As a whole, Inside may be a game that undeniably chooses to walk quite closely to its predecessor, Limbo; after all, it uses many of the same strategies to muster a level of tension and darkness that is almost suffocating. At the same time, however, it is able to move beyond it quite smartly, whether it is in the elimination of harmful level-design vices, in the expansion of its puzzle-solving component, or in the creation of an intriguing setting whose imposing questions are given answers that are haunting in their vagueness. Thanks to those qualities, Inside succeeds in being an experience that pulls audiences into its grasp due to a brutal atmosphere, but that convinces them to stay through the way its gripping gameplay and cruel setting are linked by an immaculate synergy that works towards simultaneously augmenting the impact each one of them has, creating a journey that is equally relentless in wonder and horror.

via Inside — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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