January 12, 2018 1:30 pm Published by Leave your thoughts

Splatoon 2 will be seeing a new patch next week to further balance the main weapons and sub weapons in the game. The update 2.2.0 will go live on January 17th at 10am JST (Japan Standard Time). The patch notes were translated from Japanese by fans so thanks goes to them for translating the following details.

MAIN WEAPON PERFORMANCE

Splattershot Jr. / Custom Splattershot Jr.

  • Now paints at the feet easier

Dynamo Roller / Gold Dynamo Roller

  • Maximum damage of horizontal swing and vertical swing: 150.0 → 180.0
    • The distance of damage from a horizontal swing increased by about 21%. Does not affect distance where damage is over 100.0.
    • The distance of damage from a vertical swing increased by about 11%. Does not affect distance where damage is over 100.0.

Flingza Roller / Foil Flingza Roller

  • Widened the painting radius of the vertical swing.
  • The distance of damage from a vertical swing above 100.0 damage increased by about 11% and extended the distance of damage that can do above 50.0 by about 13%.

Inkbrush / Inkbrush Nouveau

  • Increased movement speed while swinging the brush by 67%.

Classic Squiffer

  • Increased charging speed while in the air by 100%.

Bamboozler 14 Mk I

  • Increased charging speed while in the air by 100%.

Goo Tuber

  • Increased the overall damage when not fully charged by about 63%. As a result, the damage of 100.0 or higher can be obtained at 71% charge now.
  • Reduced the velocity distance of the bullet just before a full charge by about 5%.

Slosher / Slosher Deco / Hero Slosher Replica

  • After shooting, the time of restricted movement is shortened by 4 frames.
  • Painting radius increased closer to the feet and slightly further.

Heavy Splatling / Heavy Splatling Deco / Hero Splatling Replica

  • Damage increased: 28.0 → 32.0

Dapple Dualies / Dapple Dualies Nouveau

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced ink consumption by about 17%.
  • Reduced dodge roll movement lag by 4 frames.

Splat Dualies / Enperry Splat Dualies

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced dodge roll movement lag by 4 frames.

Glooga Dualies

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced ink consumption by about 11%.
  • Reduced bullet shake just after shooting.

Dualie Squelchers

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.

 

SUB WEAPON PERFORMANCE

Splat Bomb

  • Reduced blast radius of damage over 30.0 by 13%

Suction Bomb

  • Reduced blast radius of damage over 30.0 by 11%

Curling Bomb

  • Increased delay of ink recovery after using the bomb by 15 frames
  • Reduced blast radius of damage over 30.0 by 13%

SPECIAL WEAPON PERFORMANCE

Curling Bomb Launcher

  • Extended duration of the special by 40 frames.

Bubble Blower

  • It is now much easier to destroy a bubble when it is smaller.

MAIN WEAPON SPECIAL POINT GAUGE PERFORMANCE

  • .52 Gal: 190 → 180
  • Custom E-liter 4K: 180 → 170
  • Custom E-liter 4K Scope: 180 → 170
  • Dualie Squelchers: 190 → 180
  • Tenta Brella: 180 → 170
  • N-ZAP 85: 190 → 210
  • Forge Splattershot Pro: 180 → 200
  • Flingza Roller: 180 → 190
  • Foil Flingza Roller: 80 → 190

Source: Nintendo Japan

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This post was written by Mike Scorpio

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