In this month’s issue of EDGE magazine, Eiji Aonuma briefly about how hard it was trying to implement the day and night cycle for Breath of the Wild. Not because it was there first time doing it as plenty of Zelda games feature a day and night cycle, but because they wanted the night element to be so much more. Firstly they didn’t want it to be scary, but they did want it to be different. Stars can be used to guide and light Link’s way. Here’s the full quote:

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our night-time environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”


What do you make of this? Are you happy that the nights in Hyrule are to not be dark and scary? Or are you disappointed that no deadly creatures of the night waiting to leap out at you and suck your blood? Let us know!


Source: @NE_Brian of Nintendo Everything

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: / Website: YouTube channel:

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