With Pikmin 4 releasing nearer to the end of this week, Nintendo has seen to it to make sure Pikmin 4 was the latest game to get the “Ask the Developer” interview treatment. Across the interview’s multiple instalments, we got to hear from the likes of Shigeru Miyamoto, Yuji Kando and more.
During the interview, Yutaka Hiramuki, discusses story elements and how Pikmin 4’s timeline placement is left to the imagination of the players:
Pikmin 4’s Timeline Placement is left to the Imagination of the Players:
Yutaka Hiramuki: This game begins with Captain Olimar once again crash-landing on an unknown planet. However, what makes the game different from the previous ones is that he sends out a distress signal, and the Rescue Corps comes to his rescue, but they also crash-land. As the newest recruit, the player embarks on an adventure to rescue the castaways. To make it easier for newcomers to get emotionally invested in the world of Pikmin, we designed the game so that players themselves would become the Rescue Corps’ new recruit. So, even if you’re not familiar with past titles, you’ll be fine. Of course, we’ve put thought into developing features that add to the fun for players of the previous titles, so they’ve got plenty to look forward to. As for the story’s timeline, I’ll leave that to players’ imaginations. (Laughs).
For the full interview, why not click here to check out Ask the Developer Vol. 10, Pikmin 4 – Chapter 1Ask the Developer Vol. 10, Pikmin 4 – Chapter 2.
Ask the Developer | Pikmin 4 (Participating Developers)
- Shigeru Miyamoto | Representative Director Fellow
- Yuji Kando | Entertainment Planning & Development Department, Production Group No.10
- Yutaka Hiramuki | Entertainment Planning & Development Department, Production Group No.10
- Taku Matoba | Entertainment Planning & Development Department, Production Group No.10
- Mitsuhiro Kida | Entertainment Planning & Development Department, Sound Management Group