Little King’s Story is, then, a prime example of the Wii’s hidden treasure trove of third-party software. It may not have a big recognizable name, but it charmingly achieves a level of greatness that popular franchises sometimes fail to reach. It is an original take on the real-time strategy formula that mixes it up with world-building elements and the exploration found in the best adventure games. Being king is certainly not an easy task, especially when such a job comes with battles for world domination in its horizon; however, Little King’s Story makes it a whole lot of fun, and, if players are able to look past its punctual control issues, they will find a title that is great in size, heart, soul, and quality.
Being king is certainly no easy task, but Little King’s Story makes it a whole lot of fun
Ever since the dawn of the Nintendo 64 era, one stigma has been following Nintendo incessantly: the one that claims the company has a hard time garnering third-party support. Like most absolute truths, though, such a statement only holds if its intricacies are not analyzed very carefully. While lack of third-party games did indeed plague, to a large degree, both the Nintendo 64 and the Nintendo Wii U; saying the same about the Gamecube and the Wii is unfair. These two systems were able to build a respectable collection of non-Nintendo software, albeit in completely different ways: the former did it by receiving games that also starred in other platforms, whereas the latter achieved that same goal with quirky little exclusives.
From a creative standpoint, the Wii’s method of constructing a third-party library…
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