With just days to go before the release of The Legend of Zelda: Tears of the Kingdom, Nintendo has published a brand-new instalment of their “Ask the Developer” interview series. This time around the interview was all about Tears of the Kingdom and had the likes of Eiji Aonuma answering the many questions that were out before him and other members of the development team.
During the interview, Fujibayashi discussed on making a more three-dimensional Zelda game with the inclusion of vertical traversal:
Fujibayashi on Making a More three-dimensional Zelda Game:
Hidemaro Fujibayashi: “Although the walls in the last game gave “height”, I thought the gameplay was largely two-dimensional. This time, we added “verticality” – in other words, gameplay that utilised height. We developed a three-dimensional world under the premise that you’ll be able to travel from the surface to the skies seamlessly. Link also has a new action called “dive” and a new outfit for the skies.”
For the full interview, why not click here to check out Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom – Chapter 3.
Ask the Developer | The Legend of Zelda: Tears of the Kingdom (Participating Developers)
- Eiji Aonuma | Senior Officer, Entertainment Planning & Development Division (Producer)
- Hidemaro Fujibayashi | Entertainment Planning & Development Department, Production Group No.3 (Director)
- Takuhiro Dohta | Entertainment Planning & Development Department, Programming Management Group (Technical Director)
- Satoru Takizawa | Entertainment Planning & Development Department, Design Management Group (Art Director)
- Hajime Wakai | Entertainment Planning & Development Department, Sound Management Group (Sound Director)