SteamWorld Quest: Hand of Gilgamech ends up being pleasantly enjoyable as a whole, displaying a good deal of competence in the building of all parts that constitute it. It is true that, when all of these elements come together, what is formed is an experience that – inside the RPG genre – does not quite produce ripples as strong as those generated by Dig and Heist in their respective niches, which makes the game’s overall impact feel somewhat subdued in relation to those caused by its peers. Nonetheless, even if it does not put a fight against the major actors of the role-playing field, SteamWorld Quest qualifies as another successful venture by Image & Form, because its plot flows nicely and stars likable heroes; its technical features exhibit a quality in production that feels like a new frontier for the SteamWorld property; and its card-based battling mechanics are original and flexible. Due to that, regardless of how it does not possess the makings of one of those special indie effort that challenge products made by much larger companies, SteamWorld Quest is likely to satisfy those that are already converted to the franchise and lure in a batch of new fans.

via SteamWorld Quest: Hand of Gilgamech — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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