Ark: Survival Evolved looks like a truly remarkable game. What’s most remarkable is how the developers over at Abstraction Games are porting the game over to the Nintendo Switch. It is no easy feat as there are a number of challenges that present themselves during the porting process when trying to ‘shoe horn’ a colossal and graphically demanding game onto a less powerful system.
John Day, head of production at Abstraction Games was asked during an episode of Fragments of Silicon, how it possible to make the port o switch. Day replied:
โWell, I mean I guess we can go into kind of the technical finer points of it. Youโre absolutely right. The Switch does not have the horsepower of a high-endโฆ or even a PS4. Itโs not actually particularly close to that. But as I said before, we are an engineering company. We have extraordinarily smart people who do very technical things very, very well and so by doing things like procedurally reducing meshes on assets and dynamically scaling the resolution in intelligent ways and things like that, we can manage some of that performance.โ
When asked if Ark: Survival Evolved on Nintendo Switch will be the full experience, Day confirmed that it will be:
โIโm unaware of any significant features or content that Ark: Survival Evolved Switch is lacking or otherwise. Iโm pretty sure itโs pretty much that game. As I said, seeing as itโs on the Switch we have had to make a couple of adaptations to ensureโฆ I mean not only in terms of things like performance but also in terms of controls and user interface and things like that.โ
Probably the most important thing most people think of is how will the frame rate be in the Switch version. When asked, Day responded:
โUltimately, the target is not as much about saying, โOkay, we need to be this resolution at this frame rate.โ Itโs that we go, โWe need to have this feel in quality of the user experience at these points in the game.โ Itโs pretty easy to be like, โOh weโre going to do an upscale to 720p at 30 Hz at least, everywhere we can, but better than that when we can, and worse than that when we have to.โ You have to understand, even Breath of the Wild dipped below 20 frames at certain points in the game. Itโs just that you donโt notice because of the way that theyโve handled it. So I think that weโre trying to rather than be like, โOkay, hereโs a frame rate benchmark โ hit this or else,โ I think itโs more like, โWeโre looking at this thing holistically from a qualitative standpoint.โ I guess thereโs a range of parameters within there that seem to work depending on what the context is.โ
As regards to the development of Ark: Survival Evolved for Nintendo Switch, Day confirmed that they are very far along into development and are moving into the final stages.
Suggested Reading
Source: Fragments Of Silicon (Twitch)
Discover more from
Subscribe to get the latest posts sent to your email.


