The Legend of Zelda: Breath of the Wild is, then, not a continuation, but a new and exciting beginning. From this point onwards, it becomes the guiding light that will illuminate the path of not only future Zelda installments but also of any open-world game. Surely, there is room for improvement, as the Zelda aspect of the game could have been a little bit meatier in order to offer a more significant counterbalance to its open-world tendencies, which can take gameplay time up to one hundred hours. However, the existence of such shortcomings does not – in the slightest – mean Breath of the Wild is disappointing; it actually makes anyone who goes through its adventure become thoroughly excited for the road that lies open up ahead. The Legend of Zelda: Breath of the Wild may not be a pioneer, for it borrows more than it creates, but in taking two gameplay styles – open-world and Zelda – to their very apex by joining them, it earns the right to be called a classic and to become one of those tall poles that divide history into two parts: what came before it and what will come next.
In taking two gameplay styles – open-world and Zelda – to their very apex by joining them, it earns the right to be called a classic
Nobody, even the most creative artists, lives inside a perfectly sealed bubble. Writers, oftentimes unconsciously, pick up cues and stylistic choices from the texts they read; filmmakers drink from numerous sources and sew them together to form their own unique movies; musicians learn chord changes from songs that have already been put onto records; and the same magical process of creation applies to painters, sculptors, architects, dancers, and performers that pour out their souls into their labor to transform the raw assets that nature has given us into the art that captures the heart of many.
Game designers, for that matter, are not different; after all, the gaming industry has moved forward and built its library of classics through a collaborative effort that has…
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