July 3, 2019 1:10 pm Published by Leave your thoughts

We have all seen it, the incredible Super Smash Bros. Ultimate Everyone Is Here Mural. It is a magnificent piece of artwork of which I have a poster of in my office. A version of it anyway. I am still waiting for all the characters to be added to the final Artwork so I can get that printed and hung on my wall. As regards to the Mural, an interview was shared on Nintendo Dream Web with Yusuke Nakano, the artist who designed the Mural. He was asked how the Everyone Is Here Mural came to be.

Nakano is known for his work on character design for such titles like The Legend Of Zelda: Ocarina Of Time and Twilight Princess. Though Nakano designed the Everyone Is Here Mural, he tells Nintendo Dream Web that it was actually Masahiro Sakurai’s idea and he wanted him to be the main person working on the Mural.

Everyone Is Here Mural

The following excerpt comes from Siliconera who translated the orginal interview. All credit goes to them.

 

Yusuke Nakano: “The idea came from Sakurai-san of creating a giant mural that could show off how impactful the game was at E3 and other promotional events. It was decided that it would feature hand-drawn art with realistic proportions, and I would be the main person working on it as it would be the quickest.

Regarding the artstyle, I first showed off Breath of the Wilds Link, and Mario in an oil painting style and showed it to Sakurai-san. He liked it and gave the go-ahead, and it was a smooth start. Out of all the characters, the first two I illustrated were those two.

First, with the 66 Fighters revealed at E3, I considered ‘what pose they would make’ and ‘how they would be placed’ on the long canvas, by drawing rough linework and piecing it together like a puzzle. The Fighters in Smash Bros. are all main characters, so I didn’t place them focused around the center, but averaged them out around the artwork. The theme was that no matter which part you cropped, there would be sights to behold.

Furthermore, by averaging out their positions, it had the advantage of being easier to add in the additional characters. Regarding the additional characters, I already had an idea of where to place them, but they were mostly placed through trial and error.”

 

 

Source: Nintendo Dream Website

Via: Nintendo Life

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This post was written by Mike Scorpio

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