And he waddled away, till the very next day…

Welcome back to another Miketendo64 interview that sees us chatting with Devoke Studio’s Tyrone Anderson, regarding the upcoming QuaQua. In the first part of our mini-series comprised of QuaQua interviews, we discussed the game’s upcoming Steam release and Tyrone’s hopes of bringing the game to the Nintendo Switch.

Now we’re back with our second QuaQua focused interview and this time we’re discussing ducks, customizations and Merginae Reef, but first, let’s welcome back Tyrone:

Mr. Anderson:

Miketendo64: Before we dive right into the probing questions, we always like to start things off nice and light. Therefore, would you be so kind as to introduce yourself to our readers and tell us a bit about yourself and your background?

Tyrone Anderson: Hi there, I am Tyrone Anderson, a solo indie game developer and the creator of Devoke Studio. I have always wanted to be a games developer, and I guess I stopped at nothing to achieve this dream. That dream has kept me strong and motivated for a lot of years. Now here I am finally taking the first steps to making this dream a reality, releasing my first game QuaQua.

Miketendo64: And now to follow-up, what is your role at Devoke Studio and what is the extent of your involvement with QuaQua?

Tyrone Anderson: Right now, I am Devoke Studio, I am a solo independent developer. I do everything but the music! That is by an incredible composer I am lucky to be working with, Kyle Misko.

Working alone, I made QuaQua in four months from start to finish in the hope that it would help build my company.  A Snoot’s Adventure is my main focus title, but QuaQua is a ton of fun and gives people something in return who want to support me and all my future games.

Not only this, but QuaQua also gives me time to learn about marketing, how to actually sell a game and all those other business skills you cannot learn from books. Much of this is still new to me, and QuaQua is a good test for that.

Ducking around:

Miketendo64: Agreeing with you about a duck deficiency, what about these lovable creators do you love so much? Did anything specific lead to you choosing ducks over any other animal to be your choice of animal-based protagonists?

Tyrone Anderson: There is a small tarn near where I live, where I often see the ducks play in the evening. I like to sit and watch them from atop the hill with my dog, Skye, to reflect. I was thinking to myself about the protagonist of the game, and the image of a little duck balancing blocks on its head, frantically running around, came to mind. From here, I eagerly walked home thanking the ducks for their divine inspiration and set to work immediately on making a cartoon-like duck model in Maya.

Miketendo64: Mallard Mansion is such a good name for a Halloween themed level. What are some of the other themed levels players can expect in QuaQua?

Tyrone Anderson: Merginae Reef is possibly my favorite, the map is so alive with the coral and tropical fish swimming below the stage. Alongside this Mandarin Garden, inspired by a Japanese garden and named after the Mandarin Duck, a creature associated with fidelity and love in Japan, and one of my personal favorite breeds of duck. Kyle Misko really did an amazing job with the soundtrack for this game, and these two in particular shine brightest for me.

Miketendo64: With regards to the designs of your delightful ducks, how many alternate versions were there before you happened upon the finished version that makes it into QuaQua?

Tyrone Anderson: QuaQua features a ton of unlockable accessories and customisation options for your ducks and with 20 unlockable duck skins inspired by both real and fantasy ducks, and the option offered for the player to change these colour schemes as they wish, the possibilities for duck variations are as wide as the player’s imagination.

Miketendo64: Speaking of QuaQua and its interesting array of hats for customization, just how many are available in-game and can you tell us a bit about the unlocking process behind them? Any specific goals, or something that happens randomly based on player progression and time spent playing QuaQua?

Tyrone Anderson: So yes, there are over 100 hats and accessories thus far, and there will be more released in updates, and players are welcome to request hats and submit them to me via my website or comment on my social media. Most of the hats so far in the game have been requests from followers.

Unlocking them is simple, however. By playing either multiplayer, or single-player the score is added to the total points ever scored playing the game, and every 20,000 points, the player unlocks a new outfit item. And the items are incredibly varied from a duck with a flamingo hat, to cute hairstyles and crossovers from my other titles including Snoot.

About QuaQua:

Do you love puzzle games? Do you love ducks? Of course, you do! Then QuaQua (that’s Aqua with a Quack) is the addictive duck game for you.

The aim of the game is simple: run around as an adorable duck to grab the falling bubbles, then use the blocks and items to build terrain and stop as much water escaping from your island as possible!

Catch bombs that threaten to blow up your dams, race against ever-increasing rains to score as many points as possible and survive for as long as you can.

QuaQua releases first on Steam on February 1, 2022, but, as long as things go well, a Nintendo Switch release will be on the agenda and we will be bringing you more tantalizing interview extracts, in the coming weeks.

[Interview] Full Steam Ahead with QuaQua (#1)

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: / Website: YouTube channel:

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