.com/