Given that matter, Snake Pass is a game that is easy to recommend, but as long as there is a large caveat attached to its back. By moving away from the bipedal characters that dominate the platforming landscape, the game is practically the discovery of a hidden subgenre, one that seamlessly mixes the challenges of getting across chasms, gathering items, and climbing to high places with the reasoning involved in puzzle games. It breaks away from the mold by forcing players – quite literally – to think and move like a snake, altering the way with which problems that are nearly as old as gaming itself need to be approached. Without its checkpoint-placement shortcomings, Snake Pass would be a game that could embrace all kinds of players, regardless of the paradigm-breaking it requires; with it, though, it becomes a title that asks for more patience and perseverance than it should. Those who endure, however, will be in for quite a treat.
It breaks away from the mold by forcing players – quite literally – to think and move like a snake, altering the way with which problems that are nearly as old as gaming itself need to be approached
Ever since a frustrated Mario traveled between castles in which his princess could not be found, the world of platforming games has featured a quite obvious bias: namely, the fact that – like a cool roller coaster ride that eludes the bravest children out there due to height restrictions – it sends away creatures who cannot stand on two legs. With the exception of Spyro, who certainly must have burned whoever told him he could not access his own adventure because he was walking on all fours, it is clear there is some kind of established segregative policy. Nothing else could explain how characters like Sonic (a hedgehog), Croc (a crocodile), Aero…
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