As it infused a traditional RPG with a brand of cartoonish cuteness that is usually exclusive to products made within Nintendo’s own walls, it is clear Camelot did not forget to back up those fireworks in presentation with deep strategic layers and opportunities for gamers to toy around with characters and their skills. Therefore, Golden Sun is a balanced game that knows how to appeal to the two audiences it could possibly reach: those that are experts in the genre and want to experience a competent and large handheld adventure; and those that, lured in by its charm, will fall into the grasp of a compelling role-playing quest they would have probably stayed away from had it lacked the Nintendo seal. And in both cases, Golden Sun will please, because its polished mechanics, lovable characters, and gameplay experiments are successful enough that it is clear they were created by a company that had spent a good portion of the decade that preceded its release fine-tuning their skills as RPG creators.

via Golden Sun — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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