Aside from the disastrous Temple of the Ocean King, nothing about The Legend of Zelda: Phantom Hourglass is purely bad. Its controls work very well and bring a few benefits to the gameplay; and its usage of the Nintendo DS’ unique capabilities unearths distinguishing traits that appear in the form of puzzles that require players to scribble on the maps. Nevertheless, simultaneously, nothing about it is truly remarkable either. Its decision to emulate The Wind Waker, albeit in a smaller and more streamlined scale, may have the positive effect of putting gamers back in touch with a lovely art style and popular familiar characters. Yet, at the same time, it causes direct comparisons between the two games to be inevitable, and given Phantom Hourglass makes some decisions that generate average dungeons and also harm the overwhelmingly delightful feelings of freedom, discovery, and exploration that drove The Wind Waker towards all-time greatness, the outcome is a merely decent game. It is undeniable that, as an action-adventure title, Phantom Hourglass does more than the average effort in the genre, for it has a myriad of clever mechanics and puzzles; sadly, as a part of The Legend of Zelda saga, it does not succeed in impressing.

via The Legend Of Zelda: Phantom Hourglass — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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