There’s nothing pointless about this one…
With a new year comes a variety of new changes and one of the things we wish to do differently in 2022, is conduct plenty more interviews and a revised focus on game coverage. As a site by gamers for gamers, we feel all games big and small deserve as much recognition as possible and warrant multiple conversations, but what is one way we can accomplish this?
Well, by focusing a lot of reviews on many upcoming games, we aim to share a handful of questions and answers to the lead up of the release of each game we get to talk about, across multiple days. Sharing our highlighted answers before posting the full piece, closer to the actual day of release.
What makes things a little more interesting, however, is the fact that to start things off, we have already completed multiple interviews, so we won’t just be covering the same game over the course of a week, but multiple titles across multiple weeks and to kick all of this off, we’re sharing some tidbits from our interview with Jeremy Fryc of Dexter Team Games, to discuss Dexter Stardust: Adventures in Outer Space:
The Name’s Fryc, Jeremy Fryc:
Miketendo64: Before we dive right into the probing questions, we always like to start things off nice and light. Therefore, would you be so kind as to introduce yourself to our readers and tell us a bit about yourself and your background?
Jeremy Fryc: Of course. My name is Jeremy Fryc and I want to thank you for your interest in my game. I’m so happy to finally be able to talk about it like this. I’m truly honored. I’ve been working on a version of this game since 2012. At that time, I was almost exclusively interested in writing and producing music at the time. But ScummVM had found its way onto my computer and played through some of the LucasArts classics, and I thought to myself, “Maybe I can do this. Maybe I could make a game”. I knew nothing about it. I didn’t even know what an indie game was… but here we are today!
Miketendo64: And now to follow-up, what is your role at Dexter Team Games and what is the extent of your involvement with Dexter Stardust: Adventures in Outer Space?
Jeremy Fryc: Good question — while my friends Munk Alejandro, Lola Mendez, and Alec Corday helped me create the characters in Dexter Stardust, when it comes to the actual game, I wrote the story, did all the artwork, design, and animations, as well as the sound design and music. Kind of a one-man-band, so to speak.
That’s Precisely the Point:
Miketendo64: To properly kick things of, can you tell us a bit about Dexter Stardust: Adventures in Outer Space? What is it and how does it play?
Jeremy Fryc: Dexter Stardust is a classic point and click adventure —- IN SPACE! (That exclamation point is necessary. Haha). The story is cut into 5 episodes and each one plays like a Saturday Morning cartoon. Episode 1 kicks off with Earth being destroyed by robots from the Planet X. A young Dexter narrowly escapes with his Uncle Jedo. 20 years later, Dexter and his best friend Aurora meet Robot 04, a robot from the same antagonistic planet, only to find he has an important message for Dexter which changes the course of this life forever. You’ll have to pick up the game to learn more!
Now, when I say, “a classic point and click adventure”, I mean that its third-person; you click around, move the character, interact with hotspots and pick up inventory items. The most accurate comparison I can make is Monkey Island 3 or Full Throttle. So, if you’re a fan of those games, then Dexter Stardust will be right up your alley.
Miketendo64: What is it about the Point & Click genre that excites you so much?
Jeremy Fryc: It’s partly nostalgia and partly comfort. Point and click games are leisurely. There’s no time limit. No death. No anxiety. It’s a relaxing experience. It’s wonderful to look at the artwork, meet the characters, dive into the world that has been created, and go on an adventure. A well-crafted point and click game is wonderful.
Miketendo64: During the development of Dexter Stardust: Adventures in Outer Space, were any other genres ever considered or was it always meant to be a Point & Click title?
Jeremy Fryc: Nope! This is exactly what I wanted to make. As for other genres… that’s what the sequels are for!
About Dexter Stardust: Adventures in Outer Space:
Space! Dexter Stardust barely escaped when the Vreesians, inhabitants of the menacing Planet X, sent a fleet of robots to destroy all life on Earth. Now, twenty years later, a mechanical man from the 10th planet seeks to communicate to Dexter a very important message – he is the key to saving both humans and Vreesians. Play the taco-loving Dexter Stardust as he, and his good friend Aurora, go on the greatest adventure of their lives and discover the mystery of the Robot from the Planet X!
- Classic Adventure Gameplay
- Created as a classic point and click adventure, you can walk, talk, and interact with everything in your surroundings. Use and pick up inventory items to solve puzzles in over 100 unique scenes.
- 5 Episodes in One Game
- Playing Dexter Stardust is like watching back-to-back episodes of a Saturday morning cartoon! With 5 total episodes, feel free to jump to or replay any episode you’d like at any time.
- Full Voice Acted
- All characters, cutscenes, and gameplay are completely voice acted!
- An Adventure for Everyone
The whole family can go on a spacey adventure; with its non-violent gameplay, incredible story, logical puzzles, and easy controls, Dexter and gang are sure to jump off the screen and into your heart.
Dexter Stardust: Adventures in Space releases on Nintendo Switch on March 3, 2022. For more tantalizing interview extracts, we hope you check out the next instalment.Tags: Dexter Stardust, Dexter Stardust: Adventures in Outer Space, Interview, Jeremy Fryc, Nintendo, Nintendo Switch
This post was written by Jack Longman