Transistor does hold some flaws. It has a short length; it possesses a linearity that may be perceived as exaggerated; and its constant alternation between walking and battling can feel too predictable. Its impeccable and overflowing style, however, overpowers it all, and allows the game to deliver an experience that although certainly not as refreshing or great as that of its precursor, Bastion, is still immensely enjoyable. Its battles are dynamic and offer an uncanny amount of possibilities via simple building blocks; its plot is compelling due to its initial vagueness and the boldness found in its presentation; its highly artistic inclinations generate visuals and music of incredible quality; and its omnipresent narration, inherited straight from its predecessor, lends it a lot of identity. Due to that, even if it shares notable similarities to Bastion, Transistor is clearly not simply resting on past laurels; it is, quite stylishly, repackaging a gameplay and narrative format that achieved huge success while adding a few clever flourishes of its own. And it does so quite well.

via Transistor — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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