Dye dye again.
We recently had the chance to head to London ExCeL for MCM Comic Con x EGX, where we witnessed many cosplays, attended panels, purchased autographs and played various games. Having shortlisted several upcoming titles worth keeping an eye out for, we’ve since been catching up with the development teams behind said games and it is our pleasure to share these interviews with you.
In today’s interview, we are speaking with Dean Elliott of Pixel Maniacs, discussing all things ChromaGun 2: Dye Hard:

Dean Elliott | Live and Let Dye with ChromaGun 2: Dye Hard:
Miketendo64: Can you tell us a bit about yourself and your role with Pixel Maniacs?
Dean Elliott: Iโm Dean Elliott, a student in communication design and an intern in marketing at the studio!
Miketendo64: How did Pixel Maniacs first come about?
Dean Elliott:ย Pixel Maniacs came around the late 2000s (2010-2011) when Ben employed the first members of our studio and started working on apps – a very successful venture. Out of fun, they participated in the โLudum Dareโ game jam and that led to the prototype of our first game, ChromaGun. And itโs been games ever since!
Miketendo64: In what capacity are you involved with ChromaGun 2: Dye Hard?
Dean Elliott: Iโm responsible for marketing ChromaGun 2 and making sure we hit our goals in potential player numbers.
Miketendo64: When did the development of ChromaGun 2: Dye Hard first begin and what inspired its creation?
Dean Elliott: After finishing Cantโt Drive This, and failing to find a publisher for Escape the Loop, the team wanted to make a sequel to ChromaGun. The aforementioned game jam had the theme of โan unconventional weaponโ which ended up becoming the titular ChromaGun that we see in both games!
Miketendo64: Can you give us a brief overview of ChromaGun 2: Dye Hard? What kind of game is it and what is it about?
Dean Elliott: ChromaGun 2 is a first-person puzzle game where the player is locked in a seemingly endless series of testing chambers. They are expected to solve puzzles for the disembodied voice of ChromaTechs โuniqueโ CEO, until all hell breaks loose leading the player to be on a constant race to solve tests for their life.
Miketendo64: Dye Hard is a great subtitle, please tell us there are more colorful puns to brighten up our day in Chromggun 2: Dye Hard?
Dean Elliott: Nope! That one took the wind out of our writer. No more color puns.

Miketendo64: Other than having a 2 in the title, is ChromaGun 2: Dye Hard a true sequel to Chromagun in the sense it carries on the original story, or is it the same world, just a different storyline and hero this time around?
Dean Elliott: It is a direct continuation of ChromaGun! Same protagonist, same ChromaTech, same Richard.
Miketendo64: Since we have returned to ChromaTec, how much does ChromaGun 2: Dye Hard differ from its predecessor?
Dean Elliott: Itโs a much smoother experience. Since we moved from Unity to Unreal engine, there have been massive graphical upgrades, improvements to character motion. Not to mention, we listened to player feedback on Steam. We ensured that important quality of life features, like the ability to remove Paint from walls, were added to the game. In ChromaGun 2, you can remove paint from walls. Yay!
Miketendo64: As a game where colours are magnets, can you tell us a bit more about the gameโs colour-blind accessibility mode and how it works?
Dean Elliott: CG2 expands on the first game’s noteworthy color-blind mode, which GMTK’s Mark Brown featured in his video on accessibility, and accessibility expert Ian Hamilton praised in his GDC talk. You can check out the GMTK episode here. Essentially, we give each colour an easily discernible, bold symbol that is seen directly on or above colorable objects. When they are mixed, the symbols combine. For example, red is a line, and yellow is a triangle. Orange is a triangle with a line going through it.
Miketendo64: Regarding content, since the previous ChromaGun game could be 100% completed within a 4 โ 5 hour playthrough, how long do you reckon it will take for players to experience everything ChromaGun 2: Dye Hard offers?
Dean Elliott: About 8 hours, give or take.
Miketendo64: Since ChromaLabs advises players not to activate a portal to a parallel portal, naturally weโre going to ignore that instruction. What kind of antics can we expect when players have made it over?
Dean Elliott: Classic interdimensional chaos. Imagine taking two lego sets, and smashing them together.

Miketendo64: In terms of difficulty, how would you rank the puzzles of ChromaGun 2: Dye Hard compared to those featured in ChromaGun?
Dean Elliott: Theyโre definitely more layered, with way more mechanics, especially now that Unrealโs physics engine is now at play. Iโd say theyโre a good 33-50% harder than CG1 – especially in later chambers.
Miketendo64: What were some of the hardest puzzles you created for ChromaGun 2: Dye Hard and are there any tips you can share for those looking to check out the demo?
Dean Elliott: Iโd say the hardest come at the later sections after the portal. One that I fought with a while was one in part 4 – where the sheer scale of the chambers lets your mind run wild. My tip? Keep your eye on the prize – escape. Be observant, and follow wires.
Miketendo64: Being as though youโre hard at work on ChromaGun 2: Dye Hard, could you see yourself doing any other ChromaGun titles, such as ChromaGun 3: Dye Harder, or will your team be moving on to something else for the time being?
Dean Elliott: Maybe. it definitely wonโt be our next release, but it could be on the table.
Miketendo64: How was fan feedback to those who played the ChromaGun 2: Dye Hard demo at MCM London Comic Con x EGX?
Dean Elliott: Very positive. Testers had lots of fun playing, which was very motivating for the team.
Miketendo64: If you had to compare Chromagun 2: Dye Hard to any other game in terms of gameplay, overall theme or story, what would be its closest match?
Dean Elliott: The classic answer? Portal 2. Iโve seen Splatoon mentioned, but thereโs no relation beyond that of a paint gun.
Miketendo64: Lastly, could you list all the platforms on which you hope to release ChromaGun 2: Dye Hard on?
Dean Elliott: Steam.
For more MCM Comic Con x EGX (October 2024) content, click here.
About ChromaGun 2: Dye Hard:
Shoot paint, mix colors, and solve puzzles in this adventure about friendship and redemption. Just don’t enter that portal to another universe, and แดแด แดสสTสษชษดษข will ๐๐ แดEส๐ ๐แดแดสส ๐ ๐ฆ ๐ าฝ . โข ยฐ
Welcome to ChromaLabsโคโโขแตแตหกแถome BACKแตแต แถสฐสณแตแตแตแตแตแถโ๐ป๐๐๐น๐!โYou wondrous little creature. Don’t ๐ฆ๐โโแธ!โ โ Everything โคโโค\๐๐ ๐ฆ ๐๐ฃ๐ โโขฦ๐’หข absolutelyโค๐ก๐๐ฃ๐๐๐๐ฅ๐๐ชโขโโโ SAFE โค โโ๐ ป๐ ธ๐ ด๐!โ ๐ซ๏ฝลค ๐ฌโถ๏ผฆฮต is normal. The uniโITโ UMโคverse โisโ๐ร๐ฒๅฐบ หขฮฌา๐ข๐ฃ๐โค NOT AT RISK โแดฦโ Nโแก NI โค.
Welcome to ChromaTec โ Here at ChromaTec, colors are magnets! Well, not exactly. Magnetoid Chromatism โ a physical property of the pandimensional realm โ is a bit more complex than that. In laypersonโs terms: Walls attract objects of the same color. All kinds of objects! Like large boxes. Or small boxes. Or large crates. Or super-safe, friendly, decidedly non-murderous WorkerDroids*. (list not exhaustive)
*WorkerDroids may be less non-murderous than previously implied.
Use your refined painting- and color-mixing skills to voluntarilyย solve intricate puzzles on the ChromaTec Testing Track for ChromaGun Research Purposes, Mark II โ akaย ChromaGun 2. Please note the following are NOT valid reasons for non-participation:
- Not having participated in the Testing Track Mark 1 (i.e. ChromaGun 1; No prior knowledge necessary)
- Color-blindness (A color blind accessibility mode is available at no extra charge)
- Fear of birdsย (except chickens)
- Fear of magnetsย (Theyโre colors, not magnets)
- Fear of being involuntarily forced to perform tests on an experimental color-based firearmย (this willย never happen)
ChromaTec wants you to know that there is a compulsory awareness of the following informative disclaimer:
- Not solving tests as instructed isย not advised.
- Breaking the ChromaGun is not ADvโคised.
- Activating a ๐กโRTal to a parallel ALTERNATEสแดแดส_ษชแดสUNIยฐVERSE ยท.ยทIS NoT advโ๐๐ข๐๐โค..โข
Welcome to ChromaLabs โ ChromaLabs is the universeโs foremost, and ONLY manufacturer of the patented ChromaGun. Our world-class engineers are all โโโโโโโโโโโโโ free โโโโโโโโโโโโโโโ and โโโโโโโโโโโโโโโโโ motivated โโโโโโโโโโโ to โโโโโโโโโโโโโโโโโโโโโโโโ ensure that our testing grounds meet the following criteria:
- Tests are unbreakable: No constant restarting of test chambers necessary
- Removable paint: Painting and mixing is fine, but undoing it is even better.
- Three dimensions: Where other test chambers are merely 2D in nature, ours are not.
- Advanced puzzles: Physics puzzles, advanced paint โคmechanics, ยคand_even โขโแตลดโ ๐ฒ๐๐๐ณ๐ขล๐ข๏ฝ ๐โpษษฅ วuOโ๐ผ ๐ฌ๐เธ ๏ฝ๐จt โบ๐ฮน๐ฐt๐ฝ๐ถ๐๐ unโ ษษฏoษนษฅฦ โ๐ถ ๐ท๐ถ๐น ๐ป๐๐๐๐พ๐๐ ๐ถ๐ท๐๐๐ยฟยฟsฤฑษฅส ฤฎ๐ง ๐๏ฝ๏ผฅ ล๐เน๐ ๐ฃ๐๐ช๐แฅลฃะ ษo โวuou
We hope you enjoy your (โ๐๐ฅ๐๐โขฮฑโฮฝัฮทัฯ ััใ brief ๐ ๐๐๐ถ๐๐ถ๐๐ participation in the ๐ง๐ ๐๐ฆ๐๐ฅ๐๐ฃ๐ช Testing Track.
See you on the other side.
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