The main problems Fire Emblem: Three Houses carries are certainly those that come forward due to its expanded focus on the franchise’s extremely valuable social component, a move that, on one hand, greatly increases its size and the impact of its plot, but that, on the other, turns a big slice of its gameplay hours into a chore. Regardless of that partial misstep, the title is nothing short of a major achievement in content and storytelling goodness; in those two areas, whether through three branches that display vastly different perspectives on the same general tale or via borderline infinite options of character growth, Three Houses offers more than anyone could have possibly expected, and it does so with the confidence of a property that knows – more than any other – how to mix heart and strategy into a stunningly uniform fabric.

via Fire Emblem: Three Houses — Nintendobound

 

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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