Milon’s Secret Castle is a prime example of a decent video game concept gone awry. Developed by Hudson Soft for the NES, Milon’s Secret Castle had the potential to put a new spin on the platformer genre by setting all the action in a single location (the titular castle), in which you must uncover secrets to delve further into its chambers. Unfortunately, Hudson went a wee bit too far with these secrets, which end up being so cryptic that getting through the castle no longer feels like a series of puzzles, but one big guessing game.
On the bright side of things, Milon controls well enough. You can walk around, jump, and shoot magic bubbles from a wand. The bubbles are used to defeat enemies, as well as uncover hidden items behind breakable blocks, and reveal invisible doors. If there’s any complaint to be had with Milon’s sense of control…
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