Hello and welcome to the latest edition of Zelda You: Our Stories, our now bi-weekly regular feature series that is all about two things, our love for Zelda and our love for talking about Zelda. We already kicked the series off with staff stories, but now that the Miketendo64 staff have had their say, we’re sharing the stories that You have sent in to us, so what are we waiting for? It’s time to begin!
Today’s first and only story comes from Mykel Linden, lifelong Zelda fan and member of the Triforce Brigade of Zelda, a Zelda Community group on Facebook:
Mykel Linden: -HOW MY LIFE WAS CHANGED AND IMPROVED BY THE LEGEND OF ZELDA:
“When I was 3 and a half years old, I was sitting down with a little cup of juice on my living room floor and I watched as my father (who had just come home from our local game store) pull a rectangular box out of a bag. I tried to read it, and all I could say was “Za” at the time. So, my father took the brand-new SNES cartridge out of the box and put it into his machine and turned it on.
I watched as three golden triangles started spinning and undulating, getting closer and closer together until they formed a symbol. Then, a beautiful sword (I called it a “Swuh” back then) pierced the triangles and the logo for The Legend of Zelda: A Link to the Past appeared, accompanied by some truly memorable and beautiful music. After watching the intro, and learning about the Seven Sages and the evil “Again”, as I called Agahnim then, I was hooked utterly on the game…despite my young age.
For about two weeks, I watched my father journey through Hyrule’s Light World, and when he finally completed the Tower of Hera, I decided I had to try this game for myself. I snuck out of my bedroom one night and snuck over to my father’s Super Nintendo, and turned it on with A Link to the Past inserted. I had watched how my father controlled Link’s sword and various items, so I had a good idea of what to do. An hour passed, and I was already in Hyrule Castle, helping Princess Zelda escape her captivity by Agahnim.”
“However, a couple of hours later, when I was near the Eastern Palace, I looked over and I saw the time, and realized my father and mother would likely wake up soon, so I very carefully turned the game off after saving, and I snuck back into my room and went to sleep, dreaming the best dreams. A few more weeks go by, and my father is completely stuck in the Misery Mire Palace (the 6th Dark World Dungeon,) and I held up my hands, trying to motion for the controller, and my father thought I wanted a hug, so he went to pick me up, but I pushed him away a bit, and while his hands were free, I grabbed the controller and I began playing. Within about 20-30 minutes, I had solved my father’s problem…and he was astounded. After that, he looked at me and said one thing: “Play.”
I obliged him happily, and within about 3-4 hours, I had reached Vitreous, the boss enemy of Misery Mire. After more than a few times of dying, I finally defeated Vitreous on my own without any assistance from my father. But I digress. I got carried away reminiscing about my first experiences with this legendary franchise. Eventually, my father beat A Link to the Past, and I began playing my file with much more interest, and eventually beat my own file on my own. A couple of years went by, and I ended up getting my hands on a copy of the recently released Ocarina of Time, and it was a short time before I entered Kindergarten.
From Grade 1 right up to Grade 6, I was mercilessly teased and bullied by nearly everybody, and even the Teachers and Principal of the schools I went to never came to my defence, despite being in the right most of the time. I was bullied, and I responded violently to the bullies, but only my response was ever paid attention to. Through all of my hardships at school, and some hardships at home (where my father and I began arguing almost all the time and fighting), one constant remained in my life: The Legend of Zelda. From A Link to the Past, to Ocarina of Time, to Majora’s Mask, to the Oracle series, and onward, I never failed in being amazed by the detail and depth of each world that was brought to the consoles and handhelds of the Nintendo company.”
“My imagination soared with the inspiration driven by The Legend of Zelda, and I began to also write my own stories as a way of venting my creativity and my desire to be carried away into one of these imaginary worlds to help Link rescue Zelda from Ganon/Ganondorf, or to simply be a citizen of Hyrule or Termina or whichever land was in the game I was playing at the time. Eventually, I went back and played the original Legend of Zelda, and Zelda II: Adventure of Link, but I had been introduced to A Link to the Past first, so I couldn’t help but be mildly disappointed, even knowing these games predated ALTTP.
And now, much time has passed, and here I am, at 21 years of age, and I, like a good portion more of the Legend of Zelda fanbase, am excited for the upcoming Legend of Zelda Wii U/NX. Throughout all of my life, the Legend of Zelda series has not failed me in being there when I needed somewhere to go; somewhere to get away from all of the daily nonsense of this world.
I also believe this is why there are SO many gamers: We all just want somewhere to go that we can live out our dreams. Whether you want to break the law, blow people and vehicles up, and run people over in Grand Theft Auto, or you want to be the one with the most kills in Call of Duty, or you want to see how many soldiers stopped adventuring because they got an arrow to the knee in The Elder Scrolls V: Skyrim…these are worlds people can escape to that often defy what the real world is like. These worlds are fantasy, and to a video gamer, fantasy is as real as it can get.”
We would like to take this moment to thank Mykel for sharing his story with us and if you would like to take a Deku leaf out of his book and do the same, then listen up because we revised the submission process to make it a much simpler experience. For those willing to put their story/experience forth and be credited for it, along with any photos you wish to send in as well, be sure to visit our Facebook Page Miketendo64 and send us a direct message. Or should you prefer a more direct route, you can send us an email at: email@example.com. We wish to have this series run for as long as possible, so there is no limit to the number of stories you can send in to us and nor is there a closing date for submissions, so what are you waiting for? Get in touch and leave your mark on the series today!
This has been Issue #1 of Zelda You: Our Stories, we hope you enjoyed it and encourage you to come back two weeks from now (June 12th 2016,) for the next instalment!