June 6, 2016 10:21 pm Published by Leave your thoughts

Playtonic Games,  which is made up of a lot of ex-members of RARE, that have worked on Popular 3D platformers like Banjo-Kazooie, Donkey Kong 64 and of course the First-Person Shooters that defined the genre with Goldeneye & Perfect Dark, have stated that they will be personally handling the production of their new title Yooka-Laylee to both Nintendo Wii U & PC platforms. The port to PS4 & XBox One however, will be handled by TEAM 17.

The Game itself has been referred to as the Spiritual Sucessor to Banjo-Kazooie by fans and Playtonic Members alike and looks to be shaping up nicely. Playtonic Games have released a video of the game today on their YouTube channel showing the game in all of its beauty. The video does digress a slightly saddening fact that the release date for the game which was originally stated for October has now been pushed back to a First Quarter release in 2017. The reason for this is to give the team more time to polish the game up to make it even more rewarding for its fans and backers alike. You can see the video below:

 

Here is an extract from an interview with some of the members of Playtonic Games and can be found on http://www.mcvuk.com

“After a lot of soul searching and listening to what our fans and backers were telling us, we’ve made the difficult decision to lock the release of Yooka-Laylee to Q1 2017,” said Playtonic MD Gavin Price.

“While we felt confident we could ship the game in October as originally planned, the team has decided that it would like to add a few extra months’ polish to our schedule. Ultimately, this will allow us to release a better game to the thousands of fans who’ve supported us throughout development.

“We’re sure some will be disappointed by the prospect of a few extra months’ wait, however the Playtonic team is confident that we’ve made the right decision for the game and that you’ll be pleased with the results when the game arrives early next year.”

When asked why the firm was internally handling Wii U over the other platforms, writer Andy Robinson said: “We naturally have so many backers who opted for Wii U. Because of the size of the team, we couldn’t take on all the consoles. You can imagine from a developer stand-point, that porting from PC to PS4 and Xbox One is slightly more straightforward than porting to Wii U.

“I also think it feels right playing it on a Nintendo system to some people.

“But the other versions will be fantastic as well.”

Technical art director Mark Stevenson added: “We wanted to make sure that Wii U gets the right attention. There is a lot of nostalgia around Banjo, Banjo heralds from Rare’s Nintendo’s days, and we are all massive Nintendo fans as well.”

Source: mcvuk.com

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This post was written by Mike Scorpio

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