June 22, 2016 9:29 pm Published by Leave your thoughts

In case you haven’t got bored with Nintendo constantly talking about Breath of the Wild, here’s another article dedicated to more chatter concerning the game and this time we’re covering an interesting discussion between Miyamoto and IGN.


It all started with something Miyamoto said back in 2014, during an investor meeting where Shigeru Miyamoto said he preferred not to refer to the Zelda game as being Open World and now that IGN had the opportunity to talk to Miyamoto regarding this, they seized it and came back with the following response:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything, but I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

We want to use the technology and the techniques that are available to make what we want to make,” he explained. “What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

That’s why we felt that coming up with a name that we created would be best,” Miyamoto said. “The term ‘Open-Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”

And Trinen does use it a lot, as seen during the live Nintendo Treehouse coverage of Breath of the Wild at E3, so here’s an explanation from him, on just what exactly Open Air means:

“From my perspective, I look at a lot of open-world games and the world is a setting for the story the developers want to tell in that space. I look at this game and I see a world that is fully integrated into the exploration and the adventure.

It’s not just a world that you’re passing through. It’s sort of a world that you’re a part of. So much of the adventure and exploration is in this outdoor space, and the theme of wilderness collectively seemed like ‘Open-Air’ was the right fit for it.”

It is all very interesting nonetheless, as it is exactly the type of thing we’ve seen Nintendo do often. Why give us the same as their competition, when they can take the likes of open world, apply the Nintendo magic and boom, Open-Air is born. Something we have seen before, but never quite like this and that is why Nintendo dominated E3 this year and still remains to be a force to be reckoned with.


Source: Jose Otero of IGN

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This post was written by Jack Longman

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