If it were a game from a brand new franchise Shantae: Half-Genie Hero could be easily called great. It is not overly lengthy, clocking in at about eight hours if players go for full completion, but it has a satisfying duration nevertheless; it is beautiful to look at; it packs a solid soundtrack; and it has charm, humor, and level-design prowess. However, as the fourth installment in a series that has always excelled in the way it borrowed elements from Metroid and Zelda, and stuck them in the shoes of a platformer, it ends up falling short of that status. Newcomers are far more likely to thoroughly enjoy it than longtime fans, for while the former will see it as a truly delightful action-platformer with some notable quirks, the latter are bound to view it as not just a missed opportunity, but a step back, one that apparently fails to materialize half of what made its prequels so beloved in the first place.


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By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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