Cadence Of Hyrule — Nintendobound
Cadence of Hyrule is as great as it is unlikely. And although much of its excellence can be attributed to the high quality found in the pieces that constitute it, the addictive gameplay of Crypt of the NecroDancer and the prowess in adventure of The Legend of Zelda franchise, the biggest reason for the experiment’s success lies in how it fuses those parts to form a quest that is similar yet different from the products that inspired it, forging a game that would have not existed otherwise. Its focus on quirky rhythm-based combats and its reliance on randomly generated environments hold it back from being universally recommendable, not just because of its peculiar mechanics, but also due to how some may end up perceiving it as repetitive. However, it is undeniable that Nintendo and Brace Yourself Games found an incredible middle ground between the global appeal of the properties of the former and the straightforwardness of the output of the latter. And Cadence of Hyrule reaches for greatness from that territory, smoothing out the roguelike grind of Crypt of the NecroDancer while boosting it with the visual and musical proficiency of The Legend of Zelda as well as with the franchise’s knack for birthing well-designed adventures, making it hard to conceive the partnership between a giant of the industry and an independent studio could have yielded something better.
Categorised in: Nintendo
This post was written by Matt