With just days to go before the release of The Legend of Zelda: Tears of the Kingdom, Nintendo has published a brand-new instalment of their “Ask the Developer” interview series. This time around the interview was all about Tears of the Kingdom and had the likes of Eiji Aonuma answering the many questions that were out before him and other members of the development team.

During the interview, Fujibayashi, Aonuma and Dohta discuss bringing land and sky together in The Legend of Zelda: Tears of the Kingdom:

Zelda Devs on Bringing Land and Sky together in Tears of the Kingdom:

Hidemaro Fujibayashi: “The actions you take to get there and the exploration of the sky islands themselves are both a lot of fun. The new actions and sky area were such novelties to us that we added one sky island after another to test out the different gameplay elements. Then one day, the designers scolded us. They said we’d made the skies messy by adding too many islands.”

Eiji Aonuma: “When we placed the islands to scale in the skies, I was surprised to see just how small they were when looking up at them from the ground.”

Takuhiro Dohta: “As with the previous title, we ensured that everything connected seamlessly. Things like houses were built to scale, and even if you enter a house, there’s no map transition. From the windows, you can see the outside exactly the way you did before entering the house. Everything looks just as it should. But when we created the skies to scale on a seamless map and added features like floating stepping stones, they appeared too small from the ground and only looked like loose specks of trash. (Laughs) In the end, the designers did a great job adjusting their appearance..”

For the full interview, why not click here to check out Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom – Chapter 3.

Ask the Developer | The Legend of Zelda: Tears of the Kingdom (Participating Developers)

  • Eiji Aonuma | Senior Officer, Entertainment Planning & Development Division (Producer)
  • Hidemaro Fujibayashi | Entertainment Planning & Development Department, Production Group No.3 (Director)
  • Takuhiro Dohta | Entertainment Planning & Development Department, Programming Management Group (Technical Director)
  • Satoru Takizawa | Entertainment Planning & Development Department, Design Management Group (Art Director)
  • Hajime Wakai | Entertainment Planning & Development Department, Sound Management Group (Sound Director)

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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