Star Wars Rogue Squadron III: Rebel Strike — Nintendobound
It is impossible to walk away from Rebel Strike without the feeling the game could have been far more than what it actually is. In a fair attempt to expand on what was offered by its astounding predecessor, it ends up stumbling in its clumsy inclusion of on-foot segments that not only fail to satisfy but that also move the focus away from the area in which the game fires on all cylinders: its aerial battles. While inside a spaceship, it is by all means as good as Rogue Leader; when it descends to the ground, it is terribly lackluster. Therefore, if one is able to ignore the issues of its land segments, which are sadly frequent, the overall experience will certainly be positive, especially because – in total, and thanks to an impressive multiplayer mode – it carries far more content than Rogue Leader did. Nonetheless, the fact remains that had all resources that went into producing the juggernaut that is Rebel Strike been used to fuel its flying prowesses, the result would have been truly stunning.
Categorised in: Nintendo
This post was written by Matt