Given it has a remake that gets rid of nearly all its frustrating issues and that makes its adventure, which is in essence quite good, accessible and fun to modern gamers, revisiting the original Metroid is only really justified by the curiosity to catch a glimpse of the franchise’s start in its pure state. Those who choose to do so, will be able to witness how an NES game was able to succeed in creating an astoundingly immersive atmosphere inside a technically limited scope, and they are bound to find the game’s mixture of action and non-linear exploration to be engaging to a certain point. Nevertheless, they are also likely to come across a myriad of issues in presentation and design that severely harm the overall experience. Metroid is a strong game, and it is certainly one of the system’s most alluring efforts, whether one takes into consideration the franchise it spawned or not; however, time has not been too kind to it, as it has amplified the problems that existed on the day of its release and brought new shortcomings to light.

via Metroid — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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