Star Fox — Nintendobound

December 3, 2018 12:28 pm Published by Leave your thoughts

The conclusion is that, like many Super Nintendo classics, there is fun to be had in the original Star Fox. However, differently from other remarkable titles of the era, the first quest of Fox, Falco, Peppy, and Slippy has had a big portion of its glory eroded by the passing of time. Although it inaugurated a gameplay style that has served the franchise relatively well for a big amount of years and translated with grace the excitement of sidescrolling space shooters to the 3-D perspective, the fact it was one of gaming’s first huge endeavors into the world of polygonal graphics has caused its visuals and some of its gameplay components to lose luster. Going through its stages remains a thrill, shooting up as many enemies as humanly possible is still an appealing challenge, and trying hard to beat one’s best score in each of the game’s three routes is certainly alluring. Sadly, the reaching of those awards has to go through being able to look past very aged visuals and a few frustrating gameplay quirks that stem from technological limitations and clumsy implementation.

via Star Fox — Nintendobound

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This post was written by Matt

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