Tag Archives: Sega

[Review] Sonic Forces (Nintendo Switch)

Developer: Sonic Team
Publisher: SEGA
Platform: Nintendo Switch (eShop)
Category: Action
Release Date: 7th of November, 2017 (EU & NA) & 9th of November, 2017 (JP)

Continue reading [Review] Sonic Forces (Nintendo Switch)


[Patch Notes] Sonic Forces Version 1.0.1

As previously revealed by SEGA, Sonic Forces is to have a Day 1 update when the game officially releases on November 7th (it’s already available due to its street date being broken) and below you can see yourself what is to be changed/added:


Continue reading [Patch Notes] Sonic Forces Version 1.0.1

[Video] Shin Megami Tensei V Teased For Nintendo Switch

During a Live Stream, Atlus teased the upcoming Shin Megami Tensei game for Nintendo Switch as Shin Megami Tensei V. They also uploaded this teaser trailer to their YouTube channel.

Sonic Mania Patch Inbound To Fix Bugs And Bring “Super Sonic” Button

The official Sonic The Hedgehog Twitter account has announced that Sonic Mania will be receiving a patch to fix some of the bugs that the game has been experiencing including with the Switch Home button and other issues. The patch will also be bringing with it the inclusion of the “Super Sonic” button.

We have included the Tweet here;

[Patch Notes] Puyo Puyo Tetris Version 1.1.0

Although it was originally stated to release in August, Puyo Puyo Tetris’ long awaited update didn’t go live until today, but now that it is available, here are its complete patch notes


*          *          *          *          * Continue reading [Patch Notes] Puyo Puyo Tetris Version 1.1.0

[Review] Sonic Mania (Nintendo Switch)


Developer: Christian Whitehead, Headcannon, PagodaWest Games

Publisher: SEGA

Platform: Nintendo Switch 

Category: Action, Platformer, Arcade & Multiplayer

Release Date: 15th of August, 2017 (PAL & NA) Continue reading [Review] Sonic Mania (Nintendo Switch)

[Video] Sonic Mania: Mean Bean Mode

For those that have bought Sonic Mania, you may be interested to know that there is a Puyo Puyo-esque Mini game which can be unlocked by getting Gold & Silver medals in the Blue Sphere extra stages which can be entered by reaching checkpoints with enough Gold Rings and then jumping into the sparkles above them.

We have included some game footage below courtesy of ashthedragon on YouTube.

Puyo Puyo Tetris is to Receive a Balance Patch this August!

Love Puyo Puyo Tetris but feel like it’s a bit unbalanced? Well SEGA thinks the same as you!


On Twitter, it has been revealed a balance patch for Puyo Puyo Tetris is inbound next month and as well as balance changes, there will also be stricter penalties for rage-quitters, but for now that is the only details we have to go on, but we can expect more in the coming weeks.

Source: @PuyoOfficial (Twitter)

[Video] Taking on the Act 2 Boss of Sonic Mania’s Green Hill Zone (E3 2017 Twitch Pre Pre Show Presents)

We’ve seen and shared plenty of footage pertaining to the Nicalis related games that are coming to Nintendo Switch later on this year and this time, it’s time to focus on the SEGA ones and in this instalment we’re sharing footage of Sonic Mania! Enjoy:

Source: NinEverything (YouTube)

SEGA Explains Why They Reveal Classic Levels As Opposed To New Ones For Sonic Mania

During its recent reveals for Sonic Mania, SEGA have focused on presenting older levels from previous franchises as opposed to new levels and the reason is to maintain surpirse for the players by not giving everything away.

Sonic PR & Social Media Manager Aaron Webber explained during an official live stream that they don’t want to spoil the entire game for players. If some unauthorized spoilers to happen to surface as we get closer to the launch of the game and it would then be up to the individual person whether they want to spoil the game for themselves.

As regards to the length of the game, Webber commented that it will depend on how much the player wants to explore each level and how fast they go, much like the earlier entries in the Sonic franchise, where if you are really good and know all of the secrets and tricks, you can shave off a lot of time from your run. There are also other elements that can extend gameplay but they may be discussed at a later date.

Source: Sonic The Hedgehog YouTube Channel

Sonic Mania will Release on August 15th for All Platforms including Nintendo Switch

Last week Steam leaked the release date for Sonic Mania, and while the release date was unofficial at the time, today SEGA has come out to confirm the August 15th release date holds true for all platforms (PlayStation4, Xbox One, Steam and Switch).


If you haven’t yet, beneath this paragraph we will be sharing a bunch of Sonic Mania screenshots and the Sonic Mania pre-order trailer and just in case you’d rather buy physical as opposed to purchasing the Sonic Mania: Collector’s Edition for $70 US dollars, you can of course just get the game from the Switch eShop for $20 US dollars. And now here are the goods:


For more news on the super-fast speeding Sonic and the mayhem he’ll bring in Sonic Mania, the site to visit is miketendo64.com!


Source: Sonic the Hedgehog (YouTube)

Steam Gives Sonic Mania Gets a 15th of August, 2017 Release Date

While we may not exactly when Sonic Mania comes to the Nintendo Switch, going by a video shown as part of Sonic Mania’s Steam listing, we do know it will release on the 15th of August, 2017.

Continue reading Steam Gives Sonic Mania Gets a 15th of August, 2017 Release Date

Sonic 2 Designer Reveals Early Map Sketches Including Unused “Genocide City Zone”

New images showing Map sketches from Sonic The Hedgehog 2 have been brought to light by Hirokazu Yasuhara, who worked on the game as its planner. We have included the images below which came from Twitter User Brandon Sheffield courtesy of @Yasuhara so you can see for yourself. One map shows that there was another zone planned for the game “Genocide City Zone” which was cut from the final product.


Source: Brandon Sheffield (Twitter)

Sonic Forces Lets you Create Your Own Personal Character!

If Sonic Forces had yet to make it on your radar as a game to play and pick later on this year when it releases, today’s piece of Sonic news is one heck of an incentive!

For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I’ll be sharing below, there’s also a video and a few screenshots, so make sure you’re comfy, because there is a lot to get though:

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Sonic Forces Introduces New, Third Gameplay Style:

Burbank, California — May 16, 2017 — Today, SEGA® revealed the third gameplay style in Sonic Forces is a powerful gadget touting customizable character. For the first time in the Sonic series, players can create their own original Hero Character, and customize how the character plays and how it looks. This newly revealed playstyle in Sonic Forces is in addition to the previously revealed fast-paced action of Modern Sonic and the thrilling platforming of Classic Sonic.

In this just announced gameplay style, players will be equipping their custom Hero Character with one of a variety of powerful unique gadgets called Wispons. Wispons are an evolution of the Color Powers from Sonic Colors and double as both offensive abilities and as a way to platform through levels quickly. Along with the Wispon, the Hero Character will have a grappling hook they can utilize to quickly traverse across zones. Players can also customize the Hero Character’s looks by choosing and swapping between hundreds of accessories and outfit options to change the character’s appearance as they play through the game.

There are seven base animal types that players can select from, each with varying special abilities:

  • Wolf – Automatically draws in rings when near them.

  • Rabbit – Has longer invincible time after receiving damage.

  • Cat – Keeps one ring after being hit.

  • Dog – Restarts with five rings after the player dies.

  • Bear – Blows away enemies with a homing attack.

  • Bird – Flies high with double jump abilities.

  • Hedgehog – Collects rings when getting damaged.

No matter what Hero the player chooses to create, it will be featured throughout the entire game. In a first for the Sonic franchise, a character the player creates will be a key part of the story, appearing not only in cut scenes, but by being a crucial element in helping Sonic reclaim the world from Eggman’s domination.

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Sonic Forces is most definitely shaping up to be one heck of a Sonic title, the likes of which we have never seen before, but come this Holiday season, see it we will!

Source: SEGA PR

[Review] Wonder Boy And The Dragon’s Trap

Developer: Lizardcube

Publisher: DotEmu

Platform: Nintendo Switch (eShop)

Category: Action, Adventure & Platformer

Release Date: 18th of April, 2017 (JP, EU & NA)

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Normally Jack pens most of our reviews but I thought I would have ago this time so where should I begin? Well if you love the old style games where saving progress was unimaginable and gameplay was so hard at times, that it was a good thing that game controllers were quite tough and durable after the amount of times they would get thrown. Well, Here is a remake of one of those games that was originally released on the SEGA Master System back in 1989.

Wonder Boy: The Dragon’s Trap is about an adventurer who, after defeating the Mecha Dragon, is cursed and turned into a Lizard-Man. They must then travel through the different worlds and defeat all the other Dragons in order to change back into their original form. After defeating each dragon, the adventurer will be turned into another creature including, Mouse-Man, Piranha-Man, Hawk-Man & Lion-Man.

This remake takes the original game and builds on it so much so that it almost feels like a different game. All the modern graphics were hand-drawn and the music given a complete overhaul. However, fans of the original game can still get that retro feel if they like as you are given the option of changing the graphics and music to a more original setting just by the click of a button. I must admit though that after flipping through both options I much prefer the new HD graphics as the retro graphics are much harder to distinguish what is backgorund and what are platforms.

Gameplay is fun enough and plays a lot like Shantae as regards to different forms grant different abilities, buying equipment to aid attack & defense and varying platforms and terrain which means you will have to come back once you have gained a new transformation. It is easy to see that WayForward probably got a lot of inspiration for Shantae from the Wonder Boy series and vastly improved on the formula.

That’s not to say that Wonder Boy: The Dragons Trap is not a good game, It is actually quite a fun game but you are sorely limited to what you can do. In Shantae, you can transform at will whereas in Wonder Boy, you can only change after touching the floating spirit of the dragon you have just bested or if you find a secret transformation pedestal which changes you every time you step on it.

A lot of the old features are still in the game like the Password feature but a lot of new features have been added as well. You can choose the difficulty mode between Easy, Normal & Difficult. You can also choose to be Wonder Boy or Wonder Girl (which in turn will change the Title Screen). There are secret areas to find that weren’t included in the orginal game and some features have been removed like the need to acquire charm stones for when purchasing equipment.

If you have a fair level of experience with games like these, than you will do well. Those of you that require handholding to get to the next stage will have some trouble as this game has a knack to punish you every step of the way including ill-placed enemy spawn areas that hurt you when coming out of a door. Some enemies that can one-hit kill you with a single touch (unless you have some decent armour on) and the lack of direction when trying to get to the next dungeon will have you going back and forth like a Yo-Yo until you decide that enough is enough and look up a walkthrough online.

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This game is a mixed bag of sorts. It has a lot of pluses and a fair few negatives which seems to drag out gameplay rather than extend it. It’s fun to play casually but when you decide to take it seriously, you can find yourself scratching your head as you try to find which way you are suppose to go. The Retro mode is a nice touch but one that I will rarely ever use due to how poor the Retro mode looks as it is difficult to distinguish the ground from the background and viceversa. I do enjoy the gameplay but I fear it will only last as long as the main playthrough as I don’t think I will replay it much afterwards unless a new mode is added or if a second player co-op mode is introduced but I am just surmising. However, I am sure there will be some dedicated souls out there looking to set the best speed-run record.

With my negative thoughts aside. the gameplay is fun, the music is enjoyable to listen too and the price tag of €19.99 is not going to break the bank and doesn’t take up too much space on the Switch’s internal memoriy either. I feel this game deserves an 8/10 in respect for what it is, the love that has gone into it to be remade and given new life whilst not being to costly either.