Little Nightmares, then, manages to be, simultaneously, absolutely engaging and infuriating. If, on one hand, it succeeds, like few games have, in constructing a grotesque world that is as irresistible as it is repulsive; on the other, it tends to fill it up with gameplay that is either merely decent or downright frustrating. The Maw is an absolutely stunning setting in which horror, immersion, and disturbing imagery are always present. And amidst that darkness the journey of Six, a character who – like the game she stars – speaks a lot without saying anything at all, is an incredibly compelling act to follow. It is, however, a disappointing shame that a masterful achievement on silent storytelling and atmospheric architecture is hampered by irregular game design. Nonetheless, the lack of a truly great gameplay facet is, in the end, overcome by artistic excellence. Little Nightmares may not be thoroughly enjoyable, but it is certainly a remarkable game. Full Post

via Little Nightmares — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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