In continuation with #MarioWeek at Miketendo64, it’s time to hit you with another Mario & Me, the mini-series where developers, Miketendo64 staff and even Friends of Miketendo64 reveal just how much Mario means to all of us.
Taking the stage in today’s second of 2 instalments, is another developer, only this one is on the other side of the globe, works with 13AM Games and goes by the name of Alex Rushy! Here’s what he had to say when undergoing our Quick Fire round:
Q1. Name and/or Known Alias? Alex Rushdy. Alias: Glaznar of the Flesh.
Q2. First Mario game you played? Super Mario Land!
Q3. Last Mario game you played? Super Mario 3D World.
Q4. Favourite Power-up? The Cat Suit- so cute and I love the mobility options (pounce, climb, claw…)
Q5. Least favourite Power-up? The Star. It’s temporary and doesn’t change much how you play.
Q6. Favourite Boss Battle? That’s tough. The Bowser fights in Galaxy (so dramatic!)
Q7. Least favourite Boss Battle? I can’t think of one that sticks out. Mario World Bowser really ticked me off as a kid though.
Q8. Mario or Luigi? Mario. Green Mario is ok, but let’s get real here.
Q9. Princess Peach or Princess Daisy? Peach. Daisy’s eyes always creep me out.
Q10. Metal Mario or Rabbid Mario? Metal.
Q11. Frog Suit or Racoon Suit? Racoon!
Q12. Goombas or Koopa Troopers? Koopas!
Q13. Super Mario Odyssey, physical or digital purchase? Physical!
Q14. Playing Mario alone, or with a friend? With a friend is best. I grew up playing these games with my sister.
Q15. Super Mario 64 and Super Mario Sunshine, or Super Mario Galaxy 1 and 2? Galaxy 1 and 2.
And from short answers, it is time we moved on to the longer answers, so here’s the Final Three round:
What does Mario and his associated franchise mean to you?
When I was a kid, I’d hop into a game like Mario World of Mario 64 and I’d find a level I liked and I’d just replay it over and over again. I’d fire myself out of the canon in Bob-Omb Battlefield and fly around with the winged cap, or I’d ride on a Koopa shell over and over. Just the feeling of movement in those games was enough for me to have fun. Mario games have a palpable level of attention put into even the simplest movement mechanics that makes just truly ‘playing’ – not for the goal but like a child playing with toys- really fun.
Mario is just about good, clean, straightforward fun. The goal is always clear, the tools available to the player are concise, and I never feel ‘stuck’ or ‘frustrated.’
Mario is like a warm blanket, or comfort food. Even when it’s trying something new, it is always comfortably familiar in some way.
What is a Mario moment you will always treasure?
I have a very dear friend who just isn’t that into video games (except Pokémon Go). However, when I convinced her to try Super Mario 3D World with me, she got instantly hooked. So hooked that we ended up beating the entire game together. It was just so nice to be able to share my passion with someone who normally wouldn’t be interested. The game was really well designed when it came to multiplayer and we had a lot of fun together. It’s still my go-to co-op game. She even ended up making a cat Mario cake for me for my birthday after we beat the game!
Another moment I have to share is that when I was a young Mario-obsessed kid, I took a Kleenex box, cut off the top, drew a Mario level inside it, and then attached paper clips to some Mario characters I drew. Then, through use of some small magnets I’d move on the back of the box, I could make them move, jump and run through the level as if the box was a TV screen. I think it might have been the first ‘game’ I designed!
What are you most looking forwards to doing in Super Mario Odyssey?
I’m looking forward to being surprised. I’ve stayed far away from trailers and write-ups for this game. What I’ve seen looks really, really weird. And that makes me very happy.
I grew up in a time where Mario games had swimming cows, punching sharks, aliens, flying masks, lots of dinosaurs, and giant robots. Each game offered completely new worlds and enemies to encounter. And they got weird. Real weird.
However in recent years, despite still being really fun, Mario games became a little more predictable. At least aesthetically. So I’m glad to see Mario getting really weird again. We’ve got real humans, dinosaurs, some semblance of Mexico, a possession mechanic, rideable lions, and who knows what else packed away in that flavourful little Switch cartridge. I think this will really be a whole new Mario game for a new generation and I’m very excited for it.
So I’m just going to sit back, relax, and let Mario do what Mario does best: put a smile on my face.
Alex, once a legend and always a legend! Thank you for taking the time to answer our questions as swiftly as you did (no joke, Alex was the first to actually email his answers back, but we wanted to hold off sharing his interview until the time was right!) It is always a pleasure talking to you and your 13AM Games compatriots and like those 5 before you, you have made your mark on #MarioWeek and should any of our readers feel like contributing, here are the two ways you can do so:
1) Comment any answer to any question you want in the comments.
2) Answer them all and send us an email with your answers to firstname.lastname@example.org!
For more Mario & Me goodness, at the time of posting this, there are another 4 instalments on the way and 2 of them will drTags: #MarioWeek, Alex Rushdy, Interview, Mario & Me, October Feature
This post was written by Solid Jack