Higuchi & Tei on Making SRPGs Fun with Fire Emblem Engage
“We wanted to introduce this fun element for players as early as possible.”
“We wanted to introduce this fun element for players as early as possible.”
“We usually struggle a lot when coming up with titles for Fire Emblem games, but this time, it was easy.”
“We hope our players will feel a sense of adventure as they travel across the continent of Elyos.”
“We were worried that players would give up on the protagonist before they could get emotionally attached to them.”
“In this title, we wanted to simplify the story structure by having one major goal.”
“I was nervous at the start of development because I felt a great responsibility.”
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