Last week, something truly incredible happened. The Legend of Zelda: Breath of the Wild beat Super Mario Odyssey for the title of Game of the Year at The Game Awards 2017 and at long last, the Champions’ Ballad finally arrived and we weren’t prepared for it. Continue reading [Editorial] Learning the Final Verse of the Song with Breath of the Wild’s Champions’ Ballad DLC
Once again, our esteemed Hero Link, has found himself with the opportunity to ride a motorcycle once again (Mario Kart 8 and Mario Kart 8 Deluxe being the previous instances,) and having earned it myself, I knew what I must do! Continue reading [Video] Master Cycle Zero Extreme Sports! (The Legend of Zelda: Breath of the Wild)
Last week, Pack 2, otherwise known as the Champions’ Ballad DLC for The Legend of Zelda: Breath of the Wild, finally made its debut and added a whole range of content. From expanding the game’s story, to 16 new Shrines, 3 new enemies, 9 new pieces of armour and the Master Cycle Zero, the DLC came packed, but there is more to it than just that, because getting the motorcycle and witnessing the final memory is not the last touching moment the DLC has to offer. In fact, it’s what happens afterwards that is. Continue reading [Video] Making a House a Home with a Picture of Old Friends (The Legend of Zelda: Breath of the Wild)
Once again, it is time for another edition of The Miketendo Strip and just like last time, we’re back with another of our Miketendo Mash-ups. Care to guess which games we’ve mashed up this time around? You could easily make a game out of it: Continue reading The Miketendo Strip: Issue #34: Miketendo Mash-ups Part 4
If you haven’t yet, a new update is now available for The Legend of Zelda: Breath of the Wild and it is worth downloading. Not only does it add the new Xenoblade Chronicles 2 Side Quest that will allow you to earn Rex’s costume, but there’s also support for the Champions amiibo:
The Legend of Zelda Breath of the Wild Version 1.3.3 / DLC Version 2.1:
- Added support for the Revali / Daruk / Urbosa / Mipha amiibo.
- Xenoblade Chronicles 2 side quest and collaboration equipment added.
- Fixed an issue with Hero’s Path Mode in which “x marks” weren’t recorded with version 1.3.0 or later.
- Various fixes to improve the gameplay experience
Only instead of just hitting you with the game’s patch notes, we will also be sharing a video from GameXplain that will show you how to get the new Salvager gear, if you’re in a hurry and have no time to look and figure it all out for yourself:
Oh, Xenoblade Chronicles 2, what are you doing to us today?
If Zelda fans didn’t get enough news regarding new content for The Legend of Zelda: Breath of the Wild, today (new side-quest with new costume available as a prize being distributed on November 9th) it’s time for some less official news. According to an updated listing of Breath of the Wild in the European Switch eShop, the Champions’ Ballad DLC Pack that adds a new dungeon, original story and new challenges, is due out in December.
By no means is this official confirmation, as for now it is circumstantial, but like Nintendo has said time and time again, the second DLC pack will be out this year and with just November and December left, next month is as good a time as any to bring it out. But until Nintendo officially come out and give us a date, which they will do soon enough, for now nothing is set in stone.
Source: @LordofGamez (Twitter)
For anyone who was hoping today’s Xenoblade Chronicles 2 Nintendo Direct would possess something other than just Xenoblade Chronicles 2, you’re in luck! Continue reading Add a Touch of Xenoblade Chronicles 2 to Breath of the Wild This Week Thanks to a New Side-Quest!
With Black Friday drawing even nearer, Nintendo of America are gearing up to ensure they’ll have plenty of great products lined up for the occasion, which includes a new Zelda themed 2DS and a whole lot more! So with plenty to read through, here’s us sharing the full announcement: Continue reading [Press Release] The Legend of Zelda? More Like The Legend of Black Friday in all its Bundle Goodness
Earlier this year, Zelda fans in Japan were graced with the Legend Of Zelda Encyclopedia. Dark Horse Comics are finalizing the western localization for the Encyclopedia and a release window has been given for North America, April 2018.
The Legend of Zelda Encyclopedia will hold 320 pages full of explanations and descriptions of everything from items, potions, characters and their relationship with others. Maps, illustrations and screencaps also cover the pages stretching from the first game in the series up to Twilight Princess HD. An interview with Eiji Aonuma, the Series Producer.
Be sure to keep an eye out for Pre-orders as they will no doubt be opening up soon with pricing set at $39.99.
As revealed in the patch notes for Version 1.3.1 of Breath of the Wild on Nintendo Switch, the Breath of the Wild news channel is now available to follow on Nintendo Switch.
Just when you think you may have seen everything Breath of the Wild’s Hyrule has to offer and that it is safe to lose yourself fully in another Nintendo game, Nintendo pulls us back with a fresh new update that will add a new News Channel, which players can use to get items from! Continue reading [Patch Notes] The Legend of Zelda: Breath of the Wild Version 1.3.1
Nintendo UK have uploaded a video to their YouTube Channel of The Art Of Legend Of Zelda Masterclass that was presented at the Japan Expo in France. Eiji Aonuma was there to host the Masterclass and gave all the attendees a great insight into the world of Hyrule.
You can check out the video below.
Source: Nintendo UK (YouTube)
Guest Article By: Rebecca Geizura of 1-Up Games
Although the Nintendo 64 only had 296 North American released games, there are still a few games that are plain terrible. From bad graphics to poor level design, the games on this list are horrific.
This game is a sad knock-off the PlayStation game Twisted Metal. It was originally released for the PC in 1997, then it was ported to the Nintendo 64 in 1999. The port was done poorly, and the Nintendo 64 version was done terribly. The game drop frames constantly, and graphically it had less textures. Carmageddon received a 2.4/10 rating from IGN. It was one of the most forgettable games from the Nintendo 64.
- Blues Brothers 2000
The game is based off the Blues Brothers movie released in 1998. The release was delayed so much that when the game was released, no one really cared about the movie anymore. The game has a weird storyline, bad controls, and poor level design.
- Power Rangers: Lightspeed Rescue
Most of the buttons do nothing. There is no jump, no crouch, no sidestep, nothing like that. The enemies come out of the walls, and the boundaries very far apart. You can run for minutes before reaching a boundary that stops you. The creators couldn’t loop the music, so the music abruptly stops and starts up again. The music also plays throughout the whole entire game except the title screen, so there is two music tracks in the whole game.
- Rugrats Scavenger Hunt
Released in 1999, the game is a Mario Party clone that fails to have the same multiplayer fun. The core mechanics are too slow and complicated for any child’s attention span. This game should only be played when you are trying to go to sleep.
- Superman 64
Immediately as the game begins, you have to fly through rings. You don’t even have to get used to the controls. If you miss a few of the rings, you lose. On top of that, there is a time limit so you don’t have time to go back and fly through the ones you missed. The controls are very sensitive; one wrong move and Superman takes a dive in the wrong direction. After you finally beat the first level, direction flash on screen. It says something about cars, but there isn’t enough time to read it. You have 5 seconds to complete the task. If you don’t, you have to beat level one again.
Since you’ve read the worst Nintendo 64 games, here are the games that are still astonishing and magnificent today.
- Star Fox 64
This reboot of the Super Nintendo classic space shooter was not only a vast improvement, but also remains as the best game in the franchise. It was one of the first Nintendo games to include voice acting and is often one of the most quoted games for it’s cheesy lines.
- Super Mario 64
It was not only one of the best launch titles made, it was a major revolution in gaming. Super Mario 64 had precise controls, spectacular camera angles, and visuals at the time that have never been seen before. The Nintendo 63 may have had a tiny library of games when the console launched, but with this game, no one was bored.
- Super Smash Bros
This game spawned one of Nintendo’s most successful franchises. It was a four player fighting game that created a new style of games called brawlers featuring some of Nintendo’s most popular characters beating each other for some violent fun.
- Goldeneye 007
This is the most successful licensed game ever despite coming out 2 years after the Goldeneye movie. Added as an afterthought, the multiplayer mode was one of the main reasons for its success, and it became a pioneer for console multiplayer or first person shooters.
- The Legend of Zelda: Ocarina of Time
Not only is this the best game on the system, but it is arguably one of the best games of all time. The gameplay has a flawless combat system, an lock-on mechanic, and a day and night system. This is a true testament on how video games should be made. The Legend of Zelda: Ocarina of Time still stands up to games being released today.
If you are looking to play or purchase any of these games, please feel free to visit 1-Up Games.
At E3 we first learned amiibos of all four Breath of the Wild Champions was in the works. Then we learned all would be available as a 4 Pack for Japan and now the same has been revealed for Europe.
With Eiji Aonuma and Nintendo in attendance at Japan Expo 2017, plenty of Zelda news has been making the rounds and now that a new GameReactor review has gone live, there’s even more Zelda news to cover.
For anyone who would like to just see the interview in its entirety, click here, otherwise carry on scrolling down as we’re sharing a few of our favourite responses right here:
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Aonuma on Fan-Service and his Assessment of The Legend of Zelda: Breath of the Wild 4 Months Later:
Excellent obviously. But I realise that during these four months I have not stopped working on the DLC, so we kept our nose to the grindstone and we never felt like our work was done and that it was time for us to review it. One thing is for sure: for the last four months, we have focused on the player’s feelings, analysing their feedback and possibly changing via the DLC what they did not like. That said, we are still very cautious with fan-service, because too much fan-service can make the game tasteless. What I enjoyed during these four months was seeing the players and the sometimes unique and unexpected ways in which they play our game. Because the truth is we designed a game by saying that they were going to play as we wanted, or at least we knew how they were going to play. But when you see on YouTube how some people use the content we’ve created, we’re extremely surprised. We really did not expect that type of use.
Aonuma on HD Rumble and the Next Zelda game to Feature it:
To give a concrete example, there are what are called ‘HD vibrations’ which are specific to the Switch and which allow you to almost experiment what the character feels when it touches something, for example when you take an object in hand you can feel it thanks to the vibrations. It is a rather interesting approach, it adds more realism too, simply it would have been necessary to develop scenes around that. The real problem that made it impossible to use this technology is not so much a matter of time problem but rather that we were going to have too many differences with the Wii U version and they both had to be identical games. But now that we can free ourselves from this connection, this constraint, since the Switch is developing well, we will be able to use this in the next Zelda.
Aonuma on Nothing to Declare as Far as the Next Zelda is Concerned:
We have no plans for a future Zelda, we are still far from all this unfortunately for you. Today, I’m at a stage where I’m trying to gather a number of ideas for a sequel, but I cannot do it alone. It’s a lot of work that will have to be done over a long period of time, and we’re still far from having planned anything. Leave us a little time…
Aonuma on the Final Battle Against Ganon:
You know, it’s very difficult to harmonise the fight against a last boss because we have this desire that whatever the level of the players, they could reach the end of the adventure. And if you put a level of difficulty that is too high on this last boss, there are some who will never be able to finish it and it will lead to frustration too. So the balance is really very hard to find. We indeed prefer to lower the level of difficulty so that everyone can enjoy the end. And going back to Expert mode, it will be much more difficult, it will be a lot more challenging for those who want it. And then, keep in mind that Zelda is not just an adventure that will end with the fight against Ganon. For us, this final fight is just a way of finishing the game. The real end of the game is when you really get to the end of the adventure, having completed all the quests and discovered the secrets of the game. But we noted the complaints on that point too.
Aonuma on Link’s Ambidextrous Nature:
It is a matter of chance that Link is left-handed in the first episodes, for a reason that we could not really explain today. When we developed the game on Wii, we actually had to change and adapt to the majority of players – and that’s my case too, I’m right-handed – so we had to make sure that Link was right-handed on that version. But it was to adapt to the gameplay, so in the end I think we can say that Link is ambidextrous [laughs]. When the developers at Koei Tecmo, who are in charge of Hyrule Warriors, asked me a few months ago whether he was left-handed or right-handed, I replied that it was absolutely not important to me. Nor for Shigeru Miyamoto for that matter.
Aonuma on VR Zelda:
Let me tell you something. When we did Twilight Princess, we did first-person trials. And I absolutely did not like it, it did not look like Zelda as I conceived it, nor as you must conceive it yourself as a fan of the saga. And from that point on, we thought we had to be able to see Link, whether it was during the fighting or the exploration. For us, this is the very essence of Zelda. For the moment I have a hard time imagining a Zelda in VR so as you can probably imagine, this is not a priority nor a short-term project. But I’m not closing the door on that for the future.
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And that as they say is that, for today anyway. For more Zelda news, the site to go, is miketendo64.com!