Without so many sources of overwhelming frustration and points that reveal technical inconsistence, Kid Icarus could have been hailed as a classic upon its original release and still hold that status until the present day. As it stands, however, it is a game that, albeit good, has to be tackled with patience and willingness to overlook its rough edges. Its mixture of platforming and shooting is remarkable, and it is even more engaging due to how the adventure offers rewards to those who are efficient in the killing of enemies. Additionally, its gameplay variations, which include dungeons of The Legend of Zelda inspiration as well as stages that scroll sideways and upwards, keep it fresh and entertaining all the way through. Because of that, although it is understandable the franchise was kept for so long in a limbo, it is also slightly sad Nintendo temporarily abandoned the unique formula, in both gameplay and mythological theme, they uncovered with the title. Just like it deserved a shot at modern stardom with a new installment, Kid Icarus also deserves to be played by a contemporary audience; even if not everyone will make it to its end, the game has enough quality and flexibility to hold some value to a wide and varied public.

via Kid Icarus — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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