January 13, 2022 3:47 am Published by Leave your thoughts

Some hogs get all the attention…

When it comes to gaming, 2017 will be memorable for a whole host of reasons, the release of the Nintendo Switch, The Legend of Zelda: Breath of the Wild being just two of them, but 2017 was also the year Bedtime Digital Games released Figment. Fast forward to 2022, we are just mere months away from the release of Figment 2: Creed Valley, and we’d love nothing more than to learn more about it.

So, we reached out to Hans Haave and the development team to conduct an interview and now that we’ve got our hands on every answer to all questions asked, like with Dexter Stardust: Adventures in Outer Space, we will be releasing a small series of interview pieces over the coming weeks, consisting of a number of extracts, before sharing the full interview, nearer to the release of the full game.

Therefore, please join us as begin our Figment 2: Creed Valley interviews, by first learning about Hans Haave and then sharing some snippets about the sequel first came to be before giving the Black Hog all the attention:

Hello Hans:

Miketendo64: Before we dive right into the probing questions, we always like to start things off nice and light. Therefore, would you be so kind as to introduce yourself to our readers and tell us a bit about yourself and your background?

Hans Haave: Hello! I am Hans, I’m a Franco-American with a degree in applied foreign linguistics. I’ve been working in the video games industry for almost 3 years now. Having played games my whole life it’s quite the trip to be doing this for a living.

Miketendo64: And now to follow-up, what is your role at Bedtime Digital Games and what is the extent of your involvement with Figment 2: Creed Valley?

Hans Haave: I’m currently the Communications Manager at Bedtime Digital Games. I also take care of the PR and marketing side of things. If you’re ever hanging out on Twitter, Insta, or Discord you’ve probably chatted with me before.

Hogging all the Glory:

Miketendo64: How soon after the end of development for Figment, did development for Figment 2: Creed Valley begin?

Hans Haave: Figment 2 originally started as a DLC to Figment, so we started working on it right away.

Miketendo64: When developing Figment 2: Creed Valley, was there anything from the outset that you wished to accomplish in this title that you couldn’t in the previous instalment?

Hans Haave: We wanted to implement more of the designs and gameplay mechanics that we learned along the way. You could say that having a brand-new set of animations for every character and updated combat systems are a product of that.

Miketendo64: Game development is never without its own issues. From ideas that can’t be realized, core gameplay mechanics getting overhauled or budgetary cuts, was there any cut ideas and content from the first Figment game that you were able to successfully implement or revisit, whilst developing Figment 2: Creed Valley?

Hans Haave: The first nightmare, The Black Hog, in Figment 2 was supposed to be in the first game. We didn’t have room to put him in initially, glad he’s finally getting the limelight he deserves.

Miketendo64: Are there any definitive boss fights or locations discoverable within Figment 2: Creed Valley that will forever stay with you? If any, why?

Hans Haave: The Black Hog for sure. I love his rock n’ roll soundtrack. I don’t want to spoil all the encounters players will have against him, but the final one is quite the theatrical showdown.

About Figment 2: Creed Valley:

Figment 2: Creed Valley is an action-adventure game set in the human mind. Nightmares are spreading chaos and enemies have overrun once-peaceful lands. Join Dusty, the Mind’s courage, as you make your way through puzzles, musical boss fights and unique environments. Face your fears head-on.

Nightmares have shattered the Moral Compass, making The Mind unable to function properly. Dusty and his ever-optimistic sidekick, Piper, must travel to Creed Valley, where The Mind’s ideals are formed to restore peace. A journey filled with musical showdowns and mind-bending puzzles awaits.

  • Musical Showdowns – Nightmares have their own theme songs, shining light on why they have appeared. Dodge and weave as they taunt you.
  • A Living, Rhythmic World – Chat with The Mind’s ever-changing opinions and tune in to the world’s rhythm.
  • One Mind, Two Perspectives – Explore The Mind’s two fundamental states: Open-minded and Closed-minded. Switch between states and adapt to the shifting environment to move forward.
  • Rack Your Brain, Hone Your Sword – Prove your mental and physical strength through mind-bending puzzles and fights timed to the soundtrack.
  • Companion Mode – We should never have to face our fears alone. Piper is now a controllable character for local co-op.

Figment 2: Creed Valley releases on Nintendo Switch on May 15, 2022. For more tantalizing interview extracts, we hope you check out the next instalment.

[Interview] Precisely the Point with Dexter Stardust (#1)

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This post was written by Jack Longman

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