After a long spat of rumours and an eventual reveal, a reimagining of Link’s Awakening is a reality and I for one had been riding cloud nine the last couple of days, all because I was told I had the chance to play it. Still, cloud nine doesn’t compare to what I felt when I actually played the E3 demo.
Having purposefully avoided the E3 footage, I was able to go into the demo partially blind (partially because I am well acquainted with the original title and played the DX version on my 3DS earlier this year,) and I was falling in love within seconds.
The hunt for the sword on the beach was a doodle, pursuing rupees for the crane game was second nature to me and the mysterious forest, was not very mysterious to me. It’s quite surprising just how much you can accomplish in Link’s Awakening in the space of fifteen minutes, when you know what you’re doing.
Thanks to past experience, I was actually able to see a few things and go fishing in a pond where Cheep Cheep are no longer present. I tried asking if other previous cameos were still present, but I could not get a definitive answer, so in the meantime, I guess I’ll just have to settle for hoping Anti Kirby still makes an appearance.
The only downside to being able to see more of everything though, is the fact that there are performance issues at play. Some scenes and areas seemed a little sluggish to start and at other times, there seemed to be shadows on-screen.
As someone smitten by the game, it’s something I could look past if I had to, but personally, I hope Nintendo are able to iron out some of the kinks. Just because the game looks childish due to the chibi aspects of the characters, this is still a Zelda game to be reckoned with. It might not be able to go toe-to-toe with the likes of Breath of the Wild and is something of a big step down, but this is a great game nonetheless.
My only actual regret with the demo however, is the fact that I didn’t get the chance to try out the dungeon maker aspect of the game. It would have been sweet to have tried it, but I did like the fact that all of us who were in attendance as press, we all tried to do our own thing in the demo.
Yeah, we all headed to the beach for the sword, but not everyone did it as their first action and when members of the press did get it, many Links traversed many directions. It was actually a treat to look away from my own screen and see what others were doing. By no means it influenced how I would spend my time, but it did remind me of Breath of the Wild, in the sense that players could pretty much do whatever they wanted.
Some went north, some went south and one even got himself killed within five minutes, but there was certainly a variety of gameplay taking place and that just becomes one of the reasons why I have always loved the likes of Link’s Awakening.
It’s by no means Zelda game I was expecting visually, but I for one am ecstatic we are in fact getting it and it is hands down one of my most anticipated games this year. Packed with secrets and hopefully plenty of the original cameos, this is one classic I can’t wait to play again. Koholint is a magical Island and after 26 years, I am still not done with it!
Just before I finish up with this feature, I would like to share a short video with you all. It is some off-screen footage of me playing Link’s Awakening. I decided to do something a little different and instead of chopping aimlessly at enemies, I went to the Trendy Game shop to tried my luck Crane Game.
Tags: Feature, Koholint Island, Nintendo Switch, Nintendo UK, Pretty Green, The Legend Of Zelda, The Legend of Zelda: Link's Awakening
This post was written by Jack Longman