Why was a Godzilla fighting game so hard to make back in the day?
It really shouldn’t be that hard to make a good Godzilla game. Okay, that’s perhaps an unfair statement, because actually making any game is a hefty endeavor. But in regards to concept, why would it ever be difficult to figure out what a Godzilla game should be? You have one giant monster fight another giant monster and there you go, a Godzilla game. But for whatever reason, it took developers a long time to figure out the obvious when it came to thinking of an idea for a game starring the king of the monsters. Such is the case with the NES’ Godzilla: Monster of Monsters which, despite having a few unique ideas at its disposal, is far more complicated and tedious than it needs to be, and is bogged down all the more thanks to some utterly baffling game design choices.
In Godzilla: Monster of Monsters, players take control…
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