Tag Archives: Breath of the Wild

[Video] Monster Hunter Double Cross X Zelda: Breath Of The Wild DLC


Capcom have released a new video that show that Monster Hunter Double Cross on Nintendo Switch will be getting Legend of Zelda: Breath Of The Wild DLC. This will allow your character to don the Champions Tunic and dress your Felyne companion up as a Korok. You can see for yourself in the video below.

Monster Hunter Double Cross is currently only available for Japan so we in the West will have to wait a little longer to see if Capcom will launch it over here as well, along with the DLC of course.

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The Legend of Zelda: Breath of the Wild’s News Channel is now Live on Switch


As revealed in the patch notes for Version 1.3.1 of Breath of the Wild on Nintendo Switch, the Breath of the Wild news channel is now available to follow on Nintendo Switch.

Continue reading The Legend of Zelda: Breath of the Wild’s News Channel is now Live on Switch

[Patch Notes] The Legend of Zelda: Breath of the Wild Version 1.3.1


Just when you think you may have seen everything Breath of the Wild’s Hyrule has to offer and that it is safe to lose yourself fully in another Nintendo game, Nintendo pulls us back with a fresh new update that will add a new News Channel, which players can use to get items from! Continue reading [Patch Notes] The Legend of Zelda: Breath of the Wild Version 1.3.1

Nintendo Germany Reveals 4 Pack of Breath of the Wild Champion amiibos for Europe


At E3 we first learned amiibos of all four Breath of the Wild Champions was in the works. Then we learned all would be available as a 4 Pack for Japan and now the same has been revealed for Europe.

  Continue reading Nintendo Germany Reveals 4 Pack of Breath of the Wild Champion amiibos for Europe

[Interview] Aonuma on Fan-Service, HD Rumble and the Champions of Breath of the Wild


With Eiji Aonuma and Nintendo in attendance at Japan Expo 2017, plenty of Zelda news has been making the rounds and now that a new GameReactor review has gone live, there’s even more Zelda news to cover.

 

For anyone who would like to just see the interview in its entirety, click here, otherwise carry on scrolling down as we’re sharing a few of our favourite responses right here:

 

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The Legend of Zelda: Breath of the Wild

Aonuma on Fan-Service and his Assessment of The Legend of Zelda: Breath of the Wild 4 Months Later:

Excellent obviously. But I realise that during these four months I have not stopped working on the DLC, so we kept our nose to the grindstone and we never felt like our work was done and that it was time for us to review it. One thing is for sure: for the last four months, we have focused on the player’s feelings, analysing their feedback and possibly changing via the DLC what they did not like. That said, we are still very cautious with fan-service, because too much fan-service can make the game tasteless. What I enjoyed during these four months was seeing the players and the sometimes unique and unexpected ways in which they play our game. Because the truth is we designed a game by saying that they were going to play as we wanted, or at least we knew how they were going to play. But when you see on YouTube how some people use the content we’ve created, we’re extremely surprised. We really did not expect that type of use.

 

Aonuma on HD Rumble and the Next Zelda game to Feature it:

To give a concrete example, there are what are called ‘HD vibrations’ which are specific to the Switch and which allow you to almost experiment what the character feels when it touches something, for example when you take an object in hand you can feel it thanks to the vibrations. It is a rather interesting approach, it adds more realism too, simply it would have been necessary to develop scenes around that. The real problem that made it impossible to use this technology is not so much a matter of time problem but rather that we were going to have too many differences with the Wii U version and they both had to be identical games. But now that we can free ourselves from this connection, this constraint, since the Switch is developing well, we will be able to use this in the next Zelda.

 

Aonuma on Nothing to Declare as Far as the Next Zelda is Concerned:

We have no plans for a future Zelda, we are still far from all this unfortunately for you. Today, I’m at a stage where I’m trying to gather a number of ideas for a sequel, but I cannot do it alone. It’s a lot of work that will have to be done over a long period of time, and we’re still far from having planned anything. Leave us a little time…

 

Aonuma on the Final Battle Against Ganon:

You know, it’s very difficult to harmonise the fight against a last boss because we have this desire that whatever the level of the players, they could reach the end of the adventure. And if you put a level of difficulty that is too high on this last boss, there are some who will never be able to finish it and it will lead to frustration too. So the balance is really very hard to find. We indeed prefer to lower the level of difficulty so that everyone can enjoy the end. And going back to Expert mode, it will be much more difficult, it will be a lot more challenging for those who want it. And then, keep in mind that Zelda is not just an adventure that will end with the fight against Ganon. For us, this final fight is just a way of finishing the game. The real end of the game is when you really get to the end of the adventure, having completed all the quests and discovered the secrets of the game. But we noted the complaints on that point too.

 

Aonuma on Link’s Ambidextrous Nature:

It is a matter of chance that Link is left-handed in the first episodes, for a reason that we could not really explain today. When we developed the game on Wii, we actually had to change and adapt to the majority of players – and that’s my case too, I’m right-handed – so we had to make sure that Link was right-handed on that version. But it was to adapt to the gameplay, so in the end I think we can say that Link is ambidextrous [laughs]. When the developers at Koei Tecmo, who are in charge of Hyrule Warriors, asked me a few months ago whether he was left-handed or right-handed, I replied that it was absolutely not important to me. Nor for Shigeru Miyamoto for that matter.

 

Aonuma on VR Zelda:

Let me tell you something. When we did Twilight Princess, we did first-person trials. And I absolutely did not like it, it did not look like Zelda as I conceived it, nor as you must conceive it yourself as a fan of the saga. And from that point on, we thought we had to be able to see Link, whether it was during the fighting or the exploration. For us, this is the very essence of Zelda. For the moment I have a hard time imagining a Zelda in VR so as you can probably imagine, this is not a priority nor a short-term project. But I’m not closing the door on that for the future.

 

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And that as they say is that, for today anyway. For more Zelda news, the site to go, is miketendo64.com!

 

Source: GameReactor

[Editorial] Master Sword Unleashed! (Surviving the Trial of the Sword)


After a lengthy wait, last week the very first DLC Pack for The Legend of Zelda: Breath of the Wild dropped and having spent a part of the weekend experiencing its every delight, it’s time to write about my favourite part of the whole thing!

Zelda

Don’t get me wrong, the Travel Medallion, Hero’s Path, Master Mode, Korok Mask, Majora’s Mask, Midna’s Helmet, full Phantom and Tingle armour, are all great additions that do add to the game in their own way, but the Trial of the Sword is where the real action is at and that’s why today I would rather just write about that.

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Instead of being a minor feature, a secondary difficulty mode that allows players to experience the game at the harder setting, or just something else you can wear, the Trial of the Sword is actual content that does in fact have some form of an impact, what with providing the means to unlock the true power of the Master Sword. It also comes with new dialogue for the Great Deku tree and a new location to explore, in a bid to prove Link worthy of wielding the Master Sword’s true splendour.

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The only thing is, don’t go expecting the Shrine like experience to be a walk in the park. Even the Beginning Trials will soon have Link meeting a Terrible Fate if players aren’t careful and that is pretty cool! Why? Well if you can barely survive Trial of the Sword, than it means do not even try Master Mode just yet as you will not stand a chance, but hey aside from how dangerous it can be, the Trial of the Sword is actual a delightful experience.

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One that sees you being stripped of all that you have and having to take on enemies armed with nothing but your wits and Runes until you’re able to arm yourself and fight your way through it, until reaching the nice little rest area where you can catch your breath, open a chest or three, gather supplies and cook before getting back into the foray!

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And if you think the small enemies pose a problem, wait until you face the Moblins and Guardians and Lynels and various bosses that the Final Trials possess because that’s where the real fun begins and I had a great time playing through the whole thing, but because of the hassles that await, here’s a couple of tips to help you reach your eventual success and master the true power of the Master Sword.

  • Tip 1: Never forget your Runes! – While Bombs are good, they are not the only useful Rune you have in your arsenal as Stasis is great for freezing every kind of enemy you will encounter and can be used to put them on pause long enough for you to get in a few good blows.
  • Tip 2: Arrows are your Best Friend, but you need to Save them! – For the players who aren’t the most deadly in close-combat, you might want to take a step back and let your bow do all the talking, but while there are plenty of arrows to be found and acquired, try to make every shot count, especially since arrows are a great way of dealing with every boss you face and Guardians.
  • Tip 3: Never Leave a Chest, Barrel or Crate Behind! – While not every area has a crate, a chest or a barrel in, a lot of them do, so if you wish to stay alive, never move on to the next area until you are sure you have got everything first. The more ingredients you possess, the more meals you can cook with better effects.
  • Tip 4: Meals are Important! – With plenty of supplies being encounterable throughout the stages and rest areas, it’s important to put them to use whenever you can by cooking a complete meal, as the hearts they offer can be far superior to the ones you’ll get by eating food as you find it.
  • Tip 5: Knowing when to Use your Ancient Arrows! – When going through the Final Trials, 9 Ancient Arrows can be acquired and as tempting as it is to use them on every Guardian you face, you’re actually better of saving them for the Lynels, especially the one in the final room who’s Bomb Arrows will hit you wherever you try to hide.
  • Tip 6: Run towards the Lynels! – With Lynels being such formidable foes, it’s understandable to want to run away from them as soon as you see one but since running away from them isn’t an option, run towards them! By charging right at them, you can swiftly use Stasis to freeze them and be close enough to line up your shot and take them out with an Ancient Arrow.

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But the most important tip is to have fun as it is all too easy to want to bow out in frustration, or totally lose your cool and enter pure rage, so have fun, do your best and if you fail, you fail. It’s okay to fail, after all not every Hero passes every challenge, so if you do bite the bullet, you can always learn from your mistakes and try again as that is the true way to be the Legendary Hero worthy of wielding the Master Sword.

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Plus all the grief and torment is worth it as the full powered Master Sword can be used a lot longer before needing to recharge and has twice the power than when previously paused. So without a doubt the Trial of the Sword is worth doing and is the best thing to be included with the DLC Pack. Should you wish to disagree, be sure to comment below, because as far as I’m concerned, I have said my piece and it is time to wrap this Editorial up, so that you can have yours, so have at it!

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Until next time, keep on gaming!

 

 

[Video] Tingle Link Terrorizes The Citizens of Kakariko Village


If you have yet to acquire the full Tingle attire for The Legend of Zelda: Breath of the Wild and require a reason to do so, then the contents of the video we’re sharing in this post is a great incentive as it sees a Tingle dressed Link terrorize Kakariko Village! Enjoy:

Cheers for the interesting tidbit Kotaku!

 

Source: Kotaku (YouTube)

[Video] Nintendo Life Presents: ALL DLC Pack 1 Item & Armour Location Guide for Zelda: Breath of the Wild!


DLC Pack 1 has finally arrived and if you have yet to find any of the awesome new items, or just want to take the easy way out, here’s Nintendo Life with a complete video guide that covers how to get every new item piece of clothing:

Happy hunting!

 

Source: Nintendo Life (YouTube)

[Feature] A Message from Tominaga (The Master Trials have Arrived!)


It’s the day of reckoning people! The long awaited day that dlc Pack 1 drops for The Legend of Zelda: Breath of the Wild and to celebrate the occasion, here is the dlc’s Director on hand with a special message: Continue reading [Feature] A Message from Tominaga (The Master Trials have Arrived!)

[Feature] “You’ve Met with a Terrible Fate, Haven’t You?” (Countdown to DLC Pack 1: The Master Trials)


This is it people! We are just one day away from the release of some awesome DLC for The Legend of Zelda: Breath of the Wild and today, Eiji Aonuma is on hand to talk about the Majora’s Mask: Continue reading [Feature] “You’ve Met with a Terrible Fate, Haven’t You?” (Countdown to DLC Pack 1: The Master Trials)

The Master Trials DLC for The Legend of Zelda: Breath of the Wild Requires 3.7 GB of Free Space for Wii U


While the DLC Pack 1 for Breath of the Wild is 2 days away from dropping for those of us in Western audiences, in Japan its 1 day away and new information has arrived!

 

According to the updated Japanese website for The Legend of Zelda: Breath of the Wild, while DLC Pack The Master Trials only requires 456 MB of free space to download on the Switch, it requires 3.7 GB on Wii U. Continue reading The Master Trials DLC for The Legend of Zelda: Breath of the Wild Requires 3.7 GB of Free Space for Wii U

[Feature] It’s Tingle Time! (Countdown to DLC Pack 1: The Master Trials)


Another day and another DLC Countdown post has gone live and this time, it is all about Tingle:

Continue reading [Feature] It’s Tingle Time! (Countdown to DLC Pack 1: The Master Trials)

[Feature] The More you Know about Midna! (Countdown to DLC Pack 1: The Master Trials)


We’ve had a lesson on the Korok Mask and the Phantom Armor, and today as part of an ongoing series of posts with regards to the DLC Pack 1 for The Legend of Zelda: Breath of the Wild, today’s lesson is on Midna and her helmet: Continue reading [Feature] The More you Know about Midna! (Countdown to DLC Pack 1: The Master Trials)

[Feature] All about the Phantom Armor (Countdown to DLC Pack 1: The Master Trials)


With now just four more days to go before DLC Pack 1 is available to those who brought the Expansion Pass, to download for The Legend of Zelda: Breath of the Wild, yet another blog post has gone live and here is our promised coverage: Continue reading [Feature] All about the Phantom Armor (Countdown to DLC Pack 1: The Master Trials)

Korok Seeds Origins (Countdown to DLC Pack 1: The Master Trials)


With the DLC Pack 1 set to hit The Legend of Zelda: Breath of the Wild next week, Nintendo are doing a rather special countdown of posts to mark the occasional and the first post is available now!

 

So get ready to learn all about the origin of the Korok Seeds and learn about the Korok Mask because Breath of the Wild’s Director is ready to teach us a lesson: Continue reading Korok Seeds Origins (Countdown to DLC Pack 1: The Master Trials)